1680BC (58):
Preflight check. There is a worker at Delhi farming another floodplains. We already have 2 floodplains farmed, the pasture and the mine. Our current food surplus is 5 food per turn, and we will quickly outgrow our happiness limits if we only have farms to work. Cancel the farm, and next turn we will mine the forested plains hill on the river.
Also, we didn't road the cows? That's health we are missing out on. It isn't pressing right now though, so I won't waste time going there, as we have other things to do (like connect the horses).
Pottery is in next turn, but Bombay has to wait for a border pop to hook up any resources. 9 turns away barring a Hinduism spread.
1640BC (59):
Pottery comes in for granaries and such... Ok... Well, I'm reading in the thread that Bombay is good for a Specialist city, so we're going to get writing for Libraries to run some scientists. HOWEVER, going to divert to priesthood first for 5 turns. Temples are keen for culture and shutting up the population, and as a prereq for Writing, it cheapens it (yay for learning from SGs).
Writing is 171 beakers right now, we'll see what it drops to after we're done.
Warrior is moving towards the desert site.
1600BC (60):
Ok, the settler is done, and we start on a Granary, which we can whip out (granaries are always good to whip).
1560BC (61):
Whip the granary for 2 pop, and nice overflow.
1520BC (62):
The granary is done, so we will put the overflow into a worker for one turn. Switch out so we can regrow pop.
Meanwhile, the warrior blunders into 2 barbs in the forests, so the settler runs for it.
1480BC (63):
Wow, the warrior killed both barbs. Good job mate, he has 5XP now. Do not know why he was given Combat 1 as a promotion... the best promotions for the early exploring units are Woodsman for faster movement through the trees. Oh well.
Swapping the worker for a warrior at Bombay.
1440BC (64):
Setting Vijaysomething... We were just in time, as Monty is already setting this area. With luck, we can culture push him. Immediately dial for a monument.
Priesthood is in this turn, so go and check the tech screen on writing. And it says... 171 beakers

Ok... Well... we wanted the temples anyways...
Now losing 5gpt, fun...
1400BC (65):
Building a road on the wheat to be improved after the border pop.
Fortifying the warrior in Vijaywhatever...
1360BC (66):
The mine completes, chopping the forest for Delhi. Switch to the worker to dump that in. Done in 2 turns, so will let it finish, as we can use the extra work force.
1320BC (67):
Bombay gets a border pop, and workers immediately start mining the copper. We also got a Hinduism spread in Bombay, oh great timing... sheesh.
Delhi worker moves to pasture the horses.
1280BC (68):
The worker is done, and switches back to the warrior in 1 turn, growth in 2. The worker immediately starts improving Bombay's cows, which are already on the trade route, enabling us to ignore Delhi's cows for a bit.
1240BC (69):
Monty scout spotted south of Delhi, so he's been looking at our land for sure.
The warrior is done at Delhi. Dial up a Temple so we can work a priest (we want to pop a Great Prophet to set up our shrine).
The warrior is heading south to help with fogbusting possible next sites.
1200BC (70):
Delhi grows and works a mine, cutting temple time in half. This thing is growing like a weed though.
Bombay is done the barracks, and the mine finished this turn too. Swap to it, and dial up a granary. Doesn't look like we can efficiently whip it at the moment, but important nonetheless.
The pasture on Delhi's horses was done this turn too, but 2 more turns needed to hook it up.
1160BC (71):
Writing comes in, yay. Going for Iron Working in 14 turns, because our next city will likely be in the south.
Start farming Bombay's wheat. Cow pasture is done this turn, so growth in a respectable 3 turns.
1120BC (72):
Great Wall BIFAL.
Vijaywhatever grew, so whip the monument. Workers will be here shortly, but we need culture ASAP.
We now have both horses and copper hooked up for military.
1080BC (73):
Monty dials us up to ask for Open Borders. We are trying to block him, so no.
The monument is done in Vijay and will seal Monty in 10 turns. Start a Granary.
Horse worker is going to build a road to the rice to hook it up, and enable our future settler to get through quickly.
1040BC (74):
Monty suffers a forest fire near his capital and Judaism is FIADL.
The temple is done in Delhi. Hiring a priest at the expense of a mine, but growth is in 3 anyways, so no biggie. One improved tile left to work until we get the rice online.
Great Prophet due in 17 turns.
Going to dial up a Library in Delhi until we grow in 3 turns, then we do a settler.
1000BC (75):
Run into a barb warrior to the south, but we are standing on a jungle hill, so we should be alright.
Wheat is hooked up at Bombay, so work that for growth in 4 and Granary in 4. Whip is for one pop, but do it anyways because it means saved food.
975BC (76):
A forest grows near Delhi but out of the FC. I think we can chop some of this garbage...
Granary done in Bombay, growth again in 4. Dialing up a temple before we work on military builds here (as the pop will be nuts with all this food).
Working on farming the rice...
950BC (77):
Barb attacks our warrior on the hill and dies.
Starting to mine the desert hill at Bombay as a food stalling option.
Vijaywhatever is finally pastured up.
Delhi finally grew this turn, so dial a settler in 8. Not worth it to use the whip IMO. Warriors are goofing off down south wherever we want the city. Coincidentally, Iron Working is also done in 8.
925BC (78):
Delhi gets a border pop, taking in the gems and the other horses.
900BC (79):
Why is 900BC turn 79? Who thought this up?
Vijaywhatever grows, but still needs a 2 pop whip to finish the granary. Probably only going to be one pop next turn...
875BC (80):
Yikes, Monty's city popped it's border. Clearly it finished a monument before we did. 3 turns from the border pop and seal. We are hooked up to the trade routes though, so just hoping for a religion spread.
Worker at Vijaywhatever has NOT been given a task yet. The good tiles have been hooked up already. I supposed we could build roads, but it might be better to chop some forests near there to speed up production without killing all the people

. We want a library in there (and a temple after spread), to combat Monty's culture.
Hindu Temple finished in Bombay next turn. IMO, we want that city to be building some troops to stave off Monty.
Remember, use Specs to slow down our growth! That's fairly critical because of the abundance of food we have. Luckily our happiness limit is fairly high thanks to religion.
A picture of our growing empire.
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