AKSG-01 First Try at Prince

Ok we have iron nice. We have it secured in a place that was going to get a town anyway so nothing really changes. That we can hook up iron is enough and can move on. Access to iron isn;t needed for quite some time since we have bronze and cannot afford to attack Monty anytime soon.

Two choices I see for towns.
One is red dot for a pure production town. Can literally get those horses going before the settler even pops if a worker is sort of close by such that the town is going to be an asset almost immediately. Very strong Location.

Other town is a 3rd blocking town which would take a long time to get to even. The yellow dot on the east coast one north of the rice.

akk01dotmapsouth.jpg


The reason for this town is to seal the south coast from Monty sneaking past a galley since Vijay needs a second culture pop to do the job.

Problem here is we already have an economic liability in everyone's favorite Vijaywtf. Yellow's distance is long and it's going to take a while to get going as it's entombed in jungle love.

Honestly until we get courthouses, Yellow is going to be a huge drain and red is *Money* from the get go. I'd say take Red first then Yellow for the block. Yellow safeguards a HUGE tract of land for us and worth the drain. Eventually it'll will be cottage or globe heaven, our pick.

Then we can hook the iron up :lol:

Oh for signs, zoom out via mouse wheel as far as it goes and your normal buttons in the lower right change. Click on Strategic Layer and add sign.. can do a lot more but well.. try and be polite to the sg hehe. You can delete signs via a similar route.

Cheers!
-Liq
 
ok liq red dot it is i got a settler ready and a worker nearby to pasture the horses. Once again i like youre dot map and about the same is a had in mind.

Ill play the rest of my turns tonight after the dutch have stomped france in the EC2008 :D

Meh i just notice u guys are all from the USA :P
 
I was stationed in England a few years so I know about football hehe. I personally got drunk.. no! I mean rooted! for Nottingham Forest.

Not that they were a Stellar Team at the time.

Cheers!
-Liq
 
I was stationed in England a few years so I know about football hehe. I personally got drunk.. no! I mean rooted! for Nottingham Forest.

Not that they were a Stellar Team at the time.

Cheers!
-Liq

Then you know how big the impact is of an european championship soccer for Europeans! Its like the superbowl for Americans :cool:

Btw if u check my screens u see my mini map bug does anyone know where it comes from? it annoys me a great deal
 
very nice work!

i propose doing the red dot as well to step up production as we are already running at a deficit... even though its not really that bad... however, the yellow dot should get settled pretty soon imo (agreeing with liq), as there is nothing that I hate more than other civs stealing territory that i have claimed for myself... (like parts of our island here for eg)

i never imagined that sgs can actually teach you so much about civ... im actually starting to enjoy the flow of this game

as for football... i live in greece and everyone here is going nuts coz we got it in 2004 and they think we'll get it again this year (not big chance)... anyways, looking forward to driving monty off the continent some time soon :D
 
lurker's comment:
you can also place signs by pressing, i beleive, Alt+S. click the tile you want the sign on and enter it. when done press Alt+S again. you can delete this way also. press Alt+S and clicking on the sign.

 
You can also place signs by pressing, i beleive, Alt+S. click the tile you want the sign on and enter it. when done press Alt+S again. you can delete this way also. press Alt+S and clicking on the sign.

Thanks for the tip :)

As for comparing the Superbowl to anything Football, it is at best a pale comparison. The overriding force in Football is National Identity (and rivalry) which is completely absent in American Professional Sports. Grand Prix is embellished by these same forces such that watching Indycar is just a shallow substitute.

