AKSG-01 First Try at Prince

ok here's thumb nail for ya hehe.

1. let the big guns finish their round of wonders in 7ish turns.

2. Spam a can of war from all those other towns, waiting on bombay to spawn the transports.

3. Bombay(IW RC) can make native 8 exp naval units so pop into vassalage to get to that all important +2 move promoted transport.

4. Agra (HE WP) is all set for perma-tanks or WTH else wants 11 exp out of the gate. Keep in mind Barrage is broken on tanks.

5. Monty's capitol can draft non stop, leave the other towns alone imo.

6. MM Liq's slack, especially those effing specs!

7. Use the hit WTH's to snap up any loose health resource trades.

Cheers!
-Liq
 
if we want to bump up our gold we could spread sid's to washington! well get the gold and as washington doesnt have much fishies anyway we get alot of money and he almost nothing :)
 
Money is fine actually, the number of cottages we have packed away in the formal jungle land is quite a lot. Health is our number one domestic issue as we are 5th in life expectancy haha.

As for spreading sids to washington, not the worst idea if his fish count is low. Also more food would allow him to break vassal again.. good idea really. Get to it silver!

Looking over my own save, I see that kol is 13/14 happy and growing in a turn hehe with some insane food surplus. This town has like no infrastructure because 10 turns ago it was dealing 5 hammers and struggling on one of those 40 turn courthouses:lol:

Silver is gonna need to actually put that town on a crash course of happy time jails and whatnot to hold off until all those wonders pop.

Cheers!
-Liq
 
1900AD (320):

Preflight check. I see Liq has gone wonder happy with the various radio wonders. Going to do my quick run through the cities first.

Delhi has SIX unhealthy, and yet is still growing with 8 food per turn. Gah. Cut Rock N Roll down to 7 turns from 8 by working lumbermills instead of floods and rice to slow growth. I have no idea what we're going to do with this city...

Bombay is on Max engineers for the Tower in 7 turns. Also still growing with a health problem. Stagnant it and hire another engineer. We have 6 engineer slots here, so one left.

Vijay to finish Broadway in 7 turns. Remove the spies here because the Intelligence Agency has not been built left. Running scientists instead. The place has monster food and is about to grow into unhealthiness next turn. But with 9 excess food, I'll let it.

Pata set to grow in 4 turns with an obscene amount of food, so stop working the farm for an extra scientist spec.

Vara has a priest hired when we still have an engineer slot. Change it.

Agra has Cristo in 7 turns. Growing too fast with 4 unhealthy, so get a citizen off a farm and into the library. When it grows in 8 turns, we should be able to stagnant with another spec.

Calcutta is working all the coastal tiles while having unhealth. The coastal workers are made into merchants and engineers.

Lahore finishes a factory next turn. Again, move a spy into the library.

Madras still working on Bombay's wheat. I'll let it grow a bit more before dealing with that, as we can afford a few more pop here.

Change the security bureau in Bangalore to an IA. Cheaper, and will boost spy specs we are running here.

Teno does not have Sid's yet, and if there is somewhere we want Sid's it is here... Will address that. Won't press the draft button until we have more food in here. We are in Pacifism right now anyways, so more units would be bad for us.

Hyderabad is building public transport. This is great because we are already at -3 health and about to grow next turn. Unfortunately, it seems we did not bother building an aqueduct, which is cheaper and provides the same health for us at the moment. :smoke: Will let the Public Transportation finish, as it is done next turn.

Madurai has plenty of food, so working max hammers instead.

Fire a spy at Ahmedabad to work the incense.

Tlat has room for another engineer, so reassign the spy to cut 1 turn off the public transport.

Kolhapur is working on a library with serious health problems, but we have so much excess food that I'll let it finish first.

Despite Pacifism, we are only paying 16 gold for our units, which is nice. We are paying a lot of money for our corps, so we may want to go to Free Market at some point (I'm partial to State Property for conquests, but that would make our corps irrelevant so...).


Heading to the diplomacy screen, Churchill wants 29gpt for one of his health resources... and we have nothing else to offer him... Well, that's problematic. Let's see if we can renegotiate current deals.

set6churchillrenegotiate.jpg


I switch out spices for bananas, as our problem is health and not happiness, at least right now. I am hoping for better trades when we get the Hit wonders up. I am also not giving this guy gold, as we don't need to be helping out his tech rate.

