1900AD (320):
Preflight check. I see Liq has gone wonder happy with the various radio wonders. Going to do my quick run through the cities first.
Delhi has SIX unhealthy, and yet is still growing with 8 food per turn. Gah. Cut Rock N Roll down to 7 turns from 8 by working lumbermills instead of floods and rice to slow growth. I have no idea what we're going to do with this city...
Bombay is on Max engineers for the Tower in 7 turns. Also still growing with a health problem. Stagnant it and hire another engineer. We have 6 engineer slots here, so one left.
Vijay to finish Broadway in 7 turns. Remove the spies here because the Intelligence Agency has not been built left. Running scientists instead. The place has monster food and is about to grow into unhealthiness next turn. But with 9 excess food, I'll let it.
Pata set to grow in 4 turns with an obscene amount of food, so stop working the farm for an extra scientist spec.
Vara has a priest hired when we still have an engineer slot. Change it.
Agra has Cristo in 7 turns. Growing too fast with 4 unhealthy, so get a citizen off a farm and into the library. When it grows in 8 turns, we should be able to stagnant with another spec.
Calcutta is working all the coastal tiles while having unhealth. The coastal workers are made into merchants and engineers.
Lahore finishes a factory next turn. Again, move a spy into the library.
Madras still working on Bombay's wheat. I'll let it grow a bit more before dealing with that, as we can afford a few more pop here.
Change the security bureau in Bangalore to an IA. Cheaper, and will boost spy specs we are running here.
Teno does not have Sid's yet, and if there is somewhere we want Sid's it is here... Will address that. Won't press the draft button until we have more food in here. We are in Pacifism right now anyways, so more units would be bad for us.
Hyderabad is building public transport. This is great because we are already at -3 health and about to grow next turn. Unfortunately, it seems we did not bother building an aqueduct, which is cheaper and provides the same health for us at the moment.

Will let the Public Transportation finish, as it is done next turn.
Madurai has plenty of food, so working max hammers instead.
Fire a spy at Ahmedabad to work the incense.
Tlat has room for another engineer, so reassign the spy to cut 1 turn off the public transport.
Kolhapur is working on a library with serious health problems, but we have so much excess food that I'll let it finish first.
Despite Pacifism, we are only paying 16 gold for our units, which is nice. We are paying a lot of money for our corps, so we may want to go to Free Market at some point (I'm partial to State Property for conquests, but that would make our corps irrelevant so...).
Heading to the diplomacy screen, Churchill wants 29gpt for one of his health resources... and we have nothing else to offer him... Well, that's problematic. Let's see if we can renegotiate current deals.
I switch out spices for bananas, as our problem is health and not happiness, at least right now. I am hoping for better trades when we get the Hit wonders up. I am also not giving this guy gold, as we don't need to be helping out his tech rate.
Caesar, who is no one's worst enemy, will now give us this...
I have no idea how we got him to pleased...
We lead in techs, with no one having stuff we want, but Washington is close to flight...
Finally get around to hitting Enter.
1901AD (321):
As if we didn't have enough people already...
Luckily, the place is still healthy thanks to the recent health trades.
Apparently Teno and Lahore already had a Sid's exec coming. Clearly I didn't read that part of Liq's report

. Spread Sid's there, and it becomes evident that the corp is costing us money, as we decrease by 14gpt.
Clearly my canceling of the spice botched up Kol, as it is now unhappy. It still needs the happytime jail, and some other stuff though, so not a huge deal. Actually, it needs a lot of buildings, and is simply growing way too fast thanks to Sid's.
Lahore finished a factory and will need more health in about 5 turns, so dial up public transport.
Madras Security Bureau is done, so dial up an IA. Nothing much left that this town needs.
Teno's university is done, dial a factory in 6 turns. The good thing about this town is we can draft away if it gets unhealthy, lol.
Hyder's public transport is done, slot in the aqueduct.
Mad's public transport is done too. Dial a bureau before we start on troops.
