r_rolo1
King of myself
The latest screenshot of kufah is misleading... the city has the full inner ring in Sal control and has IIRC 40% defense in the save.
Having actually looked at Sis´latest screenshot of Kufah I note that not only is it right on the border but it has 0% defence so cannon go straight to collateral rather than knocking down defences.
So I change camp to attack Kufah asap (within five turns max) and wipe out Sal´s SOC the same turn as declaring war. This will seriously dent his power rating making it harder for Sal to drag in allies against Sis.
Still go for golden age, nat/theo drafting, 100% cash to upgrade to rifles.
CivCorpse said:The new C.R.A.P. is as follows.
Actually Kufah is one tile from the border at the point of the save and has 60% defense. Which means parking the cannons in range of multiple flanking attacks. Even if sis chooses to use the forest there will be a good bit of flanking damage to the cannons which in turn means higher siege casualties when they attack to cause collateral damage. Which leads me to the new and improved CivCorpse's Revised Aggression Plan... C.R.A.P. for short.
Legal: Nationhood. The +2 happiness will help offset lost happiness from losing the resources you are getting from saladin (temporarily until you take them by force). The lost exp will be regained from Theocracy to be explained in a bit. The free 17 units from vassalage are recouped from the 11gpt in civics cost and by the 15gpt from the four courthouses. The 25%boost helps as well. Between the new courthouses and Nationhood your
per turn doubles. Very helpful since the other civs have democracy and are surely building secrurity bureaus and jails.
Tech path should be MS->MT->Democracy Following the war switch civics back to FR/Vassalage/Emancipation. If you feel you have the troop strength needed to finish sal off, consider switching after you take Mecca. IIRC the unrest timer for captured cities continues even during anarchy. This way you don't lose an extra 3 turns in your new cities. I wouldn't wait for free market because you want to regain your positive diplomatic bonuses with Hannibal and Mehmed as soon as possible. hopefully Mehmed and Darius are still at war during this time. At the very least you will lose the heathenity penalty with them.
I'd say you've given us the Basic Outline Leveraging Lots Of Cannons Killing Saladin, or B.O.L.L.O.C.K.S., for short.The new C.R.A.P. is as follows.
I'd go nationhood for draft preferably in GA if possible and then I'd just go ahead asap with rifles/cannons.I doubt Sal'll attack such a stack in a forest with cuirassiers as he knows they'll die so not much flanking damage i think.
Delay building infrastructure/teching until after the war.
Use 1 cannon with CR/Accuracy as bait for the Cuirassiers. Back them up with 4 Riflemen and 5 Pikemen. While that mini-stack is holed up in the forest, use the cannon to bombard defenses.
The courthouses are built/whipped in the 10 turns until sis pops his next GP in Babylon to start the GA. He has a GS now, but there is a 20% chance for either a GP or GA. It would be better to burn one of them and save the GS to bulb a chunk of EducationYou don't get the Courthouse bonuses until you have completed them. And they can be built just as easily under Vassalage as under Nationhood. Also, Free Religion has both a +10% science boost and costs 3 gold less than Theocracy.
At least you acknowledge that Vassalage/Free Religion has some advantages over Nationhood/Theocracy. Namely, they are:
1) +17 Free Units (and growing) from Vassalage
This results in an upkeep savings that's more than the savings from civics upkeep for Nationhood. Actually, since Theocracy costs 3 gold more than Free Religion, the net savings (counting only civics costs) from Nationhood+Theocracy is only 8 gold cheaper than Vassalage+Free Religion.
We can attribute this economic advantage to the Organized trait. Without it, Nationhood+Theocracy would have a civics cost savings of 16 gold, just barely breaking even with the Vassalage unit discount.
2) +10% science boost from Free Religion
With the high emphasis (up to 80% of total commerce) on science and the Great Library, this easily dwarfs the +25% espionage boost from Nationhood. Also, since Sisiutil has skipped the Education tech path in favor of the Guilds path, science multipliers are lower than in a usual game. This increases the significance of the +10% science boost.
Don't get me wrong, I also think drafting will help. But only a temporary use of Nationhood is necessary (with the help of a Golden Age), since the unhappiness will make drafting difficult to sustain during war.
Nationhood is not a good civic for the long run, but 36 drafted rifles far outweigh the gold savings from vassalage. Personally I rarely use nationhood because I am a devout CE player and even when using an SE or Hybrid have a heavily cottaged Capital with Oxford University so I tend to remain in Bureaucracy for the majority of the game. I am not advocating Nationhood for beyond the war. But Vassalage is really best if you have an empire capable of producing a large number of units. After the war Sis should work towards liberalism and Free Speech. While switching back to Free Religion.
Use 1 cannon with CR/Accuracy as bait for the Cuirassiers. Back them up with 4 Riflemen and 5 Pikemen. While that mini-stack is holed up in the forest, use the cannon to bombard defenses.
The remaining cannons should remain in home territory as a reactionary force until the invasion is ready to begin.
...
You don't get the Courthouse bonuses until you have completed them. And they can be built just as easily under Vassalage as under Nationhood. Also, Free Religion has both a +10% science boost and costs 3 gold less than Theocracy.
At least you acknowledge that Vassalage/Free Religion has some advantages over Nationhood/Theocracy. Namely, they are:
1) +17 Free Units (and growing) from Vassalage
This results in an upkeep savings that's more than the savings from civics upkeep for Nationhood. Actually, since Theocracy costs 3 gold more than Free Religion, the net savings (counting only civics costs) from Nationhood+Theocracy is only 8 gold cheaper than Vassalage+Free Religion.
We can attribute this economic advantage to the Organized trait. Without it, Nationhood+Theocracy would have a civics cost savings of 16 gold, just barely breaking even with the Vassalage unit discount.
2) +10% science boost from Free Religion
With the high emphasis (up to 80% of total commerce) on science and the Great Library, this easily dwarfs the +25% espionage boost from Nationhood. Also, since Sisiutil has skipped the Education tech path in favor of the Guilds path, science multipliers are lower than in a usual game. This increases the significance of the +10% science boost.
Don't get me wrong, I also think drafting will help. But only a temporary use of Nationhood is necessary (with the help of a Golden Age), since the unhappiness will make drafting difficult to sustain during war.
36 drafted rifles will take at least 12 turns to accomplish. And the total amount of unhappiness will be 36*3 = 108. Assuming this is distributed across 9 cities, that's still 12 unhappiness per city...so Nationhood also requires a big empire in order to draft effectively, considering the side effects.
On the other hand, 18 drafted rifles takes only 6 turns to accomplish...which is just within the window of time offered by a Golden Age. But the amount of unhappiness created is also cut in half to 54.
If the switch back to Vassalage/Free Religion can be made right before the Golden Age ends, then the anarchy can be avoided while also conserving enough net happiness to sustain production.
Sis has considerable room under the happy cap to absorb roughly 3 drafts per city. Or 27 rifles. Even 18 rifles makes Nationhood worthwhile.
Pikes are definately yesterdays news. An unpromoted riflemen is better than pretty much any pikeman. Your strategy relies heavily on that patch of forest still being there when the invasion begins. If it is gone then Sals grenadiers will maul the rifles,pikes and cannon.