Pre-turn
MM a bit. Is our goal to eliminate the Persian?
1. 1355AD
take Nuremburg
2. 1360AD
WW hits, actually, rather attack Sumer, the real big one. That far away land holds no value except for 2 lux for us.
raze Samara and Gordium and then make peace, they give us 108g and 25gpt
3. 1365AD
start to shift units towards Sumer front
New Samuha on Persian land founded
4. 1370AD
found New Yalburt on Persian Island
IT get pollution at Tarsus (not only once)
5. 1375AD
Sumer know RP, safe steal succeeds, we better get them now as long as they do not have too many inf. declare and attack Sumer, raze Aksh and raze Ur, hope that hurts (there were only rifles covering)
IT massive counters showing up, many knights, Cav, whatever else
think we should try anf get peace soon, we also need to up lux to 10%
6. 1380AD
try to eliminate as many units as possible, but need to heal a lot of Cavs
IT Ottoman and Byz sign MPP
mainly knights show up with inf, no more Cav's since the salt is in neutral territory due to city raze
7. 1385AD
to make them feel pain, attack and raze Sumer, another wonder is gone
pillager army disconnects iron
IT Sumer runs about a little aimless
8. 1390ADstill they do not want to talk, kill some more units
IT Sumer aimless running about
9. 1395ADSumer would talk, ok great, let's see what we can do first
raze Erech, the only town we can reach in one turn
go for peace, get Kuara (the island next to our mainland)
lower lux to 0%
10.1400AD
no new techs are know, watch our for our palace pre build, do not let it finish, can always swap to an army.
found 2 more cities in Sumer land to fill the gaps
I also checked the culture situation now,
Sumer at 40862 made 295cpt last turn
we are at 15381 at 217cpt
we got to watch out for that, one of the reasons why I raze their key cities, We might want to do more
we could also build lib, uni etc for culture reasons
Sumer land