AKSG-01 First Try at Prince

i would put our 3rd city 6 east of capital

6E of our capital is 4S of Bombay, and would have cows and wheat, not cows and rice. The wheat tile and two other tiles would be overlaps with Bombay.

Did you mean 9E of our capital? I'd be fine with that, trying to seal Monty in.

I think Delhi, at least, should be a specialist (science) city, and that we should build farms rather than cottages there. Bombay isn't flush with food, but it does have the cows, the copper, some plains, and some forests, and is probably most naturally a production city (barracks, forge, engineer, heroic epic?).

I see no really good option for a commerce city, and I think we'll need one. (Note that we're already at -2 gold/turn, with 100% research, 124 gold in the bank.) Maybe 2W of the gems, south of Delhi? It'd get the commerce from the gems and we could work some sea tiles (lighthouse, maoi statues?).
 
Meh, I hate settling cities on my turn :p.

What about the desert tile 1S of the cows in the cows rice combo? If my eyes don't deceive me, one border pop from the two towns seals Monty in. We don't need to grab incense, because the second town already does, and we can ditch lousy desert tiles.

The only problem with that city would be a chronic hammer shortage, but that's about par with most of our cities right now. At least there are a lot of forests, and flatlands later for cottages.
 
I would probably go 1S of the cows. If you go between cows and rice you have three desert tiles and pick up the incense, but if you go to the desert tile 1S of the cows you will pick up rice and cows, plus get some nice grassland. Plus, you could put a city 5S3E of the capitol or the spot right above the little lake with the river giving you three plantations, gems and plenty of grassland once you chop down the jungle and being by the water is always a plus. Monte will probably take the spot by the marble soon, especially when he see's no way through, but you don't know how much space he has to the E of him, but I'm guessing it can't be much.
 
I hope you don't mind me lurking and pitching in, just watching, learning and putting my two cents in.
 
Feel free to pitch in and lurk. Probably one or more of us is going to get sidetracked eventually, so if you know what's going on, you can jump right in.
 
speaking of sidetracked, liq needs some quiet time away from notepad.:cry:

Busy RE writing boffo1 report that took 6 hours the first time.........


Cheers!
-Liq'd
 
EDIT: Nevermind. Got the bloody things working...

Ok, playing it now. Will settle to block Monty.
 
1680BC (58):

Preflight check. There is a worker at Delhi farming another floodplains. We already have 2 floodplains farmed, the pasture and the mine. Our current food surplus is 5 food per turn, and we will quickly outgrow our happiness limits if we only have farms to work. Cancel the farm, and next turn we will mine the forested plains hill on the river.

Also, we didn't road the cows? That's health we are missing out on. It isn't pressing right now though, so I won't waste time going there, as we have other things to do (like connect the horses).

Pottery is in next turn, but Bombay has to wait for a border pop to hook up any resources. 9 turns away barring a Hinduism spread.

1640BC (59):

Pottery comes in for granaries and such... Ok... Well, I'm reading in the thread that Bombay is good for a Specialist city, so we're going to get writing for Libraries to run some scientists. HOWEVER, going to divert to priesthood first for 5 turns. Temples are keen for culture and shutting up the population, and as a prereq for Writing, it cheapens it (yay for learning from SGs).

Writing is 171 beakers right now, we'll see what it drops to after we're done.

Warrior is moving towards the desert site.

1600BC (60):

Ok, the settler is done, and we start on a Granary, which we can whip out (granaries are always good to whip).

1560BC (61):

Whip the granary for 2 pop, and nice overflow.

1520BC (62):

The granary is done, so we will put the overflow into a worker for one turn. Switch out so we can regrow pop.

Meanwhile, the warrior blunders into 2 barbs in the forests, so the settler runs for it.

1480BC (63):

Wow, the warrior killed both barbs. Good job mate, he has 5XP now. Do not know why he was given Combat 1 as a promotion... the best promotions for the early exploring units are Woodsman for faster movement through the trees. Oh well.

Swapping the worker for a warrior at Bombay.

1440BC (64):

Setting Vijaysomething... We were just in time, as Monty is already setting this area. With luck, we can culture push him. Immediately dial for a monument.

Spoiler :
set1vijaywhatever.jpg


Priesthood is in this turn, so go and check the tech screen on writing. And it says... 171 beakers :confused: Ok... Well... we wanted the temples anyways...