Caesar, who is no one's worst enemy, will now give us this...

set6caesardeal.jpg


I have no idea how we got him to pleased...

We lead in techs, with no one having stuff we want, but Washington is close to flight...

Finally get around to hitting Enter.

1901AD (321):

As if we didn't have enough people already...

set6calcuttapeople.jpg


Luckily, the place is still healthy thanks to the recent health trades.

Apparently Teno and Lahore already had a Sid's exec coming. Clearly I didn't read that part of Liq's report :smoke:. Spread Sid's there, and it becomes evident that the corp is costing us money, as we decrease by 14gpt.

Clearly my canceling of the spice botched up Kol, as it is now unhappy. It still needs the happytime jail, and some other stuff though, so not a huge deal. Actually, it needs a lot of buildings, and is simply growing way too fast thanks to Sid's.

Lahore finished a factory and will need more health in about 5 turns, so dial up public transport.

Madras Security Bureau is done, so dial up an IA. Nothing much left that this town needs.

Teno's university is done, dial a factory in 6 turns. The good thing about this town is we can draft away if it gets unhealthy, lol.

Hyder's public transport is done, slot in the aqueduct.

Mad's public transport is done too. Dial a bureau before we start on troops.

I NOTICE the line of Sulei frigates heading towards where our privateer is blocking his town. It made 3 gold this turn, but it looks like it's dead next turn. Oh well. I could withdraw it, but honestly do not see a point, as it is cheaper building new ships rather than upgrading ones with money that we don't have.

1902AD (322):

As predicted, our privateer gets sunk by Sulei, and then he has the gall to come to us and demand we stop trading with the English. Take a hike buddy. lol, Sulei got Horatio Nelson for sinking our privateer. How appropriate.

Pata's public transport is done. It could use a grocer, but honestly does not need one, so dial up a destroyer instead.

Kol's library is done, and I stagnant the city while building the happytime jail in 5 turns.

1903AD (323):

Rome gets a Great Engineer.

Vara's destroyer is finished, so we go and guard Lahore's clams. Dial up a cannon, as they are disposable, and we'll need them soon.

Calcutta's Bureau is done, start an IA.

Hyder's aqueduct finishes, and we have a bit more breathing room on the health end of things. We will need a bit of happy soon, so go for a 1 turn colosseum.

Tlat's public transport is done, and we go for a colosseum.

Churchill is 1 turn from communism and he has 50 gold, so I take that and his map for communism. The new map shows that Gilga is on the rocks with 2 cities remaining. Rome also lost Antium to America.

Saving the game for now, as I need to run some errands.

----

I load up the game and remember that Liq said he had put all workers on auto rails some time ago. We are running out of useful places to put rails (some workers laying rails down in deserts), so I cancel that automation. Going to try and set up the forest preserves for Vijay in conjunction with laying down the national park.

I also mess with our espionage priorities. Removing the priority on Rome, and spreading between Churchill, Washington and Caesar. We have plenty of points on Sulei, so no more necessary at this time.

1904AD (324):

Churchill adopts State Property. Ouch. His economy is probably about to spike, and he's indeed reading Flight in 8 turns...

Our spy is in Washington this turn, and (s)he will have a good 5 turns to wait to steal flight. Hopefully we can pull that off.

Lahore's public transport is done, so lay down a security bureau before we start other things.

IA done in Madras, mass hiring spies and starting a Sid's Exec to send to Washington.

Hyder is done the colosseum, dial up a theatre. We also need a barracks, security bureau... and oh... a lighthouse, lol.

Mad's security bureau is done, dial an infantry.

Ahmedabad's factory is done, rapidly increasing the need for a grocer as the health cap is coming up.

GP due next turn in Agra AND Lahore. Fun. While Pacifism is great, I suggest that we ditch it soon, as the effect of GPs is toning down a lot as we get a developed empire. Settling them is no longer as viable or effective, and we might just want to stock them for a GA.

