Originally posted by Dinorius R.
I wanted to establish a new city in between another civ's cities (but outside their cultural borders). So I pointed my Settler to a square and let him go there on automatic. By the time he got half way, the AI civ had blocked that square with a warrior unit.
I thought this might be a coincidence so I manually directed the Settler to another square nearby and made my city there. Later, when sending Workers to improve that city (again using the Auto GoTo function) the AI again placed their own units just where my Worker units had been directed.
... (in a subsequent post):
It happened 4 times and my units were not moving through the other civ's territory. In addition, I spent a good deal of my time every turn telling the other civ's to get off my territory, they just kept coming back and each time to the very squares I wanted my workers to put roads on.
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So what exactly is happening in your game that's suspicious? From your first post, it's pretty clear that you were sending long-term goto orders to a destination very near, if not precisely in, someone else's territory. Not surprisingly, they occasionally sent one of their own units to that same space. Nothing suspicious there.
If this wasn't in your territory, I don't see how asking him to leave your territory will change anything. If it is your territory, but near his border, it's not at all uncommon for him to move troops there. If it's a spot in neutral terrirtoy that you found useful, he might have decided it was just as useful and is sending units there to scout out the area, and they occasionally land on the square that is the destination of your go-to. The AI moves a lot of units around a lot, and if his border is near yours or near where you want to be, he will land a unit on just about every square in that area from time to time.
If it's in your territory and you ask them to leave, they often repeat the same moves (since they have the same objective) and will repeatedly travel over the same squares. They probably don't know or care what you want your workers to do. They're trying to get somewhere, they have to cross that land to do it, and the more you ask them to leave, the more they have to re-traverse the same area. If it really bothers you, just put some of your own units blocking that square so he can't go there without declaring war and attacking you.
Maybe I'm missing something obvious here, so please help me understand. What dastardly thing is the AI doing to disrupt you that would require that he know the destination of your go-to orders? It's not like he's sending one lone unit out, going to the square you've chosen as your destination, and digging in (fortifying) and refusing to leave. Or at least you haven't described any situation like that.