Now losing 5gpt, fun...

1400BC (65):

Building a road on the wheat to be improved after the border pop.

Fortifying the warrior in Vijaywhatever...

1360BC (66):

The mine completes, chopping the forest for Delhi. Switch to the worker to dump that in. Done in 2 turns, so will let it finish, as we can use the extra work force.

1320BC (67):

Bombay gets a border pop, and workers immediately start mining the copper. We also got a Hinduism spread in Bombay, oh great timing... sheesh.

Delhi worker moves to pasture the horses.

1280BC (68):

The worker is done, and switches back to the warrior in 1 turn, growth in 2. The worker immediately starts improving Bombay's cows, which are already on the trade route, enabling us to ignore Delhi's cows for a bit.

1240BC (69):

Monty scout spotted south of Delhi, so he's been looking at our land for sure.

The warrior is done at Delhi. Dial up a Temple so we can work a priest (we want to pop a Great Prophet to set up our shrine).

The warrior is heading south to help with fogbusting possible next sites.

1200BC (70):

Delhi grows and works a mine, cutting temple time in half. This thing is growing like a weed though.

Bombay is done the barracks, and the mine finished this turn too. Swap to it, and dial up a granary. Doesn't look like we can efficiently whip it at the moment, but important nonetheless.

The pasture on Delhi's horses was done this turn too, but 2 more turns needed to hook it up.

1160BC (71):

Writing comes in, yay. Going for Iron Working in 14 turns, because our next city will likely be in the south.

Start farming Bombay's wheat. Cow pasture is done this turn, so growth in a respectable 3 turns.

1120BC (72):

Great Wall BIFAL.

Vijaywhatever grew, so whip the monument. Workers will be here shortly, but we need culture ASAP.

We now have both horses and copper hooked up for military.

1080BC (73):

Monty dials us up to ask for Open Borders. We are trying to block him, so no.

The monument is done in Vijay and will seal Monty in 10 turns. Start a Granary.

Horse worker is going to build a road to the rice to hook it up, and enable our future settler to get through quickly.

1040BC (74):

Monty suffers a forest fire near his capital and Judaism is FIADL.

The temple is done in Delhi. Hiring a priest at the expense of a mine, but growth is in 3 anyways, so no biggie. One improved tile left to work until we get the rice online.

Great Prophet due in 17 turns.

Going to dial up a Library in Delhi until we grow in 3 turns, then we do a settler.

1000BC (75):

Run into a barb warrior to the south, but we are standing on a jungle hill, so we should be alright.

Wheat is hooked up at Bombay, so work that for growth in 4 and Granary in 4. Whip is for one pop, but do it anyways because it means saved food.

975BC (76):

A forest grows near Delhi but out of the FC. I think we can chop some of this garbage...

Granary done in Bombay, growth again in 4. Dialing up a temple before we work on military builds here (as the pop will be nuts with all this food).

Working on farming the rice...

950BC (77):

Barb attacks our warrior on the hill and dies.

Starting to mine the desert hill at Bombay as a food stalling option.

Vijaywhatever is finally pastured up.

Delhi finally grew this turn, so dial a settler in 8. Not worth it to use the whip IMO. Warriors are goofing off down south wherever we want the city. Coincidentally, Iron Working is also done in 8.

925BC (78):

Delhi gets a border pop, taking in the gems and the other horses.

900BC (79):

Why is 900BC turn 79? Who thought this up?

Vijaywhatever grows, but still needs a 2 pop whip to finish the granary. Probably only going to be one pop next turn...

875BC (80):

Yikes, Monty's city popped it's border. Clearly it finished a monument before we did. 3 turns from the border pop and seal. We are hooked up to the trade routes though, so just hoping for a religion spread.

Worker at Vijaywhatever has NOT been given a task yet. The good tiles have been hooked up already. I supposed we could build roads, but it might be better to chop some forests near there to speed up production without killing all the people :D. We want a library in there (and a temple after spread), to combat Monty's culture.

Hindu Temple finished in Bombay next turn. IMO, we want that city to be building some troops to stave off Monty.

Remember, use Specs to slow down our growth! That's fairly critical because of the abundance of food we have. Luckily our happiness limit is fairly high thanks to religion.

