AK01-C3C The French Crusade

Respawn and culturally linked should definitely be off, those can really kill the fun. What you want is a river, food bonuses, and hopefully a visible luxury. Goody huts are fine too.
 
what are respawn and cultural link? i know the latter but what do you mean when you say it's broken? im feeling rather newbieish right here :blush:

anyways

I compiled a set of different starts without the above options, of which i am tempted to select the first one without having to think much, lets see what everyone thinks:

Spoiler :

start 1:

save1.jpg


start 2:

save2.jpg


start 3:

save3.jpg


start 4:

save4.jpg


start 5:

save5.jpg


 
what are respawn and cultural link? i know the latter but what do you mean when you say it's broken? im feeling rather newbieish right here :blush:

If you select 'Culturally linked starting locations', you get all the 'American' civs (USA, Iroquois, Inca, Aztecs and Maya).
 
I noticed that you skipped the minimap in your pics. That can be a determining factor in your choice as well.

Start one does have the sugar/food bonus and appears to be at the lower edge of the Grasslands. Start 4 might work as well.

:hmm:
 
'Respawn AI' means that if a civ gets eliminated, they pop up somewhere else on the map, so they're not eliminated. Seems like a silly feature, nobody wants that. Everybody always leaves that button unchecked.

For you it's Ok to not know all these things yet. If you're open for feedback, and you seem to be, you'll stay on the right track (Hey, I talk like I'm the veteran here, and I've never participated in anything).

Your rolling of starts is Ok. They're maybe a bit similar to each other, some people may want more food or lux within reach, but that's a choice you would make as a team. You don't necessarily have to pick an overpowered start, and the quality of a start depends on what's around in a wider area than just your starting box. Why not leave it a surprise what's around? Start number 1 seems fine.

I had a bit of indecision about whether I wanted to join or not, but I think I'll rather watch this one.
 
well... that kindof spoils the fun with respawn.... i ddnt really notice this in all my games up till now, thx anyway for pointing it out!

as for the game, we have three players for sure, but need at least two more. My proposal is that we start now and play the first couple of turns, see how it goes and take on two extra people during the course of the game

awaiting response from everyone signed up already to play the first couple of turns and get things going
 
I think maybe I would be willing to sign up to play this one. I played some turns in the Dutch Story succession Game and manage to stay alive in that one. As long as it is only 10 turns and if I can hand it off if I get into difficulty.

I like playing the French so that would be fine.

Edit: Maybe I would be over my limit. If you can get other players, I would gladly stand aside.

Edit Again!: Forget about me playing here. I am going back to chieftain to try to win a game.
 
Ok, I'll sign up for this one after all, if you'll have me. :) What I like about it are the average start positions. You could almost call this one 'French Crusade, average start'.
Check other SG statts; it's often counting cows that decides which start gets chosen. None of your starts have a foodbonus available immediately. Slightly later in the game you'll benefit from that game on marsh (start 3), but there's so much marsh in that picture that I wouldn't hesitate to call this a start on the backfoot.
Starts 1 and 2 show a sugar; you'll get a small food bonus from that once you're out of Despotism (provided you have the sugar irrigated), but it's so little, that these starts are still average at best.
Don't get me wrong, I like the starts. I'm just putting it in perspective of what I've usually seen in SG's. Just one more player for take off?
 
it is indeed just one more player for takeoff...

The Roster (untill now):

Ak
Jorgo Mono
sungod
Optional


now that I look at it... i believe that with 4 players it will be feasable to play actually, give me your views on this so we can start away

starts seem rather average, agree with u Optional, but, as you said, the challenge is attractive in itself :) lets just hope we don't get crushed in the first 20 turns
 
An average start is fine, maybe the best for a learning game. Besides, some great starts turn out not so great, and some average starts turn out really good.
 
Mini SGs are the in thing, it is hard to find a large enough group to play through one. I would say kick the tires and light the fires, before the parties that are interested lose their interest.
 
If this is gona start I'd like to join.
Haven't played in 1,5 years but found this game last week and started again. Emperor used to be a sure win for me, hope I haven't lost my skill.
@Darski, don't be afraid of the level in SG's you can play 2 levels higher then usual, because of the discussion. It's the best way to advance in skill.
 
