MrRadar
Deity
- Joined
- Nov 8, 2014
- Messages
- 2,215
Deity AI, if you're asking about my tests, I've posted the settings.What difficulty setting are those victories on?
OK, last test.
I have jacked up the science value back to 150, as per April patch (<Row ListType="ClassicalYields" Item="YIELD_SCIENCE" Value="150"/>), added back both types of laser projects to the list of AI favoured items, and ran the game with the same civs and settings.
All the AI were visibly poorer and had less troops. Tech leaders had somewhere double the science in comparison to the previous games with the value of 40.
on t266 three civs were on or close to the Moon:
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Look at their science yields: Teddy and Mvemba clear leaders, though Gilgabro got to the Moon before Mvemba with considerably less of their science:
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And then AI took a break from space race for about 30 turns. Teddy did everything in his power not to research Nanotechnology, he even went for Smart Materials and further techs down that line first:
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There are three unresearched techs before Composites to the left down here
By the way, here is Kongo's policies on t280 (Kongo reached Moon by this time):
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Btw, there was zero chance for anybody to get a CV at this point
20-30 turns later, Teddy, done launching Exoplanet Expedition and killing off Scotland on the side, finally applied himself to building lasers, four at a time, exclusively Lagrange ones, as he had a nice pile of aluminium, and one after another:
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And he reached a record speed of 10 ly/t:
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In the end, Teddy who was showing >700 science yields at some intervals, arrived at an exoplanet on t336, which is 1 turn later than the previous game, where it was "ClassicalYields" Item="YIELD_SCIENCE" Value="40" instead of "ClassicalYields" Item="YIELD_SCIENCE" Value="150" here.
So in conclusion it looks like that jacking up those science yields for the AI does nothing. Human player just does not get many great scientists from the earlier eras, as they get grabbed by the pumped up but otherwise completely clueless AI which isn't even capable of supplying a credible story building environment for a roleplaying human player, like in any previous iteration of Civ. And both the player and the AI have to face more advanced barbs.