AI is spamming Religious Units.

Tasstass

Chieftain
Joined
Oct 28, 2016
Messages
6
Location
Tønsberg - Norway
Hi!


It is always someone that know almost everything about how a game works.


Can someone please tell me how I can change the cost of the Missionary, Apostle and the Inquisitor? What files must I change, and where can I find them? Please help me, I am getting mad due to all the Religious Units spamming from AI.


Someone told me that I in the ...... \Steam\steamApps\common\ Sid Meier's Civilization VI \Base\Assets\Gameplay\Data\units.xml (with notepad++ in lines 611-613) could change the cost of the Missionary, Apostle and the Inquisitor. That is unfortunately wrong, it must be more than just that file that I need to change.


I tried to increase the faith cost of the Missionary, Apostle and the Inquisitor with x 10, and hoped it would reduce the AI spamming the with 10 too. But it did not work at all.


Now since there are many other players like me, that think AI is spamming ridiculous many Religious Units, can someone please help me/us with this problem?


I would be very grateful for help with this.
 
demand to stop them convert your cities. half of time works for me. if not working, declare war.
they are so weak, dont be afraid declare whenever you want or for whatever reason you have. they all are just potatoes with big ambitions right now. do whatever you want, just have some trained units in good position, that is all you need to stop other religion or spread your own.
 
Switching off the religious victory won't help because it disables victories only. You still have a religion and AI still spams apostles and missionaries. OP you should either make your own religious units and kill theirs or just declare wars via Casus Belli and kill theirs with your regular army. You don't have a chance of losing it anyway, since AI is weak like hell.
 
Tell them not to convert your cities. If they do it, cassus beli religious war and run over the missionaries and apostles with a knight. Poof, no more enemy religion, in fact I knocked out a religion from a holy city doing this :D
 
Tell them not to convert your cities. If they do it, cassus beli religious war and run over the missionaries and apostles with a knight. Poof, no more enemy religion, in fact I knocked out a religion from a holy city doing this :D

A lot depends upon what era you are currently in. If you are still in the Classical Era (and can still be in it in 5+ turns), then using formal war under the standard Classical Era war mongling penalty is just as good as waiting for the CB which is in the midevil era.

As to alternative to war: Build a Temple; faith buy an Apostle, sacrifice it to launch an Inquisition and faith buy Inquisitors.
 
Tell them not to convert your cities. If they do it, cassus beli religious war and run over the missionaries and apostles with a knight. Poof, no more enemy religion, in fact I knocked out a religion from a holy city doing this :D

I tough you could not touch a religious unit with a normal unit ? Did I missed something ?
 
I tough you could not touch a religious unit with a normal unit ? Did I missed something ?
You can destroy a religious unit with a normal unit if you are in war with the other civ. It will also offer -250 points of influence (or something like that) in all cities within a radius.

Tell them not to convert your cities. If they do it, cassus beli religious war and run over the missionaries and apostles with a knight. Poof, no more enemy religion, in fact I knocked out a religion from a holy city doing this :D
Hardly a perfect solution. Even with the casus belli, you're almost guaranteed that every civ will denounce you for doing it because in renaissance era and later, even with CB it's still a heavy warmonger penalty (lol).
 
A lot depends upon what era you are currently in. If you are still in the Classical Era (and can still be in it in 5+ turns), then using formal war under the standard Classical Era war mongling penalty is just as good as waiting for the CB which is in the midevil era.

...

That was the big problem in my first game, which killed off my religion short after birth.
Before I even managed to convert another single town to my religion, my neighbor (spain) had sent so many missionaries and/or apostles to my capital (= birthplace of my religion) that my religion lost its majority status in the city (which also meant that I wasn't able to buy any more apostles or missionaries and AFAIK also that the city didn't exert any more religious pressure)
While my capital kept 4 believers of my religion till my religious victory at the end, the religion never recovered

In my next game I will very likely use my first missionaries, to strengthen the religion in its birth city, so it isn't as easy< anymore, to get it awy from its majority statuis
(and will also keep some defensive apostles or inquisitors for religious combat around)
 
Top tip. Spawn an inquisitor and keep him sleeping in your holy site. Just watch the AI suicide their Apostles against the inquisitor while he heals every turn.
 
They also don't seem to ever use their faith to purchase Great People in my experience. I suspect there's something wrong with the AI's logic when it comes to Faith. They don't seem to be able to save it up well.
 
Why don't you just switch off Religious Victory?
My thoughts exactly.

With older versions of the game, you could find a religion just for the bonuses. In this game, you don't want to found a religion unless you are going for a religion victory, because the missionary Zerg rush is annoying.
 
OP.. if you don't mind tinkering the files.. perhaps search where the number of religions per map size is located, make it 0... no religions able to spawn :)
 
I think this is a balance issue. China, which was closest to winning space, was still moving an army of apostles around the map in the Atomic /Modern era.

I understand faith is a separate currency, but I think the fact the AI is spending time contemplating this when they could go full bore space race is head scratching
 
Happened to me in my last game. They just parked their missionary in my territory for several turns I couldn't get my builder to work the tile
 
isn't this just the AI spending their accrued faith after using Great Prophet Points to found a religion. I CIV V you used faith to purchase your prophet to found your religion. now the quickest way to do so is by spending GPP's. So you still have a large amount of faith to buy missionaries etc with your faith that you have yet to use. the later they found their religion, the more built up faith they will have
 
It does reach ridiculous proportions at times. I had Scythia on my border, coexisting quite nicely but she kept flooding me with apostles. At one point I had a dozen apostles (and a few missionaries) lurking around one of my cities. Occasionally she would convert it, then promise not to do it again and leave the apostles there for a dozen turns. Rinse. Repeat. Then Arabia sends a score of apostles in a swarm into my land and BOOM, it's full on religious war between them. Like matter and anti-matter, apostles killing apostles with reinforcements flooding in for quite a few turns. Almost impossible to move my units around and all the +250, -250, +250 spam converting my cities back and forth.

A bit over the top, tbh.
 
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