It's true I like playing to win.
Also, mystery (perhaps unpredictability) is good. For example, gears of war II bots will target different locations to move randomly and it makes them slightly harder to deal with. Gears II bots do not randomly explode on death (without grenades), killing everyone in a 10 foot radius with such info never mentioned anywhere before it happens to you. That is the nature of what we see in civ.
As a role-play element was introduced into civ, so too were rules. Civ is one of the very few games I can think of where the RULES OF THE GAME THEMSELVES are hidden from the player. What disgusts me is this, not that the AI is unpredictable, or that it doesn't play optimally (even I don't play optimally), just that we are given a set of rules we are knowingly told, and that those rules are not only incomplete, but outright misleading.
1. Vassals average your diplo. Hidden rule. Misleading GUI.
2. The tips screen suggests that barbarians can spawn in the fog. Reality is that they can spawn only in areas with fog that are >2 tiles away from a unit. Again we're given WRONG info on the game rules. It took more than a year for most players to realize this.
3. Displayed diplo in the GUI is not accurate any time there are hidden modifiers, which is usually. More gameplay-significant rules, once again hidden.
4. Overflow hammers have been botched so badly that the last 3 versions of the game between official and unofficial each handle them differently! Once again we're not exactly given the information on what's actually happening.
5. There is a LOT of information that can be inferred with difficulty over time, that can be answered almost instantly by glancing at the code. This is why the code was provided possibly, but can a game be made any LESS beginner-friendly? It's like you have to have an elitist mindset just to have a chance of becoming good at this game. Fortunately for me, I do. I was willing to learn how to look into the XML for answers and memorize what AIs do what at each disposition...but note that the game's highest difficulties essentially FORCE you to learn some of that one way or another. I remind you of a thread started that complained that for the vast majority of players, difficulties above the MIDDLE in this game would be impossible. I don't share his weak opinion, but blocking the rules from players contributes to the hole we have at IMM+ for certain.
On top of all that, some of the hotkey controls don't work properly

, but that's for another thread.
Anyway, it's one thing to lose the game due to unpredictable behavior. It is entirely another to lose because the GUI mislead you (I have used and seen others use the term lying, and that is not too strong actually), or you otherwise had rules of the game hidden from you.
People like to, for some reason, compare this game with chess on occasion. A good analogy to some of the crap fireaxis pulls in this game would be to say "a rook can jump over any other piece similar to a knight to make a capture, but only on every 3rd move" and "on every 5th move a knight has a 3 length 1 width L move instead of the normal 2-1". Oh, but, only your opponent has this information available. Special rules. That you're not told before the game, or even until you lose your queen to said rook or knight.
And then some ignorant quasi-elitist (aka a player much worse than you who plays against weak opposition) tells you that if you were good, you could overcome an equal-skill player taking your queen by surprise on turn 5. After all, he can, because he plays against 8 year olds who just learned the rules.
That is very much like what civ does to its rookies. HI! HIDDEN RULES! YOU LOST! Keep this in mind, each time someone loses to the vedic aryans (exception to the rules of barbs entering borders by turn x), a surprise UN vote (thanks to hidden modifiers, those civs actually liked your opponent more), a surprise DoW (so what if he had max diplo with you, that crappy vassal you helped him kill makes him secretly hate you now). Every time I see a rookie complain about these things on the forum, I'm reminded that though Civ IV is a great game, it has some glaring holes that are for some reason accepted as fine.
Hiding game rules isn't kosher. It represents a weakness in programming that is covered up so that only those willing to code dive of spam games have any chance of detecting them. If this happened in starcraft, heroes of might and magic, garbage like world of warcraft, or even pokemon, complaints would be somewhat profound.