Arathorn said:[...]
Why do people complain about something intelligent the AI actually does as though it were a weakness? More cities are almost always a good thing.
Arathorn
Longasc said:This is why i love communism - even far away cities will suddenly become at least moderately productive.
C3C version of course - C3C communism might be a good model for the real world, it is really good... ooops.
In one game I played as the Maya (who are Agricultural), I had somewhere between 8-12 cities crammed into a smallish desert - and it was almost all desert - irrigated and railroaded it, built a harbor in all my coastal cities, and eventually they were all at least size 17, and some were at more like size 23.tofe99 said:Just try once a civ with agricultural trait, and irrigate the desert... Hmmm. It will turn out to be 'delicious' land...
Trip said:12 cities in a smallish desert above size 17...
One must wonder how "small" this desert really is...
Trip said:Yes, but even then you'd need at least 11 RRed-Irrigated desert tiles to support even one size 17 city.
Even 2 cities means at least 22 tiles... definitely not a small desert by any means.
Heffalump said:I've modded Tundra and Desert to be un-buildable terrain and have been pleased with the result.
I found that it also increased, marginally, the value of colonies.
Doc Tsiolkovski said:[...]
The only problem is that you can plant forrests on Tundra and found a city then; [...]