WarKirby said:That looks pretty good, although some of the promotions reduce strength to grant extra range. That doesn't seem fair.
WarKirby
WarKirby said:That looks pretty good, although some of the promotions reduce strength to grant extra range. That doesn't seem fair.
WarKirby
Yeah I really miss being able to drop a lightly armed force behind enemy lines to plunder and pillage....wait a minute is that an Armored Division heading our way...quick everybody throw your hands up in the air and surrender.carnivore said:waht about the paratroopers ?
i reallllllllly liked them in civ 3
The vanilla system doesn't take the attacker's intercept chance into account for trying to push an air fight to happen.
When an air fight does happen in vanilla, the defender is about 5 times more likely to win than the attacker is. (For jet vs jet, in vanilla the defender wins approximately 70% of the time and the attacker wins exactly 14% of the time.) In MY mod, if there's a biplane defending (50%) and you send a modern fighter in (90%), your fighter uses its intercept to successfully pick a fight 90% of the time (and it will usually win too). This clears out a pesky defender that still had a 50% chance of damaging or killing any non-stealthy bombers you wanted to send in (for example I have a unit called the heavy bomber, uses Snafu's B52, much stronger than the B2 but has no stealth). The changes basically enable an "air superiority pseudo-mission mechanic" that allows you to offensively clear defending fighters if you want, by going in with fighters under the pretense of bombing/striking. This wasn't practical in vanilla unless you had 5 times more planes than your opponent. I would've preferred to create a whole new air mission for it (Civ3 had a seperate air superiority mission), but that would require changing the AI code to actually use it (which I don't know how to do yet). This system, with fighters given Attack_AIs in XML, has a solid chance of fooling the AI into using the new mechanic accidentally but effectively, without changing the AI code.
Finally, the lethality (chance an intercept will be fatal to the aircraft being intercepted), was strictly based on the intercept chance of the intercepting unit in vanilla. It was literally converting a jet fighter's 70% into something like: "roll a random between 0 and (4 * 70) = 280, that's the percent damage, if it's over 100 it's fatal". I've seperated the lethality random bound out so it can be set seperately. This allows you to, for example, set up a battleship to have a very low intercept chance via its big guns (say 5% or 10%), but for it to be highly fatal if it hits. (In vanilla, low intercept chance means low damage dealt.)
At the *moment* it uses a bunch of if-else statements in the C code to map specific intercepts (and thus specific units) to specific lethalities, but it's probably better to make a new XML tag for this (for a couple reasons). I'll do so when I have time.
JahtheIII said:2. Strike Fighter - This was one that really bugged me. Strike Fighter comes after you can build Zeppelins, Biplanes, Regular Fighters and Bombers. But as an upgrade, you can upgrade Zeppelins to Strike fighters, or Bombers to Strike Fighters, but not regular Fighters or Biplanes.
This is a problem, as once the Strike Fighters is available, the Bomber is unavailable. And this is a problem, because for 4 extra HP, I lose the ability to Bomb multiple units with my Bomber, as the Strike Fighter only hits 1 unit at a time. Finally I caught on that it wasn't worth "upgrading" my Bombers, as they were much more effective than the Strike Fighter, I only wish I still had the ability to make them, as I had to wait for Composities to get the Stealth to get new Bombers.
Also, the Strike Fighter has no "Intercept" button, I don't know if it intercepts automatically, but if it can't bomb multiple units, and it only has a few more HP and can't intercept, it's not really worth building or upgrading to.
Good Points Froggie. I would prefer one of the latest Sukhois - Su-27 for the Russians. I like the Heraldic Shield icon underneath your tag.Hian the Frog said:Mexico,
Don't forget to add this (very good) jet fighter. Only Sweden (so Viking in TR warlords) use these aircraft.
http://forums.civfanatics.com/showthread.php?t=187010
About Russia, their most powerful jet fighter are Mig-29 or Su-27. Mig-21 were mainly sold to their former allies (East Germany, Poland, Cuba, Vietnam, etc). Meanwhile, the most build aircraft of Communist Russia was the Mig-23, a poor copy of the US F-14.
About Japan. Today, Japan is one of the four only countries of the world that use F-15 A as main Interceptor/Jet Fighter. Why not giving Japan a (lowest?) version of the F-15 ? Remember that USA use F-15 E, if i'm right.
About Mig-21. This plane was/is sold to most of the minor countries of the world. Such as Yemen, countries of Central America, many African countries,etc. Why not giving Mig-21 to civs as Zulu, Inca, Aztec ?
About Mig-29. This plane was sold to India before the Fall of USSR and then to China after the Fall of USSR. Meanwhile, China still don't have many. On the other hand, India main Interceptor Force use mainly this very good Jet fighter. Adding it to India could be good IMO.
Note that many Arabian countries and Muslims countries closed to the Arabian "world" are using Aircrafts from USA (Saudia Arabia, Koweit, Egypt, Barhein, Pakistan for examples) France (Morocco, Algeria, Tunisia, Oman, Irak for examples) , Great Britain (Oman, Saudia Arabia for examples) and Russia (Syria, Egypt, Somalia, Yemen, Irak). (in order) I give the best version of some aircraft sold to these countries: F-16, Mirage-2000, Mig-23, Tornado.
The Frog.