Thalassicus
Bytes and Nibblers
@Pep
22/19 = 16% higher turn 0 science rate for a struggling militaristic AI vs a doing-well peaceful AI. This effect lessens over time as science rate rises. The ratio is similar for the other yields. I don't think it would make sense to nerf the least successful AIs, but I'm open to suggestions if you have an idea for a new buff to replace the old one.
@rfxmills
I added the AI leader-specific bonuses about a week after Txurce posted the poll in April.
15
base
03
from bonus
01
from population
19
non-militaristic science per turn
15
base
06
from bonus
01
from population
22
non-militaristic science per turn

03

01

19

15

06

01

22

22/19 = 16% higher turn 0 science rate for a struggling militaristic AI vs a doing-well peaceful AI. This effect lessens over time as science rate rises. The ratio is similar for the other yields. I don't think it would make sense to nerf the least successful AIs, but I'm open to suggestions if you have an idea for a new buff to replace the old one.
@rfxmills
I added the AI leader-specific bonuses about a week after Txurce posted the poll in April.