Regardless, they are all a good excuse to drink to. :beer:

Cheers!
-Liq
 
Ok i have played my turns pretty decently i got us a military and were on a good way to get the pyramids

interturn i check everything..... nothing i can do city are wel managed only one worker can make some moves ---> delhi to start prechopping the mids

Bombay hindu temple ---> axeman

pataliputra founded on red dot

warrior moving to protect palaetc. wins a battle to a barb
warriorwins.jpg


whip labrary at 1 turn from completion

masonry is in
whip overflow from library goes into the mids in Delhi
Bombay axeman ---> spearman
whip granary in vaijsomething

Whip overlfow from vaij ----> baracks

We get our GPh in Delhi:
Kashivishwanath.jpg

He gets to build the hindu temple

Bombay spearman ---> chariot

vaij baracks ----> axeman
Bombay chariot ---> chariot
a lucky spread of hinduism into pataliputra
hinduspread.jpg


pataliputra spearman ----> granary
Bombay chariot ---> spearman

hinduspread.jpg


Vaij axeman ---> axeman
Bombay chariot ----> axeman

i used excessive whipping my round to get a nice military buildup i founded red dot and have prechopped all forest on coastal tiles. near delhi for the mids, chop them down only when Maths is in!

keep buidling military in vaij en Bombay we might be able to rush Monty soon

i assigned a scientist in Delhi and is on deficient food atm. we are funding research at 70% with 0+ gold atm i suggest we build some more settlers to found yellow dot in Bombay after this axe is done

View attachment AKSG-01 BC-0875.CivBeyondSwordSave
 
looks gd looks gd, hadn't time to read it all thoroughly though... i've got the save and will play tomorow when i get the chance

until then... i think we should decide or formulate any plans on how i should go about my turns so the sg progresses nicely and i have an idea of what to achieve

looking forward to the next set of turns :)
 
Corneh,

Did you attach the wrong save file to youo message? The attached file looks like 875 BC, and looks like one we've seen before. Your screenshot shows a later year, 450 BC.

Or am I missing something?
 
Looks good, although Grover is right, you posted my save again :p.

I'll have a look at it when the right one is up and comment then. Still gotta play Boff1 (and lose to Sury).

One thing; did you remember to fire the priest after the Great Prophet was born? I'm assuming you did as we are starving in Delhi with a scientist. Although I'm not 100% sure that we should be burning food to fuel the spec before we get the Mids (and representation).
 
Nice turns mate. One question is why build a spearman for garrison in red? Good idea to have red build it's own garrison but barbs normally invade with warriors, axes and archers (later on swords) such that a spearman's strength is merely their weakness. A better choice for garrison would have been an axe since we do not have archers.

A minor point btw. :)

keep buidling military in vaij en Bombay we might be able to rush Monty soon
ok I'm the builder, That corroded S.ilver contraption sitting in the corner is the warmonger, but is it honestly feasible to axe rush monty this late? Been so long since I've played prince hehe.


A lucky spread of hinduism into pataliputra

Lucky yes but as much set up by us :). That shrine really pushes its' faith such that red being so close was a shoo in for conversion. Early on, the shrine is as useful for spreading faith as it is for the cash later.

Since this is a learning SG, a detail you took for granted should be explained. After the great prophet, I see you swapped the specs from priests to scientists. This was a good move though not one that is completely obvious perhaps.

Once we got our great 'profit' for the shrine, we really have no need for another. We are using specs to not only ****** growth but also pop GP's we can use, so swapping specs to scientists ensured us at least a great Scientist. The Mids btw are an early source of Great Engineers, so Athens' next GP is a no lose situation.

Another variation is building the mids in vaijsomething it has alot of forest which we can prechop till maths are in ,also it can use the culture. Last reason we could use vaij for mids is that we can keep our capital clean of non scientists GP'

Just not feasible obviously, as Vijay was in no state to slam out the mids.. but that last bit brings up a key idea.

One concept in CIV4 revolves around just how to pop great people. If one has a food rich town and can support many specialists, they have a very high degree of control in which GP will spawn, especially later on with caste system. Wonders on the other hand, can 'pollute' GP pools as they all give fixed GP points of a like kind. If say we built Stonehenge in Athens, the wonder's priest GP points would have sped up our shrine but then would have forced the odds on a second great prophet for the rest of the game. That is GP pollution

For this reason we might want to hold off on building 'just any' wonders in athens after mids, simply so we can better control our flood of great people. Tossing mids with it's great engineer points is not at bad because well you can ALWAYS use a great engineer. If not for that 5th goldenage, where you need 5 different types of GP's, then whatever else :p .