A picture of our growing empire.

Spoiler :
set1map.jpg


ROSTER
AkK47 <-- On Deck --
Liquidated
Grover22
S.ilver <-- Just Played --
Corneh >> UP NOW <<
 

Attachments

Great job!

I didn't road the pasture by Delhi because I wanted to rush the road to Bombay in the hopes that religion would spread and spead the cultural growth there. It didn't. But, as you say, the road for the cows wasn't pressing just yet.

I set the inherited worker near Delhi to build another farm because I thought we were going for scientists and that we'd want the food, eventually.

Writing doesn't get cheaper when you learn prereqs, but the beakers you produce each turn get a 20% bonus for each prereq. So 10 "raw" beakers become 12, and you finish the tech faster. Or so I'm told.
 
Keep in mind Delhi is hardly hammer poor as it has *sustainable* hills and a lot of grassland forests. Right now, every town needs to be pumping out a mix of food and hammers such that focusing exclusively on one or the other is seldom a good idea. Specialization will come later.

Growing into unhappiness is never a great idea, especially in the early game, and specs are a great way to control that. The power of writing btw is that, for food rich sites, excess population can be channeled into scientists - the universal GP. This isn;t so much to pop great people, but rather to allow a town to stunt growth while still being productive. In our case, we have a use for a Great Prophet (for our shrine). After that, assigning scientists is a better return on the specialist.

As for
Writing doesn't get cheaper when you learn prereqs, but the beakers you produce each turn get a 20% bonus for each prereq. So 10 "raw" beakers become 12, and you finish the tech faster. Or so I'm told.

That little gem of information is what SG's are all about.:) Even the great Sulla confessed to learning new things in his latest SG rbts 27ish.

Never stop learning while playing SG's and tossing new people into the mix is a great way to get fresh viewpoints.

Cheers!
-Liq
 
Nice turns S.ilver. The vijawhatever is indeed in the place i was thinking about it seemed my directions were a bit off :P

anyways this is a i got it! ill play and post tonight.

btw any ideas what to research/next city placement/ going for wonder/military? i think we need more of a long term plan tbh.
 
The lands we have contain no perfect Hammer Town such that there's no easy answer for next town. 4 turns from iron really means that trying to pick a town now is not going to be too effective. Pop 4 turns and post a screen works to be honest mate.


ok well my photoshop fu is not on par with dotmaps yet hehe so that's something I need to slam my head against soon.

how about 1 west of gems. Let me post a screen after messing with photoshop.
akk01oodotmap.jpg

yeah liq remembers a bit about photoshop..

Can work horses immediately and chop out the gems for the happy. all plains easily irrigated after civil and moderate jungle. meh!

It's obvious that if we want the pyramids, we are going to need to do it in Dehli and pull it off doing the chops. Math is +50% on chop effectiveness so doing it sooner rather than later is a good thing.

Monotheism is home to organized religion, a boon for us so that too is worthy goal, not to mention masonry is on it's path and we obviously want that.

Build order at an even 6 population in Delhi is 5 turns on settler, 5 turns on library. we need to complete those.. also we can pump out a 5 turn worker there to slave to the mids.

So I'd say place research on masonry first (as we must start pumping hammers into the mids) then math in 20ish, The library completing will speed math up. Start on the mids on turn 15, after the worker finishes, and start the gamble. The worker can "pre chop" where they chop for the turns -1 then stop before hand and note it using markers hehe. In the case of that grass hill, might possibly be best to just outright mine it before math comes in. Stick the numbers man (Grover22!) on that one hehe

NOTE!!!!!
Only chop the riverside woods.. those 5 or so grassland forests off the river are not to be chopped unless the sg decides. They are a great source of food neutral hammers.


So I proffer Masonry then Math then Monotheism and make a mad dash for a late mids via chop as soon as we get a worker out in Delhi.

Bombay has barracks yay, pump out 5 turn axes like a mad man, promoting them combat 1. Need them for garrison first then more for anti barb measures. This works great since no chance Bombay is gonna lose access to metal

Vijaywhatever (no point renaming it btw sigh) needs to concentrate on culture to get that rice. Worth actually chopping one of the many plains forests there to get that town going. When we take the war to monty raze that blight east of vijay.

