Pentagon gets rushed and SoZ is no more.
We now have 2 armies with 4 swords each in search of Ur.
There is a nice city site N N NE of Ashur that would make a very nice core ring for us. Ashur would make a great palace site.
N Pikes nicely done summary brings me up to date, and the cities look to be in fine order.
We sure do have a lot of empty cities in our homelands.

I'll work on that.
I think Ill drop the bowman army back for defense and push ahead with the swords.
IBT
Not much.
Damascus sword sword
Akkad settler cat
Uruk cat barracks
I turned off animation for our movement. Use CTRL P if you want it back on. I left it on for battles.
Turn 1
Move settle to spot #3 on N Pikes map.
Build road with the workers under the sword army. Bow army heads home and the others sword army heals.
Im leaving a sword in Ashur as homeland defense against an AI galley sea landing. We can defend multiple cities from Ashur.
IBT
Spot an Egyptian galley. We will have to watch these to make sure we can defend against the units they carry.
Lots of archers coming to Damascus.
Turn 2
Build a colony on the Gems
IBT
Egypt resettles the cow
Turn 3
Position to raze Heliopolis next turn.
Kill one archer and the bowman army takes out an Acav trying to steal our gems.
IBT
HBR Currency
Ashur sword horse
Turn 4 270
Geez,
Heliopolis only had 1 spear, and it was a city with a lux.
Spot Memphis where the SoZ is. I think well win faster if we just raze it do we can get over and bong the Sumerians
Currency is due in 8 turns. We are almost #1 in pop.
IBT
Ellipi sword sword
El Amarna cat cat
Persia begins Sun Tzu
Egyptian galley dropped a lone archer N of Mecca. There is a sword there to deal with him.
Turn 5 250
Sword kills archer @ Mecca
Found Eulbar
IBT
Not much. We are going to capture a lot of workers @ Memphis.
Turn 6 230
Pop leader and will rush Pentagon in Damascus.
Raze Memphis and the SoZ.
IBT
Damascus pentagon sword
Turn 7 210
Sword armies are bringing 6 slaves back toward home and will each get a 4th sword. Then they will go on a raze campaign, never to see their homeland again. The bowman army added an elite* Bow and will escort the two swords to the rendezvous point.
IBT
Nineveh sword sword
Turn 8 190
Kill a couple of archers
Move armies and swords toward each other.
IBT
Mecca granary settler
Ashur horse horse
Egypt starts knights Templar
Turn 9 170
Each sword army gets a fourth sword and moves off in search of core cities leaving the little corrupt ones behind for the bowman army to deal with.
I upgraded a vet warrior to a sword this turn. We have the cash to do the others also.
IBT
Babylon aqueduct sword
Ellipi sword sword
Eridu sword - sword
Turn 10 150
Sword armies move out. One is yellow lined, one is ready for battle.
Notes:
Currency comes in 2 turns.
I'd suggest Lit next so we can capture the Glib in Ur
We didnt lose a unit this round

. I did not keep a record of kills, but it was probably over 10 and under 15. Cats are working well, and all we are seeing is archers with an occasional spear for cover. Keep building cats.
Our new horsemen will allow us to kill the last AI unit at Damascus, so we won't have to worry about re-cycled stacks.
F11 looks really good. We are #1 in Mfg goods even though we have not done any pillaging.
Lets go find and raze Ur. Keep the Glib 1 turn only 
Sumeria has horses, so watch out for that.
There is no road on Sumerias Iron, so raze that city at your leisure.
There are 6 workers under the bowman army.
Our homeland is decently defended, but a couple of horsemen in Ashur & Mecca for rapid response would be a good idea.
Slaves are making nice improvements in the core.

Id be surprised if those nearby cities have more than 2 spears apiece. Once you accumulate 3 swords to place under the bowman army you can take off to raze them. Keeping them mey be more trouble than its worth given the map layout. The narrow defensive choke is working nicely and will produce a lot of leaders for us.
Remember - no Pillaging beyond the first enemy city.