1905AD (325):

We get a Great Engineer (Nikolaus August Otto) in Agra. I fortify him right there and put a sign on him so we won't forget. Delhi is due for another GP (Scientist probably) in 7 turns. I wouldn't blow a GE on a Golden Age though, especially since we will need 2 other GPs. We should probably bank him for the Three Gorges Dam.

Pata finished a Destroyer, who promptly went off to guard some Sid's Sushi assets, and we dial up another destroyer.

Vara's cannon is done, heading for the rally point at Pata, and we order another cannon.

IA done in Calcutta, so I binge on spies while dialing up a Machine Gun.

Bangalore's IA is also done. This place could use many things, including health, but we don't have that option right now. I hire more engineers and set it on a market. We'll go military afterwards.

Theatre in Hyder done, dial up a Mandir, because we only appear to have a happy cap of 18, and we want a LOT of merchants working in this place.

Colosseum done in Tlat, dial a market.

We are now up in Espionage on our dear friend Churchill. Cheaper missions all around the globe.

1906AD (326):

Caesar adopts Universal Suffrage, and Vijay celebrates "We Love Ghandi" day, saving us a pile of cash.

More spies and the Sid's exec are heading out for America. With the exec done, Madras starts on Machine Guns.

Mad's Infantry is done, so dial another.

1906AD (327):

Exciting turn.

set6rocknroll.jpg


set6eiffeltower.jpg


set6broadway.jpg


set6cristo.jpg


And we get Industrialism, who's screenshot got drowned out under the Wonders. And Vijay is celebrating again, lol. We also get an aluminum under a mine at Ahmedabad.

Wow, industrialism was the most expensive tech for a while, lol. Ok, so Mass Media in 3 lets us complete the Hits cheese :p. Also nets us the UN, which prevents the enemy from doing naughty things to us, like forcing universal sufferage. However, flight and artillery are the only techs we don't have that our opponents can even reserach (and with luck, we will steal tech when Washington gets it).

Refrigeration is another big ticket item, at least on my list. Faster ships is always good, and grocers will give us a small boost in the health department. Small because, natively, we only have cows to get a boost from the supermarket. There is also not much else on the market to import, other than sheep. It seems our world has a chronic shortage of deer, and the pigs are already being traded to other people.

The other tech that is interesting, if more expensive, is Plastics, for the afore mentioned Three Gorges Dam. Most likely target for that is Delhi and that means instant power and production throughout the continent. Again, not available to the AI for a while, as Industrialism is quite a hurdle.

I mull, and decide to go with Refrigeration. It'll be done as I finish, so you guys can yell at me then :p.

Delhi Rock N Roll -> Marine

Bombay Eiffel -> Transport. Will revolt Civics I guess.

Vijay Broadway -> Factory. We need the infrastructure standing before the park.

Pata Destroyer -> Destroyer

Vara Cannon -> Marine

Agra Cristo -> TANKS!

Calcutta Machine Gun -> Marine

Teno Factory -> Public Transport. Growth in 2, press draft. Back to growth in 1.

Hyder Mandir -> Barracks

Kol Happytime Jail -> Aqueduct

Dial up Churchill for a deal.

set6churchilldeal.jpg


Accidentally did a deal with fish for musicals with Rome. Cancel and renegotiate when able. It was probably possible to get some cash there too.

Change civics to Theo and Free Market. Did not want to switch out of nationhood to vassalage, because it's damn expensive.

We go from making 73gpt at 50% slider, to making 304gpt... Delhi loses 2 turns on it's GP, not a huge deal. GP in 7. Dial science up to 70% because we can.

1908AD (328):

Caesar completes the Kremlin. Boo.

Our first supertransport rolls off the line at Bombay, and I promote it to Nav 2. 8 move FTW! Dial another.

Our first tank is also done at Agra, send it to Pata and dial another.

Lahore's Bureau is done, and seeing as we have very lucrative foreign trade routes, I order a customs house.

Madras Machine Gun -> Marine

Banglore Market -> Customs house

Hyder Barracks -> Customs house

Mad Infantry -> Marine

Ahmedabad Grocer -> Hospital

Tlat Market -> Theatre (because it's cheap)

Suleiman has Pigs available now, so do this trade (I guess we invade him and take the pigs later?)

set6suleideal.jpg


1909AD (329):

Washington finishes flight, and it seems we can't steal it, so it must be too expensive. Bugger. Will wait for next turn just in case we can't steal the turn of.