Turn 1

Found Paris
paris.jpg


Move Worker on sugar
Warrior due in 5 turns
Started research on Pottery in 20 turns at 80% science with +1gpt

Turn 2

Started Irrigating the sugar

Turn 4

Started Roading the square

Turn 5

Warrior pops out

Que in another warrior

Turn 6

Moved onto the BG to mine

Turn 10

Warrior Made

Granary prebuild started

lux to 10%

Turn 13

Worker Continues to improve the land around the capitol

Turn 15

Pottery comes in

Switch to Granary production due in 10

Start on BW due in 15 at 80% 0gpt

Turn 16

Silks located up north

Turn 20

Set lux to 30%

Granary in 4

BW down to 12 0gpt

Meet Mao, ill let the next player bargain with him

untitled.jpg


Known World:

North

thenorth.jpg


South

untitled-1.jpg


The Save

View attachment AK01C3C-3000BC.SAV

The Roster

Ak (Just Played)
Jorgo Mono (Up Now)
sungod (On Deck)
Optional
nerovats

Feel free to give feedback on any errors and future plans :D
 
I always keep science at max, not 80%, the 1gpt won't matter much.
I would have let worker chop tree to get granary earlier. Also I would improve tiles next to river first.

After worker is finishd with this tile I'd improver river tiles an continue towards lux. Next city 1E of tiny lake, but maybe better location after warrior reveals black spots. Move 2nd settler so we can connect lux?
Do we want to trade alphabet? Maybe not. Could trade now and start on writing -> CoL->Philo and might get replublic for free. Altough we lost turns so might have to gamble and go writing ->Philo, hope AI will research CoL for us.
Do we aim for specific VC?
 
Lurker's comments...

I think I see two dyes in the second screenie, SW of chinese warrior. In my opinion it might be worth considering to send your next settler south immediately for two reasons:

1. To grab the dyes before Mao does.

2. Mao's location is uncertain, and I think it's worthwhile to start expanding towards him and fill in your back lawn later.

:hammer:
 
Are you really from Tijnje, Nerovats? I'm originally from Littenseradiel, not a world away!
Good to see this SG kicking off!
AkK47, this looks like a decent start. Can I make some pointers, though?
* At turn 2, the worker started irrigating the Sugar. Due to the Despotism penalty, that doesn't help. In Despotism every tile that produces more than 2 of something, be it food, gold or shield, loses 1. The Sugar already did 2 food in Despotism, irrigating it would normally bring that up to 3, but the Despotism penalty knocks the extra food off again, so no benefit.
In Despotism you would normally irrigate plains, but mine Sugar. Mining the Sugar would have made it produce 2 food, 2 shields and 2 gold. Then once you're out of Despotism you can irrigate it.

* Paris is coastal, so it could have produced a Curragh for exploration and contacts. We could still do it after the granary, but earlier would have been better.
Here's a request: could you perhaps turn the grid on if you're taking screenshots for us? That makes it easier to judge town positions. I wasn't even sure whether Paris was coastal or not without the grid on.

* France starts with Alphabet. That allows you to research Writing immediately. It's often best to research as horizontally as possible, not vertically. Bronze Working you don't need to research yourself, you get it through trading.

But it still is a good start. It looks like we're on the end of a continent. In a way that's an advantage, as it means less competition in our expansion phase. There's very little food bonus around, that's a disadvantage. I expect the AI to expand much quicker than us, but we'll catch up later.
 
Since I'm next...

1) Should I give Mao alphabet? If I recall correctly, the AI's value that tech rather highly.

2) Should Paris switch from Granary to Canoe? Or should I wait for it to finish?

3) Should we stop researching Bronze Working and switch to writing? Do beakers already spent researching a tech carry over?
 
I'll try answering some of the questions:

* I haven't really seen what Mao is willing to give for Alpabet. You're right to say that the AI rates Alphabet highly, but the value of a tech actually depends more on what we know about the other civs.
In the screenshot that AkK47 put up, we had Alphabet and Mao didn't, but Mao had Warrior Code and Bronze Working and we didn't. The techs remain sort of equal in value, because we each know something that the other doesn't. The situation becomes different if we meet another civ. If we meet another civ, and that civ has also Warrior Code and Bronze Working, but no Alphabet, then we have a monopoly on Alphabet, and Alphabet becomes much more valuable all of a sudden.
But if the other civ we meet already has Alphabet, but no Warrior Code or Bronze Working, then Mao's techs become monopoly techs, and they become more valuable.
So it all depends. I believe Ceremonial Burial is one of the least rated techs, but if you happen to be the only one who has it, while several other civs you know have Alphabet, than you can easily get Alphabet + some money for it. That's one of the reason why contacts are so important.

* Paris should finish the Granary, because it has already invested so much shields in it. You would lose the shields otherwise.

* You can not carry over beakers from one tech to another, so you would lose the beakers if you switched. The only way that I know of to still make them count now is to trade. The AI takes already invested beakers into account, so Bronze Working would be quite cheap to get from the AI just now.
 
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