This is the main reason I prefer phil to the industrial trait btw. A leader with Phil ends up having much more control over the creation of their GP's since it uses specs to industial's wonderspam and scales with difficulty better. You can never really count on getting the all wonders you want on higher difficulties to the point where it's hard to get ANY haha.

As for next moves, Best to move a few chariots south to fog bust barbs. Lot of jungle down there so an axe or two would work as well.

We really want the mids such that chopping is going to get used here.

We have 8 forests safe to blow yes? 7 are pre-chopped and marked (great job, looks so neat) and that grassland hill's forest needs to get (pre)chopped first.

To break it down, Athens sas 124 hammers into mids turn 0. math in 3 turns at positive cash flow turns each chop into 44 hammers.. To chop on the turn we get math would need 340 hammers.. 7.7ish forests chopped... uh no thanks.

So Monotheism is 6 non deficit spending. Seems that going mono would have been better than math first to get organized religion into play but that wouldn't have sped up the wonder if I understand organized religion's bonus correctly. Minor point and Liq claims :smoke: on that one; so send h8 to me.

Ok after some quality time in the world builder.. BIG edit hehehe

Organized religons' 25% building bonus effects the hammers going to any building or wonder. If whipped or chopped, that magnified overflow can go into non buildings.

So turn 9 would need 268 hammers for mids and revolting to organized religion would make that
15 +Xforestchop*55 + Ywhippop*37 >268

Assuming 3 pop whip... 268 -126 < X*55 => 2.6 ish forest chops if done the turn of revolt.

3 forest and a 3 pop whip with 22ish hammers overflow to plop into a settler or worker (which gets pushed back in queue so Athens can grow again). Can get 3x workers in the area to do that.

So yeah either way then, revolt to organized religion on turn 9. Since no anarchy, chop the hill forest +2 riverside, whip 3 population's worth, clean the blood off your tools, and call it a day.

Since this is a 10 turn round, that will be the main focus.. be careful not to chop that hill forest too soon =)

Need to balance workers and military.. want at least 2 axes 2 spears minimum in vijay to be honest. Slaving Bombay to pump out military is fine for this.

Red dot should finish granary and get started on a settler for yellow, Vijay needs to maximize culture first, and be a wonder dump for the Parthenon chop.



For techs we have the following short list.

Construction is the tech that opens catapults and allows us to build walls. I personally don;t see us rushing Monty before we get this tech and well, to be honest, we have a ton of room to grow into still. Placing axes and spears on the border will hold off monty well enough, just remember, chariots eat pure axe groups.

For economics, the twin techs of Currency and Code of Laws are normal choices. Since we are isolated with just the crazy man and his pet skull, trades are meager. Our low overall commerce isn't going to capitalize on getting currency early such that Code of Laws is a better choice for economics.

I think Confusion is still free such that we may have a shot at founding another religion, but that is a minor perk for us to be honest. The real attraction to Code of Laws is to unlock the almighty Courthouse. Since we have a lot of land to expand in, courthouses are required kit for us and Code gets pushed to the top of the list. Actually, if we grab code of laws, tossing a sacrifice town on that marble could be possible after yellow (if it's still open). Run a unit there to fog bust that coast. There *must* be a fishie around there! :old:.

Next tech up is Calender for plantations mostly but also opens the The Mausoleum of Maussollos - a really nice wonder for us as it lengthens golden ages 50%. Based on marble, it spams artist points so keep it out of Athens. We live in jungle land but only have 2 resources that exploit plantations btw.. sugar and incense. :(

Then we have lovely aesthetics (which leads to literature). A cheap filler tech that lets us start on two very useful wonders. The Shwedagon Paya (gold) enables all religious civics (really nice to be honest) and pollutes great 'profits' and our MUST HAVE of The Parthenon (Marble) +50% great people points in all towns and pollutes great artists. In general this tech is not usually grabbed too fast such that we can pick it up relaxed like =). Not too late tho as we want literature for The Great Library in Athens.

Athens is on mids, if vijay STILL isn;t 'hinduized' by the time mids is done we are in organized religion, pop a missionary for it, Athens as it grows back from that whip.

Bombay is on military (don;t make just axes on garrison, mix with spears!)

