Partizanac
Serbian Ambassador in CFC
Skyer but in your picture there is a resource right next to the city so maby thats the reason why he kept it!
About the 31 civs limit:
- maximum of 31 civs allowed
The size of that city is 1. It should have been autorazed in original Civ.Skyer but in your picture there is a resource right next to the city so maby thats the reason why he kept it!
No, it's bad. You either patched that file already(try again by patching original file) or for some reason that file doesn't contain line, which should be replaced.Hmmm. I'll try it late. (However, when I load the patch it says "Nothing Patched
Patch Finished" Is that good?)
How come? I add civilzations more and more after 31. Just close window and start it again. Or something I don't understand?
Exactly. Try and you'll see.Virote_Considon said:You can add another civilization, so that it is 32, but as soon as you close the editor, it will be deleted.
About the 31 civs limit:
The editor has certain limitations, that are horrible; would be great to increase the limit:
- maximum of 31 civs allowed
- maximum of 255 city improvements allowed
- maximum 5 culture groups allowed
You probably know what means civs and city improvements. Culture groups are those things that in the regular game are "European", "Asian", "Mediteranean", "Middle-Eastern" and "American". Every culture group has its own city graphics, and civs in the same group get a very small trade bonus.
Of course, despite so much being FUBAR, there is the possibility that some of these limits make sense: perhaps > 31 Civs or 255 CIs drastically slow the game. Also, I rather suspect that the # of culture groups is probably hardcoded to a greater degree (depth; complexity) than we might suspect - I'd be astonished if it would prove to be a simple and pointless entry in a table somewhere ... But, then again, one never knows ...
Best,
Oz
Also do his modifications work? I think that i have not yet seen one poster claim they do (?) by which i do not mean that they do not, just that up to now there is no evidence
There is probability, that we use different files Civ3Conquests.exe, that's why it's not being patched.