The good highlights...
We build one settler, one worker, two warriors, and found one city. We research Animal Husbandry, Wheel, and Fishing.
We are one turn away from finishing Pottery, and we are two turns away from another settler.
We kill several animals, including a very important bear.
The bad highlights...
One of our two new warriors dies at the hands of a barbarian warrior.
We get a random event that destroys our pasture just a few turns after we finished building it.
Our settler has to idle one turn on his way to found the new city to be safe while the warrior acts as bear bait.
I stopped after 21 turns (rather than 22) because Pottery is about to finish and I figured it'd be a good time to discuss.
The details...
Turn 37 (inherited turn)
I do nothing, just hit enter.
Turn 38
Our eastern warrior gets 28 gold from the goody hut.
Turn 39
Eastern warrior fends off a panther, promotes to Combat I. Rests until healed (1.4/2.0).
Northern warrior sights a bear near our intended second city tile.
Southern warrior reaches the southern tip of land. He'll start heading closer to home.
Turn 40
Northern warrior cedes ground to the bear. The bear looks hungry.
Turn 41
Settler finishes. Start fast worker (8 turns).
That bear occupies our city site, 2E of cows.
Worker finishes farm. Starts another farm for 1 turn, but will switch to pasture the cows next turn when we have AH.
Turn 42
We learn AH. Start wheel (7 turns).
Horses appear 3E1N of capital and 3W2S of capital.
Worker begins to pasture cows (4 turns).
Eastern warrior is all healed up and resumes scouting, generally SW from where he was.
Turn 43
Eastern warrior fends off another panther attack and goes back to rest (1.5/2.0)
Northern warrior/escort moves onto our city site and sees the bear 1E of him.
Settler holds his ground rather than move onto the city site. So he stays idle for a turn, but we really need to see what the bear does before I move him further.
Turn 44
Southern warrior spots Monty's scout away down south (western peninsula).
Northern warrior fends off the bear attack and fortifies in place. (0.6/2.0)
Settler moves onto city site.
Turn 45
Bombay is founded. Work grassland forest. Growth in 11 turns.
Start monument in Bombay (15 turns--we'll whip after growth).
Southern warrior sees a panther, heads for a forest/hill, and sees a bear from there. There has apparently been a jailbreak at the zoo.
Worker finishes pasture and resumes earlier farm. Allocate Delhi citizens to work the new pasture.
Turns 46-47
Southern warrior beats the panther, promotes to Combat I. Loses sight of bear.
Eastern warrior is healed and scouts a possible peninsula or isthmus to the southeast.
Turns 48-49
Random event: Fire ants destroy our brand new pasture!
Delhi finishes worker, starts warrior (2 turns, growth in 4).
New worker and old worker both move to repasture those cows.
We learn Wheel. Start Fishing (4 turns).
Turn 50
Pasture done. Work it.
Workers resume the farm that was already started.
Warrior done. He fortifies in Delhi.
Start another warrior (2 turns). Growth in 2 turns (after shifting to pasture).
Turn 51
"Southern" warrior fortifies on gem hill. (1.9/2.0)
Turn 52
Farm finished. Workers start road from Delhi to Bombay.
Delhi finishes warrior. He moves generally SE to bust some fog for us.
Delhi grows (size 4). 3F(net)/8H/4C from our four worked tiles, plus 8C from the palace.
Delhi starts settler (8 turns).
Turns 53-54
Fishing finished. Start Pottery (6 turns).
Eastern warrior reaches the end of the southeastern peninsula and starts heading home. Here's the view of the south:
Turn 55
Our newest warrior, the one moving SE-ward, meets a barbarian warrior and heads for a jungle tile for defense.
Turn 56
The barbarian warrior kills our newest warrior, 4E2S of our capital.
The gem hill warrior gets off his hill and moves to interpose himself between the barbarian and our capital.
Bombay grows to size 2, and we whip its monument.
Turn 57
Bombay finishes monument and starts barracks (13 turns, cultural growth in 10).
Turn 58 (BC 1680)
Road to Bombay is complete. One worker returns to Delhi.
We'll finish a settler in 2 turns.
We'll finish Pottery in 1 turn.
The Batting Order
AKk (in the hole)
Liquidated (whatever's after in the hole)
Grover22 (just took 21 turns)
S.ilver (up for 21 turns)
Corneh (on deck)