Vijay is on gimp, maybe another worker (if red isn;t doing the yellow settler), a temple if Hinduism ever effing spreads. If free, assign a single worker to prechop ALL of those plains forests (if you feel comfortable doing that bit of mm) Alt-s allows you to put a sign on each forest so prechopped as mentioned above. It's so easy to mess up, so I can over that. Liq is bullet proof to all of silver's accusations of :smoke: ~~!.

Red should make yellow's settler or a worker once it's got it's granary and regrown.


So mulling it over, Code of laws seems best then aesthetics or construction, to get that show on the road either way.

Cheers!
-Liq
 
I downloaded the 475 AD save, it's just titled incorrectly :D

Odd hehe. anyway I see marble is out of the question now, no loss.

I also see Liq wrote another book up there. S.ilver set that guy up with some new Cough Syrup please.

Cheers!
-NotLiq
 
Ah. I never made it past the name of the save file. I see now.

I'm all for getting Courthouses so that we don't go broke during our war.

I'm also all for Construction. It'll be hard to do much without cats now, I think.

I'm less enthused about Aesthetics. Is that so we can build a wonder, or what? We should be more focused on battling Monty.

Toward that end, I'd like to lodge a vote for getting iron hooked up soon. The army in VJ looks pretty big already, but it's not really a good attacking army. I don't know how much bigger you want to grow it if we're just going to have to build even more swords and cats to actually get anywhere. There's easy iron up north that I'd rather see hooked up before worrying about blocking Monty with a yellow city. Frankly, if he wants to leapfrog us and found a city for us in our jungle, I say we let him.

An alternative to going for the iron up north would be to take a town from Monty (with axes, spears, and chariots) and wrest control of the iron that is near his border with us. I'm not sure how feasible that is.
 
Good call on the save Liq. Ok, booting it up to look at it now....

Gah, the shrine pollutes our GPPs at Delhi anyways (It's DELHI Liq, not ATHENS :p). Ok, whatever, GS hopefully in 5 turns. If we get another prophet, I dunno...

Monty is in a bad way, in that it appears from the foreign advisor that he only has clams in his capital (although I suspect the advisor is :smoke:. There is clearly a road on that rice, although maybe it doesn't go anywhere.

Monty must have a sweet capital though. He has THREE clams on the trade screen, so total food boom there, good for the Globe.

Monty has Iron, but no horses, so catapults is definitely the way to go for conquering him. Although I don't think we should wipe him out just yet, because we get a research bonus for knowing another Civ. Only wipe him out after we get Optics and get some more contacts (assuming he doesn't force us to wipe him out). Taking his iron also isn't feasible, because it's very near his capital, and likely owned by his culture.

We'd also be in for a rough time against his Jags, seeing as Vijay is surrounded by forests.

The border pop at the marble shows a fish that is accessible only if we settle on the marble. There may be more fish in the fog, but that is moot because Monty settled there already. IMO, let Monty have his junk city.

Our military, as such, is not in any shape to be taking on Monty. We lag slightly in power, but we won't be capable of attacking his cities with much success. I must stress that you shouldn't promote units as they are built (if you have autopromote turned on, please turn it off). Promotion choosing is a large part of the tactics of battle.


There's a fortified worker in Delhi, be sure to wake him up and get him doing something. Also, watch the food balances in the cities. Delhi is set to starve in 13 turns, while Bombay is growing like a weed, and rapidly reaching its happy cap.

Probably want to work the grassland hill after the GP pops. That hill should be mined ASAP, Maths be damned (although we score maths in 3 at any rate).
 
As I've said, I'm a builder type normally picking up the excuse of an economy that silver left. That dragged out and :deadhorse:
I do not honestly see the rush to attack Monty. That's what started us off incorrectly in boffo1 imo but then a 4 fishie start is NEVER good and it got worse from there.

We have plenty of really nice land to settle once we add a few more workers such that until we settle fully or Monty picks a fight, might as well hold off hostilities.

The Power chart has monty a bit higher than us such that offense would be absolutely ruinous to our growth. If for some reason we did magically knock him out, what's on the other side of him.... Alex? Izzy? kahn? Ragnar?

