more than the number of turns left, if you don't kill the civ.You need 10% culture in a city to draft - how long will that take?
Just the time to kill the previous owner if you do

more than the number of turns left, if you don't kill the civ.You need 10% culture in a city to draft - how long will that take?
the quickest way IMHO is to
1) attack the weak guys first, vassalize if you can't take one out fast enough (mostly if there are inland cities)
S has probably already made his decision and nearly finished the round, but I'll toss in my 2anyhow:
I always find convincing Mehmed or Sury to Capitulate is like pulling teeth.
Hammurabi and Roosevelt seem much more likely to Capitulate sooner.
Bribe Sury and/or Roosevelt to attack Mehmed while you vassalize Hammurabi.
Then backstab Sury and Roosevelt for the win.
-- my 2![]()
Validator said:For these reasons I think you need to make getting Astronomy a higher priority than waiting for Liberalism. Once you've finished optics you can get to the point of researching Astronomy quickly. You'll only need Math->Calendar.
While Astronomy is an expensive tech it should be possible to use a GS to bulb about half of it, and possibly even use 2 GSs to bulb it entirely. According to the GS tech list kniteowl posted a couple of pages back the only other tech you would need to get out of the way for the Astronomy bulb would be Alphabet. You would need to avoid Meditation, CS and Theology to block Philosophy and Paper.
If you build NE in Nidaros ASAP it will produce 2 GPs in the next 35 or so turns if you continue to work the 2 scientists. Both will be highly likely to be GSs (about 70% for the first and 75% for the second). That's about a 50% chance of having both be GSs, which would mean getting Astronomy around 600 AD.Even if only one is a GS you can still research the remaining part of Astronomy in about 20 turns which gives you Astronomy around 800-900 AD, which is much earlier than you can get there via Liberalism.
A good question, especially since the Kublai win came so much earlier--150 or so turns earlier, or thereabouts, and we keep hearing how early victories make such a big difference to scores in Civ IV. Here's a breakdown of the Ragnar score on the winning turn:Quick question: What made that score so big?! It's gigantic! It even beat out the Kublai ALC... perhaps the difficulty?
Interesting! I hadn't noticed that.Did you guys notice that the land requirement got down from 64% to 60 % because of the new colony?
Interesting! I hadn't noticed that.
Anyone know how that works in terms of more specific game mechanics?
So in other words, the more AI civs are in the game (one way or another), the lower the land requirement for domination?In custom games, you can fill the map with more than usual AIs.
This leads to domination being less "costly" in terms of land.
Each new colony acts as if you had added 1 more AI at the beginning of the game.
The strange part is it doesn't even look at the number of dead AIs...
FTFY.But (probably I will say Something Obvious) you have to take on account that you get more points, the FEWER civilizations are in the game.