I NOTICE the line of Sulei frigates heading towards where our privateer is blocking his town. It made 3 gold this turn, but it looks like it's dead next turn. Oh well. I could withdraw it, but honestly do not see a point, as it is cheaper building new ships rather than upgrading ones with money that we don't have.
1902AD (322):
As predicted, our privateer gets sunk by Sulei, and then he has the gall to come to us and demand we stop trading with the English. Take a hike buddy. lol, Sulei got Horatio Nelson for sinking our privateer. How appropriate.
Pata's public transport is done. It could use a grocer, but honestly does not need one, so dial up a destroyer instead.
Kol's library is done, and I stagnant the city while building the happytime jail in 5 turns.
1903AD (323):
Rome gets a Great Engineer.
Vara's destroyer is finished, so we go and guard Lahore's clams. Dial up a cannon, as they are disposable, and we'll need them soon.
Calcutta's Bureau is done, start an IA.
Hyder's aqueduct finishes, and we have a bit more breathing room on the health end of things. We will need a bit of happy soon, so go for a 1 turn colosseum.
Tlat's public transport is done, and we go for a colosseum.
Churchill is 1 turn from communism and he has 50 gold, so I take that and his map for communism. The new map shows that Gilga is on the rocks with 2 cities remaining. Rome also lost Antium to America.
Saving the game for now, as I need to run some errands.
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I load up the game and remember that Liq said he had put all workers on auto rails some time ago. We are running out of useful places to put rails (some workers laying rails down in deserts), so I cancel that automation. Going to try and set up the forest preserves for Vijay in conjunction with laying down the national park.
I also mess with our espionage priorities. Removing the priority on Rome, and spreading between Churchill, Washington and Caesar. We have plenty of points on Sulei, so no more necessary at this time.
1904AD (324):
Churchill adopts State Property. Ouch. His economy is probably about to spike, and he's indeed reading Flight in 8 turns...
Our spy is in Washington this turn, and (s)he will have a good 5 turns to wait to steal flight. Hopefully we can pull that off.
Lahore's public transport is done, so lay down a security bureau before we start other things.
IA done in Madras, mass hiring spies and starting a Sid's Exec to send to Washington.
Hyder is done the colosseum, dial up a theatre. We also need a barracks, security bureau... and oh... a lighthouse, lol.
Mad's security bureau is done, dial an infantry.
Ahmedabad's factory is done, rapidly increasing the need for a grocer as the health cap is coming up.
GP due next turn in Agra AND Lahore. Fun. While Pacifism is great, I suggest that we ditch it soon, as the effect of GPs is toning down a lot as we get a developed empire. Settling them is no longer as viable or effective, and we might just want to stock them for a GA.
1905AD (325):
We get a Great Engineer (Nikolaus August Otto) in Agra. I fortify him right there and put a sign on him so we won't forget. Delhi is due for another GP (Scientist probably) in 7 turns. I wouldn't blow a GE on a Golden Age though, especially since we will need 2 other GPs. We should probably bank him for the Three Gorges Dam.
Pata finished a Destroyer, who promptly went off to guard some Sid's Sushi assets, and we dial up another destroyer.
Vara's cannon is done, heading for the rally point at Pata, and we order another cannon.
IA done in Calcutta, so I binge on spies while dialing up a Machine Gun.
Bangalore's IA is also done. This place could use many things, including health, but we don't have that option right now. I hire more engineers and set it on a market. We'll go military afterwards.
Theatre in Hyder done, dial up a Mandir, because we only appear to have a happy cap of 18, and we want a LOT of merchants working in this place.
Colosseum done in Tlat, dial a market.
We are now up in Espionage on our dear friend Churchill. Cheaper missions all around the globe.
1906AD (326):
Caesar adopts Universal Suffrage, and Vijay celebrates "We Love Ghandi" day, saving us a pile of cash.
More spies and the Sid's exec are heading out for America. With the exec done, Madras starts on Machine Guns.
Mad's Infantry is done, so dial another.
1906AD (327):
Exciting turn.
