Sisiutil
All Leader Challenger
Round 5: 1050 BC to 370 AD, Part 2
Tokugawa was turning downright unfriendly. He kept showing up and demanding free techs, or that I stop trading with Gandhi. Unlikely. I know the AI in BtS is supposedly capable of launching a naval invasion, so I'll have to be prepared. In the meantime, I went into the new espionage system and gave Toku a higher weight so I could, hopefully, gather more information about him:
Mind you, I'm not generating a lot of espionage points at this stage in the game. Maybe when I really get the SE rolling I can devote more of my income to it.
Meanwhile, I finished my next tech:
Gandhi, however, still wouldn't take his skinny little fingers of of Polytheism, so I had to research it myself, which I did next. After that, it was off to Literature.
Meanwhile, however, all that finger-crossing, wood-knocking, and lucky rabbit's foot rubbing paid off in St. Petersburg:
Yahoo! I could barely contain myself. I decided to put the Pyramids in Ruska. It will be the GP farm, as I said, and I wouldn't mind the occasional GE showing up there.
Meanwhile, my explorations to the north by another Galley and Scout revealed a source of silver near another fish tile. So I put the REX plans for my island on hold temporarily in order to claim a very welcome happiness resource:
There's a city that should be maintenance neutral. Too bad there are no furs, and that it can't work both the iron and the fish, but you can't have everything.
On the next turn, the GE did his sweet funky:
I then went to see Gandhi, to see if I could get...
Yes! Monotheism, for the production bonus from Organized Religion. And Maths, which I'd passed on previously.
So a civics change was in order:
And after that, I converted to Hinduism to take advantage of the Organized Religion production bonus and to start lifting my cities' happiness cap even further (though Representation certainly did a nice job of that). I didn't have Hinduism in many of my cities, but I had it in one where it was going to do a lot of good:
Yeah, I decided to put the GL in the intended GP farm. Seems to make sense--free specialists and all.
With Literature in the bag, it was time to go after other key techs. Several of you emphasized the importance of Currency and especially Code of Laws for Caste System, so that was next:
Someone else got to CoL first and founded Confucianism, but I can live with that.
I was then able to trade Currency for Calendar:
Gandhi's a good source of techs, but he's getting a little scary, isn't he? That's the price I paid for getting the Pyramids, going after a Great Engineer by pulling my scientists out of the lab for awhile.
Back on the island of Russia, it was time to continue the great expansion:
I still need to found the horse city and the eastern clam/crab city (once I raze that barb city), as well as the fish/pig island city. So, still lots of expansion to do, and as you'll see from the map in the next post, some of it may be overseas.
On the last turn of the round, I got good news x 2 in Ruska. First of all, the wonder was completed:
Ya gotta love that. Now I can go back to running scientists in that city. You see, while building the GL, I put the scientists to work on hammer-heavy tiles and ran an engineer to accelerate the build of the wonder. Running yet another engineer paid off--I got another Great Engineer! Now I gotta decide what to do with him:
Yeah, I sent him to St. Pete with a mind to finishing the Temple of Artemis. That would add to the Great Merchant points also accumulating from the Colossus (though we could get a Great Prophet too). However, it looks as though St. Pete could finish the T of A all on its own in 13 turns. Remembering that we're on epic speed, I don't know if that's late for the Temple of Artemis--hasn't it been shifted back from Polytheism?
At any rate, I started thinking that maybe I should go after the T of A honestly and use the GE to build the Parthenon, which has not yet been built, in another city--maybe even the brand new one, Yakutsk, where it would also serve to quickly expand the new city's borders. Or should I consider the new Mausoleum of Mausallos? With Golden Ages being even better than before (only 1 GP needed for the first, and you can change civics in them without anarchy), and it looking likely that I'll have Great People coming out of my ears, it might be beneficial to have the GAs extended by 50%. Thoughts?
Next up is a state-of-the-world post. The saved game file is below. One rival dead, three wonders built, and two quests near completion (I have 5 of the 7 Triremes built, and 3 of the 7 Libraries with 2 more being built, and I have 8 cities now). Fun fun fun! The saved game file is below.
Tokugawa was turning downright unfriendly. He kept showing up and demanding free techs, or that I stop trading with Gandhi. Unlikely. I know the AI in BtS is supposedly capable of launching a naval invasion, so I'll have to be prepared. In the meantime, I went into the new espionage system and gave Toku a higher weight so I could, hopefully, gather more information about him:

Mind you, I'm not generating a lot of espionage points at this stage in the game. Maybe when I really get the SE rolling I can devote more of my income to it.
Meanwhile, I finished my next tech:

Gandhi, however, still wouldn't take his skinny little fingers of of Polytheism, so I had to research it myself, which I did next. After that, it was off to Literature.
Meanwhile, however, all that finger-crossing, wood-knocking, and lucky rabbit's foot rubbing paid off in St. Petersburg:

Yahoo! I could barely contain myself. I decided to put the Pyramids in Ruska. It will be the GP farm, as I said, and I wouldn't mind the occasional GE showing up there.
Meanwhile, my explorations to the north by another Galley and Scout revealed a source of silver near another fish tile. So I put the REX plans for my island on hold temporarily in order to claim a very welcome happiness resource:

There's a city that should be maintenance neutral. Too bad there are no furs, and that it can't work both the iron and the fish, but you can't have everything.
On the next turn, the GE did his sweet funky:

I then went to see Gandhi, to see if I could get...

Yes! Monotheism, for the production bonus from Organized Religion. And Maths, which I'd passed on previously.
So a civics change was in order:

And after that, I converted to Hinduism to take advantage of the Organized Religion production bonus and to start lifting my cities' happiness cap even further (though Representation certainly did a nice job of that). I didn't have Hinduism in many of my cities, but I had it in one where it was going to do a lot of good:

Yeah, I decided to put the GL in the intended GP farm. Seems to make sense--free specialists and all.
With Literature in the bag, it was time to go after other key techs. Several of you emphasized the importance of Currency and especially Code of Laws for Caste System, so that was next:

Someone else got to CoL first and founded Confucianism, but I can live with that.
I was then able to trade Currency for Calendar:

Gandhi's a good source of techs, but he's getting a little scary, isn't he? That's the price I paid for getting the Pyramids, going after a Great Engineer by pulling my scientists out of the lab for awhile.
Back on the island of Russia, it was time to continue the great expansion:

I still need to found the horse city and the eastern clam/crab city (once I raze that barb city), as well as the fish/pig island city. So, still lots of expansion to do, and as you'll see from the map in the next post, some of it may be overseas.
On the last turn of the round, I got good news x 2 in Ruska. First of all, the wonder was completed:

Ya gotta love that. Now I can go back to running scientists in that city. You see, while building the GL, I put the scientists to work on hammer-heavy tiles and ran an engineer to accelerate the build of the wonder. Running yet another engineer paid off--I got another Great Engineer! Now I gotta decide what to do with him:

Yeah, I sent him to St. Pete with a mind to finishing the Temple of Artemis. That would add to the Great Merchant points also accumulating from the Colossus (though we could get a Great Prophet too). However, it looks as though St. Pete could finish the T of A all on its own in 13 turns. Remembering that we're on epic speed, I don't know if that's late for the Temple of Artemis--hasn't it been shifted back from Polytheism?
At any rate, I started thinking that maybe I should go after the T of A honestly and use the GE to build the Parthenon, which has not yet been built, in another city--maybe even the brand new one, Yakutsk, where it would also serve to quickly expand the new city's borders. Or should I consider the new Mausoleum of Mausallos? With Golden Ages being even better than before (only 1 GP needed for the first, and you can change civics in them without anarchy), and it looking likely that I'll have Great People coming out of my ears, it might be beneficial to have the GAs extended by 50%. Thoughts?
Next up is a state-of-the-world post. The saved game file is below. One rival dead, three wonders built, and two quests near completion (I have 5 of the 7 Triremes built, and 3 of the 7 Libraries with 2 more being built, and I have 8 cities now). Fun fun fun! The saved game file is below.