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AI+ v13.1

Hey thanks for all the feedback everyone!

Lately I've been a little busy with other things (among which a balance mod), so progress is slow right now but I'm hoping to get back into this in some time. I'll try incorporating some of the things I read on here for the next version (perhaps making entertainments forced in modern and beyond)
 
Does v9 work with Fall Update? The Winter one is not available on the Mac yet, unfortunately...

With a small change it is. If you install the mod and go into the file military.xml, you'll see these two lines that have to be removed:

<Row TeamName="Simple City Attack Force" AiType="UNITTYPE_CIVILIAN_LEADER" MaxNumber="1" />
<Row TeamName="City Attack Force" AiType="UNITTYPE_CIVILIAN_LEADER" MaxNumber="1" />

It should work fine then
 
Strategic resources can be fixed by using TCS's omnibus mod complete edition. It changes the game so that units don't need resources anymore, but they are weaker if you don't have the resources you'd normally need. For example, you can build Swordsman without having iron, but they would only have 30 strength. This mod combo has already given me a fight tight turns in my last game. First I got backstabbed by Japan and almost lost my second city, and after I actually did lose an outermost city to Rome because I didn't have the roads yet to move my army there fast (and they were still fighting at the other side with Japan when Rome declared war on me). Also king level by the way.

Can u name the MOD please - I can not find it (maybe I am blind...)
There is an omnibus mod - but that's about wonders, buildings aso

Thanks
 
Yes that mod changes more than that aspect, and there is no need to use that mod if you just want strategic ressources changed the way he described.
Rush's Unit Rebalance.
This one is the original. It also edits units themselves but we can extract the way strategic ressources work from there.
 
I don't know if this is a conflict with another mod, or this mod causing it, but with AI+ enabled the AI extremely rarely builds encampments. I don't have any other mods that modify AI behavior so this is the first that came to mind.
 
From what I can tell: encampments being build or not is per game basis - seems to be completly random.
 
I don't know if this is a conflict with another mod, or this mod causing it, but with AI+ enabled the AI extremely rarely builds encampments. I don't have any other mods that modify AI behavior so this is the first that came to mind.

I don't have this problem at all. I'm playing a domination game right now, and I get across encampments quite regularly (not that I care about them when I'm 2 eras ahead of most players and have 4+ promotions on most units though...).
 
Just started a playthrough on King. The ai is more aggressive; but it seems extremely passive in every other area. It's Turn 59 and I just built stonehenge and no other civ even has a religion. Stonehenge usually goes by turn 20. I'm leading in tech and culture as well. Has any one else noticed this?
 
First game with this mod and i have never seen the AI do this, cant actually move my units.
How can they afford this !

upload_2017-1-21_19-44-45.png
 
First game with this mod and i have never seen the AI do this, cant actually move my units.
How can they afford this !

View attachment 463760

You'd better start building an army though, because in a few turns she'll probably declare a surprise war on you (even though it's Scythia).
 
Could be going for Buenos Aires too though, since the AI loves nothing more that flattening poor weak city states.

Which brings me back to that old topic: I was looking at AiList today when I found:
[AiLists] (LeaderType) MINOR_CIV_DEFAULT_TRAIT | (ListType) DefaultCitySpecialization
[AiFavoredItems] (ListType) DefaultCitySpecialization | (Item) BUILD_CITY_DEFENSES | (Favored) 1 | Value -1
Could that negative value cause city states to be reluctant to build walls?
 
From what I can tell: encampments being build or not is per game basis - seems to be completly random.

I don't have this problem at all. I'm playing a domination game right now, and I get across encampments quite regularly (not that I care about them when I'm 2 eras ahead of most players and have 4+ promotions on most units though...).

I see plenty of encampments in every single game too

Alright, I'll keep troubleshooting this if it's not a common issue. It's likely some weird conflict with one of my other mods.
 
Hey thanks for all the feedback everyone!

Lately I've been a little busy with other things (among which a balance mod), so progress is slow right now but I'm hoping to get back into this in some time. I'll try incorporating some of the things I read on here for the next version (perhaps making entertainments forced in modern and beyond)
More commercial districts and less industrial. Post winter patch, ID are not that valuable and CD are by far the most important.

I agree about the AI needing more late game entertainments but I also think the root of the problem is not controlling housing. The AI needs less farms and workers. It is common to see AI cities with everything chopped and farms on every available flat tile. This combined with the necessary rapid expansion leads to amenity issues. Can you change worker behavior so they build way less farms? Also farms make it much easier to conquer cities because of their pillage->heal.

I also think that the AI needs to devote more early units to defense of their capitol. In the early pre wall part of the game I have regularly seen a civ capturing a capitol while simultaneously their capitol is being taken by the same civ that they are taking the capitol from. Essentially a capitol exchange.
 
Love this mod i was very surprised at how formidable the AI had become, it might be worth noting that they seem to settle their cities 1 tile away from rivers if a mountain is next to it, and its just werid that they will settle right beside the mountain and 1 tile from the river
 
Hi,
I have tested version 9 now in several games and compared to vanilla the AI is far better. Great work !!
I am curious if the AI of the city states is also affected by this mod, because in most games I played so far, the city states get eliminated in early game by most civs (playing on diffic. lvl 5 or 6).
After entering Rennaissance era, most civs are not able to conquer a single city state anymore. In some games I have noticed that the AI builds mostly ranged units but fails to conquer a city
that is already gunned down. In other games the AI surrounds a city with melee units but stopps the attack after the units are damaged. In the end all melee units are gunned down by city
defences, even if the city could be easily taken with some losses.
 
Hi,
I have tested version 9 now in several games and compared to vanilla the AI is far better. Great work !!
I am curious if the AI of the city states is also affected by this mod, because in most games I played so far, the city states get eliminated in early game by most civs (playing on diffic. lvl 5 or 6).
After entering Rennaissance era, most civs are not able to conquer a single city state anymore. In some games I have noticed that the AI builds mostly ranged units but fails to conquer a city
that is already gunned down. In other games the AI surrounds a city with melee units but stopps the attack after the units are damaged. In the end all melee units are gunned down by city
defences, even if the city could be easily taken with some losses.

There's a lot of problems with the AI conquering walled cities. In the base game it is even so bad that deity Montezuma on a duel map couldn't conquer an inactive player's captial in 200 turns (after which the guy that was testing it gave up).
 
I miss AI from CivV's Vox Populi modpack :( It has nice micro, especially with ranged units, siege units can shot and move, so conquering walled cities isn't a problem. And they could win by other victories than domination without almost no cheat AI bonuses.

Speaking of AI+ - is AI only boosted in military? I've played 3 games, but gave up every time I hit Medevial era, because AIs only spammed units instead of founding Religions, trying to get other important things or even trying to do a little bit of sth to reach other victory than domination. I like wars, but I like other things in Civ, not only battles. I'd rather play something like M&M Heroes, if I liked battle-only-turn-based only.

So, does this mod make AIs better in focusing on achieving other victories than domination? If not, are there plans to do so in some upcoming update?
 
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