Will the bandit line also get a reduction? They are part of the crime problem and if you weaken the crime fighters you should also need to weaken the criminals. They are also not military trained. Edit thinking a bit more on this To make it a bit easier to implement GG's can become Instructors (max 3-6) or Military Instructors. Instructors give exp to all units Military Instructors give exp only to military units. Splitting it into two specialists just makes it easier to see what is going on. We even have art we could use - the green general for Military Instructor and the brown one for Instructor. And if SO was hoping to use the brown one as a post build trainer of units then the drill sergeant might do for that and looks more right for the function.