Great prophet in 11 turns meaning that shrine should auto convert vijay soon after the granary completes so sink hammers into a library, then temple. Chopping here not a bad idea as it has a ton of plains forests. Leave the grassland forests alone!

Cheers!
-Liq
 
how about 1 west of gems. One Forest grassland overlap with capital, one mountain, 0 ocean. Is coastal, can work it's horses immediately, and those gems can be worked on as soon as we get a worker over there. Has 3 plains total (all of which can easily be farmed after civil service), 1 grassland hill in addition to the grassland hill gems and only 2 jungles to slash. A lot of grassland forests too to keep or chop. Best part is Delhi's culture has already flooded it meaning it can focus on growth over culture buildings.


that was exactly the city i was thinking of building next !

another variation is building the mids in vaijsomething it has alot of forest which we can prechop till maths are in ,also it can use the culture. Last reason we could use vaij for mids is that we can keep our capital clean of non scientists GP's. well most likely get a GE after the GPh we can use the GE to rush the Glib in Delhi afterwards also we can keep delhi on its settler/worker duty. Ill build some military on Bombay using the :whipped: i think the mid usually get build around 600-1000 AD so we got some time

i agree on youre sugested tech path but maybe squeeze in mono be4 math cause the 25% from OR also affects the chops :)
 
That quoted area is just liq at 4 am abusing his cough syrup so I erased it all and opened up photoshop:crazyeye:. Need to see where iron is so pop 4 turns fast and post mate.

Nope liq didn;t cheat with the save!!!

That area east of red dot is 100% feasible once we know where iron is but to be honest, all we need are axes and spears to counter Monty so breaking the bank to found iron isn;t that important.

Btw, Judaism is already founded if anyone missed that fact. Monoteism isn;t going to be grabbing another religion :).

But yeah organized religion helps chops huh. Not a bad Idea to get going before math then.

btw chariots eat axes so putting a jim erm a spear to the east as garrison is always a good idea.

Cheers!
-Liq
 
and what do you think about chopping the mids in vaijetc ? can anyone make a breakdown how many forests need to be chopped to complete te mids?
 
Well first off please play 4 turns to see where iron is hiding hehe.

Not too sure about the number of hammers each forest gives, pre and post math etc. will look it up, expect an edit.


ok well inside the BFC and within cultural boundaries, each forest is 30 hammers pre math, 44 post math... outside the BFC it is about half unless its also in cultural borders then loses about 15% of the hammers.

Organized religion would make 30 base hammers into 37.5 hammers.. and with math and organized religion would be 55 hammers. Mids are 500 hammers doubled by stone, which we have nothing of the sort.

Realistically talking about 10 forests to chop it and well vijay doesn;t exactly have too many hammers of it's own. Seeing as each chop is about 5 worker actions it's simply not feasible to place mids there. Oracle at 150 hammers yes, but not something like the mids.

Actually if oracle doesn;t fall soon we could chop it in vijay and grab code of laws.

Cheers!
-Liq
 
Lol! If I'm the only numbers guy, then we're in trouble.

In any case, I don't have time to do much today. Maybe late tonight after work, but I'll probably be spent by then.

One point is this, though. The 'pedia says of Organized Religion, "Cities with Hinduism (or whatever the state religion is) construct buildings 25% faster." I would think that wonders are a distinct category from buildings, but I might be wrong, and so Organized Religion might not speed the Pyramids (or Oracle) as we've been speculating. Maybe someone could look it up?
 
Just opened world builder and indeed, organized religion (with a religion active :mischief:) took great wall from 6 turns to 4. So yes, organized religion helps wonders 25% in BTS at least.

Btw so much fun to POWN scout eating bears with gun ships.:D


In case there's any interest in "how the heck did liq make such a fuzzy dot map without any dots?!?!?" I can go though the photoshop cs2 steps. I recall took me a few hours to find out back during vanilla SG's hehe.


Cheers!
-Liq
 
i played my 4 turns (actually 5) and heres our iron

iron.jpg


i say 1 east of the iron it also gets fish and is a good spott to put the maoi statues in. We also have 2 iron sources way to the south:

iron2.jpg


also how do i put signs down? i have started prechopping the river tiles near delhi. also i dont think we have a good shot at the oracle

ill play the rest of my turns tomorrow so we can debate wether were gonna put iron city first or gems city
 
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