I'm starting this thread to get input on what are perceived as the areas the AI most needs changes in, and specifics for how it might alter its decision making. All suggestions (and observations about current behaviour) are welcome, but the more specific the easier they will be to address.
Here are a few I have recently addressed or plan to address soon:
1) Ship spam whereby the AI winds up with more or less a ship in every owned water tile that then just sit there - should have been addressed in the latest DLL
2) Stack dither during city attack whereby the AI creates large attack stacks, but then just sits there on the out-skirts of the target city without making a concerted effort to conquer it even, though the stack is clearly (to a human) sufficient to do so. I plan to deal with this one next week.
3) Poor civic choice in respect of empire stability visa vi REV. As an example when I turned over a position from my game to the AI, it rapidly lost most of my empire due to choosing civics that gave it far too much instability.
4) Bad timing on war declaration/revolution. This one might be controversial - I noticed that the AI tends to declare war and change to war civics in the same turn, thereby starting the war with several turns of anarchy when it cannot produce anything. It seems to me that it should get the revolution over with and THEN declare the war, but I guess lost production just before is arguably as bad - what do people think is the correct balance here?
Here are a few I have recently addressed or plan to address soon:
1) Ship spam whereby the AI winds up with more or less a ship in every owned water tile that then just sit there - should have been addressed in the latest DLL
2) Stack dither during city attack whereby the AI creates large attack stacks, but then just sits there on the out-skirts of the target city without making a concerted effort to conquer it even, though the stack is clearly (to a human) sufficient to do so. I plan to deal with this one next week.
3) Poor civic choice in respect of empire stability visa vi REV. As an example when I turned over a position from my game to the AI, it rapidly lost most of my empire due to choosing civics that gave it far too much instability.
4) Bad timing on war declaration/revolution. This one might be controversial - I noticed that the AI tends to declare war and change to war civics in the same turn, thereby starting the war with several turns of anarchy when it cannot produce anything. It seems to me that it should get the revolution over with and THEN declare the war, but I guess lost production just before is arguably as bad - what do people think is the correct balance here?