Delhi Marine -> Tank

Bombay Transport -> Transport

Pata Destroyer -> Destroyer

Agra Tank -> Tank

Tlat Theatre -> Barracks

1910AD (330):

Refrigeration comes in. Yay for even FASTER ships. Tentatively set techs for Mass Media.

I am not exactly sure WTH is up with this event. Did we pass some marker where it doesn't do anything?

set6brokenheresy.jpg


Spy still can't do anything. Bugger.

Delhi Tank -> Marine

Vijay Factory -> National Park (4 turns)

Agra Tank -> Tank

Calcutta Marine -> Customs House

Teno Public Transport -> Customs House

Tlat Barracks -> Cannon

Renegotiate this deal with Rome.

set6caesarrenegotiate.jpg


Passing off the game here of course. We are in military buildup mode. We've passed England on the scoreboard, but Churchill still has more troops than us. We have a better power rating than our other rivals though.

The boat with spies and the Sid's exec is still on its way to America I think.

I suppose we could easily just throw the tech switch and beat everyone via space (as we have double England's production), but that would be boring right? :p


Not exactly sure who is up. Will let Liq figure that out :p
 

Attachments

Hyderabad is building public transport. This is great because we are already at -3 health and about to grow next turn. Unfortunately, it seems we did not bother building an aqueduct, which is cheaper and provides the same health for us at the moment.

Liq loves the monorail that public transportation adds. Ducts are for losers!.:crazyeye:

Figured you'd be around to fix the specs so Liq said why bother?

The corps cost cash but my god, they are silly powerful. Our life expectancy is like the lowest around thanks to sids!:D

Take kol, that town had 3 native hammers at the start of my turnset. It's now a bona fide powerhouse worthy of the top town listing... once it actually builds basic items like public bathrooms. :lol:



I am not exactly sure WTH is up with this event. Did we pass some marker where it doesn't do anything?

Theo blocks all non official Faiths as Merc blocks all foreign Corps. That event was religion based so our civics forced the result.

Neat eh?

9 move medic transports are worthy of a screenshot! :bounce:

Liq voted refrigeration as well hahaha.

Cheers!
-Liq
 
Roster? :confused:
Liquidated
S.ilver
AKk<--- up
Grover
Corneh

Ok so 24 hour got it on akk who might just run away scared haha with delhi about to hit 24 population and no end of food, don;t blame him!

Techwise, everything is cheaper than dirt! to take over suiman we really need nothing else military tech wise, he doesn;t even have gunpowder yet...

So big board peace techs are..... mass media in 3 is the no brainer as silver slotted. Can actually gain about 400 gold a turn and keep mass at 3 then spend the cash to upgrade all those bigmen.

Plastics nets us hover dam which will boost our production continent wide 25% and not add sickness. Actually have delhi build a normal dam first and then the hoover. 5 turns zomg!

Also plastics is a req tech for both modern armor and mech infantry... the end game ball busters. It also leads to our next builder tech... ecology

After plastics leads ecology for an easy +2 health from a recycling plant nullifying factory pollution. Also, ecology allows us to spam industrial parks (mass sick buildings) guilt free for the free eng spec and +2 to eng cap. That's a super nice peacetime tech.

So tech wise

Mass media->plastics->ecology

Giving us time to build up forces and colonize suiman's lands.


After those, it is military techs as we tackle the mainland. Hopefully England puts up a fight!


Btw since state property isn;t an option we get to play with colony vassals!

Dehli is a monster... feel free to cottage the flood plain farms and slot in a supermarket like yesterday hahaha.


Oh and I just remembered a fun quote from grover...
The biggest problem I see with start 1 is that our capital is going to be hammer poor forever

Hehe 105 hammers pre power, only Agra building military and Bombay with ironworks beats it.:D

Cheers!
-Liq
 
if we want to win the game fast we shoudl hit england first imho he is the tech leader and the biggest threat. Sulei wont be doin anything this game so it wont hurt to keep him alive imho
 
This isn;t about winning fast actually.:D

Rather this is about exploring different avenues.

