@Pep 15 base 03 from bonus 01 from population 19 non-militaristic science per turn 15 base 06 from bonus 01 from population 22 non-militaristic science per turn 22/19 = 16% higher turn 0 science rate for a struggling militaristic AI vs a doing-well peaceful AI. This effect lessens over time as science rate rises. The ratio is similar for the other yields. I don't think it would make sense to nerf the least successful AIs, but I'm open to suggestions if you have an idea for a new buff to replace the old one. @rfxmills I added the AI leader-specific bonuses about a week after Txurce posted the poll in April.