Look at the overall scores, our 403 to his 225. Now score isn't very important from our point of view but 225 at 475 BC means he's in a REALLY bad state. AI's cannot jump flaming hoops of death like some people can btw.

As long as we keep our power on par with his we are Defensively good to go; keeping axes for his jags/axes and spears for his chariots/horse archers/elephants. Actually if we keep power parity on Monty he might just look to attack to his east if the land actually continues.

Imo Stay the Course.. balance axes and spears to his overall power and let us grow into our generous allotment of prime real estate (just needs some do-it-yourself fixing up!!). No one is better than working with the land we have than India. Our strength in war comes when we have jails and police state, not on some beefed up caveman unit gussied up in feathers and broken good whipping.

Jaguars are for early rushes, resourceless swords inferior in strength to our generics. They are an incredibly powerful unit when used by a player but the AI fails there; their time has passed already with nary a sacrifice to the flying snake.

The longer he stalls on the offensive, the stronger we grow. By the look of the score, he's tanked his economy already.

And hell, didn;t Liq call Corinth cologne a few times???

Worker isn;t fortified in Delhi btw, it was just skipped for the saved turn. Well regardless, those cows never got roaded so wake him up and get him to work hehe .

Vijay was double whipped it appears and 5/5 of happy at size three... With gems. Move work off those grassland forests and only the plains, and man get a library up. That place needs culture and fast, hopefully it gets hinduized soon.

Cheers!
-Liq
 
yeah it's not fortified just skipped with movement left.. nothing major. We never hooked those cows up in Delhi btw :lol: always the cows that get forgotten it seems, so hard to see the roads. Regardless, I'll make sure they get hooked up my turnset at the latest... like there's a rush.

I would just time mining the grass hill to finish mine+chop all in one go on turn 9 of the set btw it's a matter of a turn or so wait if at all so not like we are missing much. Nevermind it's not gonna be in time.. so time it's chop to end in 9 turns as mining the hills flat out happens on turn 10, screw s.ilvers! :lol: Then again you can two worker that thing in 5 turns so can do four turns and see how much work left on the mine with a single worker hahaha.

Yeah this is micromanagement 101 I guess.

Anyway I don;t see the big deal about how delhi is slowly starving as it's all over in 9 turns and it has 14 food to fritter away. Bombay can whip to lessen population but vjay is in a bad state as it is now.. I needs to work those plains forests to slow down growth and build a library for the culture. By the time that library finishes, it should have more happy.

Btw if by turn nine Vijay still isn't converted, poping an 'organized' missionary from Delhi works after mids push, just don;t sink overflow into it.

BTW It does appear that we managed to seal Monty into his "mass seafood" start area, securing the entire continent for ourselves. Good Job people!!! :goodjob:

Best get Yellow going fast in that case. Guess Vijay can make the settler in 9 turns and we do not have to worry about food growing... good deal. I'd start moving a garrison axe down to yellow now

Watch us get an effing slave revolt in Delhi btw .:mischief:

Cheers!
-Liq
 
turn 101

gold goes at -1

"biggest civs" thing shown... 1st!!! while monty is of the last

MMed VJ and worked the plains forests giving 1 food 2 hammers, settler due in 9

worker on way to VJ to start prechops

turn 102

monty declares... great

has a stack of troops entering the area next to VJ... doesn't look THAT threatening

but

i stop my turns here so the group can discuss on what to do next...
gear the whole economy into military? continue like this? any tech changes?

for now i moved one more axeman down, added the +10% strength prom to all axemen and
am facing a 4 archer 1 jaguar army that will attack VJ next turn

montyattack.jpg


bombay goes from axe to spear due in 3

math will come in next turn

ooh and heres the save:

View attachment AKSG-01 BC-0325.CivBeyondSwordSave
 
That stack would be considered "trivial" at best. Leave Bombay's axe there in case Monty tries to walk up there.

Regardless, that stack is incapable of even denting the garrison at Vijay (our garrison is twice the size). Continue and ignore the stack unless they step on open ground (in which case they can be massacred).

Also, I don't know if anyone has noticed this, but Monty does not seem to have any horses on the trade screen, so spears are 100% not necessary.
 
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