Suiman actually explores setting up colony vassals, a new concept to bts and one which really isn;t used often.

But yes, from a pure lets win we should have blitzed suiman at muskets and rome at rifling and won. Tanks are merely fun!

Cheers!
-Liq
 
As I scroooool down the forum looking for this sg :lol:

Right so grover is mia this week as well.. will he ever come back? Just removing akk to be honest unless he wants in.


Liquidated
S.ilver
Grover<--- out of town
Corneh <---- up


Seriously tho corneh, if you cannot got it and play in the next 24ish Liq is just gonna get this game going again hehe.

Let us know if you are super busy this week.


Cheers!
-Liq
 
Hey! I'm not MIA. I just had plans yesterday and didn't see the post that it was my turn. I don't think I'd have had time to take a turn yesterday, anyway.

If you want, I can take a turn tonight after work, but I won't get home for another 13 hours or so. If someone else wants to get a turn in before that, great.
 
in general time to prep war

need mass ships and bombay is going to be pushing out most of them as patty is too slow.

For now bombay can push out single turn transports, when created promote them flanking ->nav1-> nav2 immediately

We need like 10ish of those transports for sure. 5 each stack.

At the same time have bombay spit out 2x destroyers and promote them medic 2 and well uh not sure WTH else combat I guess. Those will be stack medics til the end of the game and link them to each of the transport stacks.

in general, for kicking the snot out of suiman we want to have 4x dessies for bombardment and at least a transport of marines to take out each of the two SE towns suiman has both of his fleets in.

Going to absolutely need to build the spine of our fleet for england starting now so that means a few battelships promoted nav 1 as well eventually.

other than the marines for the Initial push, we can just flood the continent with tanks to be honest, nothing really critical as suiman doesn;t even have gun powder.

Bombay also can stand to pop a few infantry expressly as medic 2's tho man that's a tall order for poor bombay. She needs to work the navy first.

Cheers!
-Liq
 
For the domestic front supermarkets are go.. prolly want to toss that into delhi and agra for starters.

Also plastics is the critical 3 gorges dam.. can move the great engineeer from agra to delhi and move the sign as well... fortifying it in agra was silvers mini :smoke: hehe.

Also have a workboat all set at lashore for when plastics comes in to hook up that oil.

Noticed as well silver has the worker clone army all poised to preserve those forests hehe. Can start them first turn in I guess.

Can also nuke that workshop/road directly north of vj once the national park is go and the adjacent woods is preserved.

oh and that great scientist due in a few turns from dehli? no earthly idea what to do with him :lol:

Cheers!
-Liq
 
Turn 330 AD1910 (inherited turn)

Let's see, it has been a while for me...

We're running Representation, Natiohood, Emancipation, Free Market, and Theocracy.

We're at +44gpt with a 70% tech rate and Mass Media due in three turns.

All of our cities have both corporations. Most of them have two decent defenders, but a few have only a single machine gun. Patty has a ton of troops, but it seems that its best dedicated defender is a musketman.

I wonder what the privateer in Kohlapur is doing. I am tempted to upgrade it to a destroyer and set it to guard Tenoch's nets. I'm also tempted to just scrap it. I think it has probably reached the end of its useful life. In the end, I just let it sit, figuring that either Liq or Silver has some use for it, and I don't want to screw it up. Also, I think our cash could be better used to buy upgrades for some of the veteran troops in Patty.

I take a deep breath, and hit enter.

Turn 331

AC pops up and demands that we cancel our deals with England. He goes from cautious to annoyed when I refuse.

Kohl: aqueduct > bank (8 turns)
Madurai: marine > marine (2)
Hyder: customs house > lighthouse (1)
Madras: marine > marine (2)
Agra: tank > tank (1)
Vara: marine > customs house (3)
Bombay: transport > transport (1)

Turn 332

Tlat: cannon > bank (4)
Ahm: hospital > bank (5)
Hyd: lighthouse > observatory (2)
Bang: customs house > bank (4)
Lahore: customs house > supermarket (2)
Agra: tank > tank (1)
Patty: destroyer > destroyer (2)
Bombay: transport > transport (1)
Delhi: marine > supermarket (1)

Turns 333-334 (somehow I merged the two in my notes?)