And we get Industrialism, who's screenshot got drowned out under the Wonders. And Vijay is celebrating again, lol. We also get an aluminum under a mine at Ahmedabad.
Wow, industrialism was the most expensive tech for a while, lol. Ok, so Mass Media in 3 lets us complete the Hits cheese

. Also nets us the UN, which prevents the enemy from doing naughty things to us, like forcing universal sufferage. However, flight and artillery are the only techs we don't have that our opponents can even reserach (and with luck, we will steal tech when Washington gets it).
Refrigeration is another big ticket item, at least on my list. Faster ships is always good, and grocers will give us a small boost in the health department. Small because, natively, we only have cows to get a boost from the supermarket. There is also not much else on the market to import, other than sheep. It seems our world has a chronic shortage of deer, and the pigs are already being traded to other people.
The other tech that is interesting, if more expensive, is Plastics, for the afore mentioned Three Gorges Dam. Most likely target for that is Delhi and that means instant power and production throughout the continent. Again, not available to the AI for a while, as Industrialism is quite a hurdle.
I mull, and decide to go with Refrigeration. It'll be done as I finish, so you guys can yell at me then

.
Delhi Rock N Roll -> Marine
Bombay Eiffel -> Transport. Will revolt Civics I guess.
Vijay Broadway -> Factory. We need the infrastructure standing before the park.
Pata Destroyer -> Destroyer
Vara Cannon -> Marine
Agra Cristo -> TANKS!
Calcutta Machine Gun -> Marine
Teno Factory -> Public Transport. Growth in 2, press draft. Back to growth in 1.
Hyder Mandir -> Barracks
Kol Happytime Jail -> Aqueduct
Dial up Churchill for a deal.
Accidentally did a deal with fish for musicals with Rome. Cancel and renegotiate when able. It was probably possible to get some cash there too.
Change civics to Theo and Free Market. Did not want to switch out of nationhood to vassalage, because it's damn expensive.
We go from making 73gpt at 50% slider, to making 304gpt... Delhi loses 2 turns on it's GP, not a huge deal. GP in 7. Dial science up to 70% because we can.
1908AD (328):
Caesar completes the Kremlin. Boo.
Our first supertransport rolls off the line at Bombay, and I promote it to Nav 2. 8 move FTW! Dial another.
Our first tank is also done at Agra, send it to Pata and dial another.
Lahore's Bureau is done, and seeing as we have very lucrative foreign trade routes, I order a customs house.
Madras Machine Gun -> Marine
Banglore Market -> Customs house
Hyder Barracks -> Customs house
Mad Infantry -> Marine
Ahmedabad Grocer -> Hospital
Tlat Market -> Theatre (because it's cheap)
Suleiman has Pigs available now, so do this trade (I guess we invade him and take the pigs later?)
1909AD (329):
Washington finishes flight, and it seems we can't steal it, so it must be too expensive. Bugger. Will wait for next turn just in case we can't steal the turn of.
Delhi Marine -> Tank
Bombay Transport -> Transport
Pata Destroyer -> Destroyer
Agra Tank -> Tank
Tlat Theatre -> Barracks
1910AD (330):
Refrigeration comes in. Yay for even FASTER ships. Tentatively set techs for Mass Media.
I am not exactly sure WTH is up with this event. Did we pass some marker where it doesn't do anything?
Spy still can't do anything. Bugger.
Delhi Tank -> Marine
Vijay Factory -> National Park (4 turns)
Agra Tank -> Tank
Calcutta Marine -> Customs House
Teno Public Transport -> Customs House
Tlat Barracks -> Cannon
Renegotiate this deal with Rome.
Passing off the game here of course. We are in military buildup mode. We've passed England on the scoreboard, but Churchill still has more troops than us. We have a better power rating than our other rivals though.
The boat with spies and the Sid's exec is still on its way to America I think.
I suppose we could easily just throw the tech switch and beat everyone via space (as we have double England's production), but that would be boring right?
Not exactly sure who is up. Will let Liq figure that out
