Sisiutil, i really think you declared the immortals done too early.
Scortched earth strategy would have worked wonders again Huayna, i can insure you that. And if he had used his spears, as long you have stacks of at least 4 immortals, he would have lost them quickly. Cut first his metals and you are safe
But as others pointed, you used the flankings ones backward. Send first the lvl II especialy against archers. Also, you really want to have more combat proms ones.
some things to remember :
- flanking works only on attack, so flanking promoted are weak on defense
- Cirrus units promote quickly, immortals have high survival rate, so you end with many lvl 5 or more units.
- a warlord immortal with all the flanking proms has 70% chances of retreat.
Use him wisely, you end with a Combat VI/Comando in the BC years (that's a base 7 unit with bonus against 2 of the most common oponents).
- immortals are cheap and fast so remplacing them is not much of a problem
- immortals promote to cav, and lvl 5 cavs are scary. It is worthwhile to beeline to MT/gunpowder.
Now, you played well the last round, but you are not using your very nice UU to the fullest.
I used immortals with succes until the longbows appears, and even them can be taken by a high prom one.
Scortched earth strategy would have worked wonders again Huayna, i can insure you that. And if he had used his spears, as long you have stacks of at least 4 immortals, he would have lost them quickly. Cut first his metals and you are safe
But as others pointed, you used the flankings ones backward. Send first the lvl II especialy against archers. Also, you really want to have more combat proms ones.
some things to remember :
- flanking works only on attack, so flanking promoted are weak on defense
- Cirrus units promote quickly, immortals have high survival rate, so you end with many lvl 5 or more units.
- a warlord immortal with all the flanking proms has 70% chances of retreat.
Use him wisely, you end with a Combat VI/Comando in the BC years (that's a base 7 unit with bonus against 2 of the most common oponents).
- immortals are cheap and fast so remplacing them is not much of a problem
- immortals promote to cav, and lvl 5 cavs are scary. It is worthwhile to beeline to MT/gunpowder.
Now, you played well the last round, but you are not using your very nice UU to the fullest.
I used immortals with succes until the longbows appears, and even them can be taken by a high prom one.
And now that Izzy won't talk to you anymore your diplomatic/trading options are much more limited.
later in the game. Don't worry about him being a bit of a tech monster, by the time you've annexed Mongolia you'll have about 3x as much land as him so he'll crumble quickly enough. That leaves Temujin as public enemy #1 (in terms of future expansion), which is convenient as he's got lots of land, is a bit backwards, and you've only got one city bordering his empire making it easy to defend against counterattacks. I'd be inclined to aim to hit him with a cat/pachyderm/immortal army (Immortals are good for mopping up wounded longbows so you'll get more mileage out of them yet) in the early middle ages and then finish him off a bit further down the line. You know he'll attack at some point unless you bribe him into a war yourself, so you may as well strike first.
Both Huayna and Genghis have cities that have not been revealed. Also it might be somewhat helpful to know what type of defenses the cities have before deciding who to attack.
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Sounds easy enough to me!