Washington pops up and offers flight (7150 beakers) for assembly line (7150 beakers) plus 285 gold. I'm tempted, but I think the trade would help him and Churchill more than it would us, so I decline.

attachment.php


Research set to Plastics, 5 turns at 70%.

We get a great scientist in Delhi. He wants to bulb fission, +2391 beakers. I keep him in reserve.

Vara will grow into unhealthiness next turn, and I'll let it. It still has a +8 food surplus.

Hyd: observatory > supermarket (2)
Tenoch: customs house > supermarket (2)
Lahore: supermarket > destroyer (3)
Agra: tank > tank (1)
Patty: destroyer > destroyer (2)
Vara: customs house > supermarket (4)
VJ: national park > intelligence agency (3)
Bombay: transport > transport (1)

Our Sid's exec can't spread the corporation in Roman lands because AC is running State Property. So are Washington and Churchill. The exec will just hang out in Roman territory, hoping for a change of civics.

Turn 335

Calcutta: supermarket > destroyer (3)
Agra: tank > tank (1)
Bombay: transport > transport (1)

Turn 336

Delhi gets a nice random event...

attachment.php


+5 commerce for building a subway.

Tlat: bank > supermarket (3)
Hyd: supermarket > destroyer (2)
Tenoch: supermarket > observatory (3)
Bang: bank > supermarket (3)
Madras: marine > supermarket (2)
Agra : tank > tank (1)
Patty: destroyer > destroyer (3)
Bombay: transport > transport (1)

Turn 337

WC pops up to offer flight for assembly line plus 640 gold. I decline. AC's deal was better.

Plastics comes in and I set research to Ecology (4 turns at 70%).

Ahmenabad: bank > market (4)
Lahore: destroyer > destroyer (3)
VJ: intelligence agency > industrial park (4)
Agra: tank > tank (1)
Bombay: transport > destroyer (1)

Bombay has finished our tenth transport and will knock out a
couple destroyers and them some battleships.

Turn 338

Hyd: destroyer > destroyer (2)
Madras: supermarket > marine (3)
Calcutta: destroyer > hydro plant (2, with starvation) > three gorges (22 with starvation, should be better after hydro plant, plus there is an engineer waiting)
Agra: tank > tank (2)
Vara: supermarket > destroyer (3)
Bombay: destroyer > destroyer (1)

Turn 339

Kol: bank > grocer (7)
Tlat: supermarket > customs house (3)
Tenoch: observatory > drydock (2)
Bang: supermarket > library (2)
Patty: destroyer > battleship (2)
Bombay: destroyer > battleship (2)

Turn 340 AD1920

Hyd: destroyer > destroyer (2)
Agra: tank > tank (1)
Lahore: destroyer > destroyer (3)
Calcutta: hydro plant > 3 gorges dam (18)

I took Calcutta out of starvation after its hydro plant. There is a
great engineer there who can hasten the three gorges build.

There are 10 fast transports and 7 destroyers in Patty. One of the destroyers is medic II, as requested, and another medic II is en route. I think we're more than ready to take out Sully.

Research is Ecology, 1 more turn at 70%, +68gpt.

We get UN in 2 turns, Hollywood in 8, and the Dam in 8 or 9 if we use the great engineer for it.

Here's a shot of the power graph. Notice the steepness of our climb!

attachment.php
 
Ok. I just saw Liq's second post after I finished my set...

For the domestic front supermarkets are go.. prolly want to toss that into delhi and agra for starters.
Well, Agra just kept producing tanks. Delhi got its supermarket, early in the set.

Also plastics is the critical 3 gorges dam.. can move the great engineeer from agra to delhi and move the sign as well... fortifying it in agra was silvers mini hehe.
I started Delhi on the UN, and Calcutta is building the Dam. The GE is in Calcutta. I don't think any hammers have been invested into the Dam yet, so it's free to switch out. I think.

Also have a workboat all set at lashore for when plastics comes in to hook up that oil.

I did not do that.

