Thalassicus
Bytes and Nibblers
@Pep
22/19 = 16% higher turn 0 science rate for a struggling militaristic AI vs a doing-well peaceful AI. This effect lessens over time as science rate rises. The ratio is similar for the other yields. I don't think it would make sense to nerf the least successful AIs, but I'm open to suggestions if you have an idea for a new buff to replace the old one.
@rfxmills
I added the AI leader-specific bonuses about a week after Txurce posted the poll in April.
15 base
03 from bonus
01 from population
19 non-militaristic science per turn
15 base
06 from bonus
01 from population
22 non-militaristic science per turn
03 from bonus
01 from population
19 non-militaristic science per turn
15 base
06 from bonus
01 from population
22 non-militaristic science per turn
22/19 = 16% higher turn 0 science rate for a struggling militaristic AI vs a doing-well peaceful AI. This effect lessens over time as science rate rises. The ratio is similar for the other yields. I don't think it would make sense to nerf the least successful AIs, but I'm open to suggestions if you have an idea for a new buff to replace the old one.
@rfxmills
I added the AI leader-specific bonuses about a week after Txurce posted the poll in April.