Don´t worker snatch with Cyrus. So scout first.
Doesn´t the AI build way more units when it is at war? You want your neighbours unprepared when 8-9 immortals descend on them.
I agree with this. Why on earth would you want to stiffle your nearest neighbor? Let him busily develop your (er, I mean his) land
Seriously, an early immortal rush is so fast developing, your first victim usually has no chance stiffled or not. Given that, it is much better not to stiffle...
GS
Sounds good, except that if you're going to go worker stealing, build a craplot of warriors.
Okay, so much for that idea, especially since building Warriors makes no sense when I have one of the best early UUs in the game at my disposal. This is why I (usually) do so well when playing the ALCs--the group mind catches things like the lack of synergy between Worker stealing and an ultra-early UU. Now with a late UU, Worker stealing makes more sense, but not in this case. Good catch, gang, and thanks!
Why not go for Writing before Bronze Working? Since you already have a strong, fast, cheap unit available after Wheel, you can hold off the barbs for some time with just Immortals. Writing will open up Libraries and allow you to get started on that SE (And pop an early GS in your high-food capital that will hopefully have 4 farmed tiles). After that, head to BW for slavery.
Also, Mysticism is a key tech for Charismatic leaders. Stonehenge would be a good wonder to nab after your second settler, which comes sooner than normal since you're Imperialistic.
To echo Bhruic, my main hesitation there is that Bronze Working also makes two vital game options available: chopping and slavery, both of which would accelerate the Immortal-powered war machine considerably, allowing me to get barracks and Immortals built even more quickly. Since I have Hunting it would also be swell to have Spearmen available for defense. Also, having Copper would give me more options if I wind up with the Zulus, Greeks, or Egyptians as neighbours. And as Scaphism pointed out, with a mounted UU it's good to know who else has Copper for Spearmen.
Bhruic said:
As for the "stifling" option, the AI starts with Archers and Archery - unless you get really lucky with your Warrior, he's going to get plowed over, and the AI will descend on you. Even if they don't take your city(ies), they can make life difficult by pillaging your horses, preventing the Immortals. That would pretty much kill your game. I'm not sure that's worth it. Especially since you have such a good UU, as long as you can get it out. No point introducing any option that might delay them.
As you see above, I've rejected Worker stealing and stifling for this game. However, in other matches, I've been able to use it very effectively, even when my capital has no defenders. A Warrior fortified on a forested hill, especially with Woodsman promotions, can stand up very well to Archers (though I'll be the first to admit that I absolutely never do this to Mansa Musa--countering stifling is probably the one thing AI-wielded Skirmishers are good at).
Often, my victim doesn't even know where my capital is located. By the time the AI shows up near my territory, enough turns have gone by that I can usually negotiate a peace accord. By then, the damage has been done.
Oh, BTW, Scaphism, Cyrus starts with Agriculture. However, I like your idea of Mining next rather than The Wheel if Horses require a 2nd city. I almost forgot about Imperialistic's hammer bonus for Settlers--thanks for the reminder. Mines would certainly be helpful in that regard.