Another question: should I get granaries built before military units to help whipping? I think if I can get 1 Axe or Sword out first to keep Caesar from settling anywhere, and a Galley to suppress his own whipping ability, I'll have some time to get granaries built.
Yeah, whip them right away, as expansive it will only be 1 pop. Even with all the food in Moscow allowing you to grow back, it'll just mean you'll be able to work more mines while "putting the brakes" on food in between whips. For St. Pete I'd whip from 3 -> 2, as the iron is such a strong tile.
After Rome, The biggest problem is going to be the happiness issue. Some people are suggesting the Drama thing (a very good idea i might add), and some Monarchy. Ultimately, I think we'll need both; there's just no way we can get our pop up into the teens, unless we can turn our 4 golds and 4 sugars into 8 happiness resources. The drama idea (which was calculated wrong is only 4

at 20%

) puts Moscow at pop 11 (with gold and sugar) which is a start but then I don't like the idea of diverting 20% of :beakers: for happiness all the way down the home strech. And keep in ming that it's cheaper to get to monarchy than drama
As usual, we'll have to combine strategies into tech priorities (for example, do we want the Great Library?, Do we expect to be running Pacifism? Shwedagon Paya? etc.)
After Caesar, I'd think about putting down the two gold cities, Civseta's #2 & 3. Gold mines, at this point in the game, work wonders for the sake of economy. After that, the window on the Great Library will be closing so you may have to get marble. The best marble spot is the one with all 4 sugars. Even if it wrecks all the dotmaps; it'll be good for a maximizing resources-minimizing cities kinda thing.
But given all your food, I don't think you can ignore HR & Caste System for Rome and Moscow. It's not necessarily something to scramble to, but it definately shouldn't be avoided. One thing from my experience with HR is that it's really hard for cities to be self suffincient (i.e. build their own units along w/ everything else); you'd have to demote other cities to do that for you (civseta's #2
hint, hint, your future Ironworks city).
There's alot going on, but i'd think that after the sailing>(AH)>writing ... well it's really hard to say. Do you head towards the GL (and drama & philo -religion would help), back to monarchy and then up through CoL through Currency? Maybe. Metal Casting & the Colossus Is another good idea.
Another thing, with sailing coming soon, is that you could maybe get the Great Lighthouse. I'd think St Pete would be perfect place for it, to not spoil you scientist pools.
It's a hard call, but i'd lean towards the above: Taoism, monarchy, CoL, and then CS to Liberalism. GLighthouse in Pete
Another thing, don't be afraid to stockpile great people. An Academy in a Bureaucratic, cottaged capitol is a very strong move, but kepp in mind that you could also be bulbing (possibly paper) , education, liberalism, chemistry, scientific method, printing press, physics, biology, electricity
And i see caesars trying to chop a tree. No Caesar, no