Noticed as well silver has the worker clone army all poised to preserve those forests hehe. Can start them first turn in I guess.
Yes. I noticed that. The forests by VJ are now all preserved. The workers had little else to do, and they are enjoying a vacation in Hyderabad.


Can also nuke that workshop/road directly north of vj once the national park is go and the adjacent woods is preserved.
I did not do that.

oh and that great scientist due in a few turns from dehli? no earthly idea what to do with him

I think it's probably best to save him to bulb fission when we get around to researching it. Or maybe use him towards a golden age. He's still in Delhi, hoping for tenure. :)
 
Bombay: transport > transport (1)
Bombay: transport > transport (1)
Bombay: transport > transport (1)
Bombay: transport > transport (1)
Bombay: transport > transport (1)
Bombay: transport > transport (1)
Bombay: transport > transport (1)
Bombay: transport > transport (1)
Bombay: transport > transport (1)
Bombay: transport > destroyer (1)
Bombay: destroyer > destroyer (1)
Bombay: destroyer > battleship (2)

:rotfl:

And yeah 1.1 turn tanks are soooooooo hard to resist. Health in general is just a losing battle in this game haha.

Great call on plunking the dam in Calcutta actually, I'd forgotten it was on a river. Dehli is open for other matters.

Also placing the industrial park into VJ was a heads up move. How to assort those specs.... thinking engineers and spies to be honest.

WTH to do with the 56th great scientist indeed. :lol: uh yeah great ages or nukes!

Great pressing enter there mate... takes an ugly long time doesn;t it? :D

So roster is now...

Liquidated
S.ilver
Grover<--- Bombay: transport > transport (1)
Corneh <---- up

24 got it, if you are stalled corneh let us know and I can set silver up the bomb.


haha 4 turns from Bombay's great person... 56% eng.

Cheers!
-Liq
 
on suiman, he has a ton of ships holed up in one or 2 towns. 60% culture so 4 dessies at 16% bombard each can nuke it's cultural defences in one round. So to save cpu cycles and naval healing, be sure to blitz those towns and then flood marines to take it out so we don;t need to fight the fleet.

Be sure to use teno as a draft mobile for cheap garrison troops and make sure you plunk a couple of mg's down into the first few towns as they are immune to siege. The upkeep on those towns are going to be murder but liq and silver get to handle that. Need to fend off the flood of trash before setting those towns free.

oh and have delhi pop a few exes to get sids and mining going before we gift them hehe. Don;t actually spread the corp yet though but can put dehli on them

After that, be creative:goodjob:

Understand moving troops via water is soooo much faster than ground and you can have a lot of fun setting up the bomb.

We can finish ecology at 10% science but we have 1200ish cash as is and should be able to upgrade right away

Be sure to upgrade all the city raid troops in patty but not the crap troops like the muskets. Timur upgrades to infantry free and we should have the cash to upgrade the other CR maces. Dangerfield can stay a mace hehe.

We need an endless flood of dessies so patty and bombay will be slaved on that task for a while yet. The other towns are able to make the domestic dessies btw so bombay can move onto other things soon.

Next Great General should prolly be settled in bombay as it can only push 9 exp ground troops. Native 10+ exp ground are more effective than the hammer + for us.

Industrial Park is getting built in VJ next turn so be sure to move a few merchants off into the new engineers slots created. Oh and for some reason it's not working that rice... be a good idea to keep growing as it's for it's 20 + under health cap and 15+ under happy cap :lol:

Lashore is actually working the sea based oil so pop a workboat to get the extra hammers from it.

Techs after ecology we need flight and artillery. We still cannot steal flight from Washington and trading seems ugly so I guess go artillery first....

wait... :devil:

Actually with Washington and Churchill sharing techs grab computers first and build the intranets in dehli in 9ish grabbing flight and artillery for free guaranteed hahahaha. Also leads to robotics so we can pump out mechs.... zomg.

Ok so sound like a plan?

Computers -> al gore -> Robotics -> profit

That's juat evil haha.

Silver is gonna hate me haha.

BTW why do we have a -3 dip mod with AC for declaring war on Rome?

Oh first UN vote force Free trade hehehe.

Cheers!
-Liq
 
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