ai missusing workers

ipsen

Chieftain
Joined
Jan 21, 2012
Messages
15
noticed a couple of versions ago ai were using workers to explore. appeared to clear up however in a recent game (v151.12 huge marathon deity) several city states targeted a barbarian camp. elizabeth's response was to send her workers at it then build more once they were captured and then send them, losing around 5/6 workers in all before i destroyed the camp, with more en route.
 
Yes.. but is it not possible to set-up what unit's the AI uses to actually explore. Like I would to think the AI only uses military units in a military situation and that the AI isn't trying to use a warrior to build a farm.
 
Workers have only one AI type:
Code:
<Row>
    <UnitType>UNIT_WORKER</UnitType>
    <UnitAIType>UNITAI_WORKER</UnitAIType>
</Row>
The problem described in the original post is with that worker AI type, handled in the game core, so I can't fix it.
 
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