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AI Problems?

Discussion in 'Rise from Erebus Modmod' started by CeJeu, Sep 15, 2011.

  1. CeJeu

    CeJeu Chieftain

    Joined:
    Dec 20, 2008
    Messages:
    2
    I've heard the AI in this modmodmodmod tends to get destroyed by barbarians and other such things? Has it been improved?
     
  2. arcticnightwolf

    arcticnightwolf Emperor

    Joined:
    Jun 8, 2008
    Messages:
    1,301
    Location:
    Prague, Czech Republic
    well ... it certainly got better ... not sure if enough, though ... >.>
     
  3. CeJeu

    CeJeu Chieftain

    Joined:
    Dec 20, 2008
    Messages:
    2
    I just don't want to win on the 70th turn just because the AIs are too worthless to withstand a pebbling.
     
  4. CyberForte

    CyberForte Chieftain

    Joined:
    Feb 26, 2011
    Messages:
    63
    I must point out that the issue is... more an issue with "barbs are freaking insane" than that the AI are worthless. The latter certainly needs improvement too, but the issues are more on the barb balance side than the ai's. You could easily be one of those civ who dies before turn 70 if you're using the version released on the forums here, though it's better than past ones. But, I would strongly suggest using one of the svn branches available instead of the version here.
    -CF
     
  5. arcticnightwolf

    arcticnightwolf Emperor

    Joined:
    Jun 8, 2008
    Messages:
    1,301
    Location:
    Prague, Czech Republic
    good old times ... :D

    yeah, the public svn would be probably the best choice
    ( http://greyfox.me/rife/forum/viewtopic.php?f=29&t=79 )
     

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