jdog5000
Revolutionary
Continuing the discussion on use of combat promotions for air units which starts here ...
A few of the posts:
A few of the posts:
Just found something in the SDK:
It seems like the Combat Promotions are factored in twice during air combat. Can anyone confirm this? Should that be forwarded to Solver?Code:int CvUnit::airMaxCombatStr(const CvUnit* pOther) const { ... iModifier = getExtraCombatPercent(); ... if (getExtraCombatPercent() != 0) { iModifier += getExtraCombatPercent(); }
A quick WB test revealed that Combat 6 Airships (= str 10) performed surprisingly well against intercepting Fighters and Combat 6 Fighters (= str 30) just smashed Jet Fighters on patrol...
S O L V E R !!!
I think that this is not intended, due to the syntax.... if it was intended we would get a "*2" in the first line instead of a crazy check if there is a promo bonus or not for the second time.....
This is clearly undocumented in the civilopedia and thus seems a bit buggy.
However, I still kind of like it. There are only very few promotions to help you win air combat and because air combat is won in very few rounds, the combat promotions won't help a lot (that's a mathematical issue). Using the rules explained by the OP Stormreaver, a combat III fighter only has a little bit better than 50% chance of winning combat against an unpromoted fighter. This means that you can't do a lot to make your fighters better than the opposing fighters or to gain air superiority. Using double effect combat promotions helps a bit.
Combat 6 fighters? That's like fighters commanded by Rambo (or the Red Baron). They should beat anything.![]()
![]()
Using the rules explained by the OP, combat 5 fighters (the best normally attainable promotions for a fighter) should have strength 18 versus strength 24 jet fighters. Using the actual double effect promotions, combat 5 fighters have strength 24 versus strength 24 jet fighters: an equal fight. I don't have a problem that fighters with maximum normally attainable promotions have a 50-50 chance against completely unpromoted jet fighters. That's 26 experience versus 0 experience. Unpromoted fighters also have a 26% chance of victory against jet fighters. For 26 experience, they managed to get a 50% chance of victory. That doesn't sound overpowered or something. In every area of land combat, you can do better with 26 experience.
Compare with combat 5 axemen (7.5) versus unpromoted macemen (8), combat 5 musketmen (13.5) versus unpromoted riflemen (14), combat 5 riflemen (21) versus unpromoted infantry (20) and note that there are better promotions to take in these cases for the lower tech unit.
Combat 5 airships should have strength 6, but due to the semi-bug they have strength 8. They can never shoot down a fighter or jet fighter because they can only win a maximum of 5 rounds doing 10 hitpoints of damage per round. They only need to lose 2 rounds out of 5 against superior strength unpromoted fighters (12) to be shot down. They will likely go down. There's no issue there.
IMHO, the double effect combat promotions are a good thing for air combat because they give the option to somewhat improve your odds to win air combat when you have an excellent training facility. The only issue that I have is that it's undocumented and that they might be strong compared to the normal bonus promotions versus gunpowder units and armoured units which are also available to airplanes. Or are these promotions also doubled in effect?