Round 6: 155 BC to 160 AD (21 turns)
Slow and steady wins the race, right?
I began the round by implementing a number of the suggestions many of you had offered. For starters, I switched builds in Babylon to Work Boats for the recently-captured barb city of Minoan:
I kept working the food-heavy tiles, however, because I really wanted the city to grow to its happiness cap.
And that happiness cap was about to increase, because I changed to one of the new civics I now had available:
The additional happiness from Monarchy is, to me, invaluable. Why did I make those tech trades that I did if I wasn't going to take advantage of it? But as for Caste System, as many of you said, I still have uses for slavery, and you'll see some of that right away in the screenshots just below. Pacifism also didn't make much sense yet, as I didn't want to adopt Christianity as my state religion and become an international pariah.
Shortly into the round, Saladin got himself a Great Prophet and did the predictable thing:
Well, that much makes Mecca all the more attractive a target, doesn't it? It may also help Islam to spread to one of the new cities I want to found.
As suggested, I began whipping courthouses in my cities. I put each courthouse into the queue before the current build, left it there for one turn to put in a few hammers to avoid the empty queue whipping penalty, then whipped.
Akkad and Gondar also got their courthouses this way, on the very same turn. I waited a few turns for the courthouse in Lalbela--I finished the granary first in order to ensure the city could grow back more easily after whipping. That helped my economy--I was able to push the slider up 10% as a result. In fact, if you watch closely, you'll see the slider slowly working its way back up all round.
I kept exploring with one Chariot roaming around the northeast, who managed to find both Ragnar and Justinian. One he reached land's end in the far east, he met a couple more civs who are separated from our continent by a narrow strait.
Mehmed, as you can see, had several techs on me and was unwilling to trade them. He proved useful in another regard, however. Since he is far away and separated by water, I decided to trade my extra horses to him for cows and his GPT. I was later able to increase this trade to include another resource.
And shortly after meeting Mehmed, I met another leader who I think shares his land mass with him, though at this point I'm not completely sure.
As you can see, Hannibal was much more willing to trade techs, including two invaluable ones that are on our mutual wish list. However, I only had Meditation to offer. Well, Meditation and, of course, Philosophy, but Hannibal needed the precedent tech first, so I traded it to him, as you see above, for a pittance.
On the next turn, I made a couple more deals. First with Saladin...
A bargain for him, I know, but I had continued researching Aesthetics and had my heart set upon the Great Library.
Then I went to see Hannibal.
Another very favourable trade for the AI, but I got two immensely useful techs out of it, one of which gave my economy an immediate boost--thanks to both the new trade routes and the ability to trade more resources for GPT. The downside, as many of you noted, is that I've traded away a tech on the Liberalism path to two AIs now, the latest to a Financial leader no less. In response all I can say is to keep in mind that this is only my second on-line game on Immortal level (my third if you count the only off-line Immortal game I haven't abandoned because I was getting my butt kicked). I often find myself having to bend rules I followed on previous levels in order to stay in contention, as well as acknowledging that I'm not going to win certain in-game races. So I may not be first to Liberalism. Well, that's too bad, but it is not necessarily game-breaking. And I'm not giving up on it either.
I also got a bit of good news: now that I had the population and happiness level necessary to work the capital's hammer-heavy tiles, I discovered a very welcome resource in one of those hills.
Nice--commerce and happiness, and now I don't have to trade to Justinian for some of the gems he has.
With the economy on the way to recovery, I felt I could begin expanding again. I founded the fur/silver city in the suggested location, on the coast--albeit ice-bound--so I can build a lighthouse there and make the two lake tiles into very serviceable 3F 2C tiles.
Toward the end of the round, I completed the tech I'd been researching all round.
I did not trade it around--there didn't seem to be anything worthwhile out there to get for it.
With my slider back up around 60%, it didn't take long to research my next tech.
I began building the Great Library in the capital. It's not going to take long.
I could speed it further by assigning the scientists to those two plains forest tiles, but I'm not sure if it's necessary--especially if I also chop a forest 3 tiles north of the capital for a few extra hammers.
I chose Metal Casting as the next tech to research, but as usual, since I now have most of the techs we discussed acquiring at the end of the previous round, I decided to end the round here so we can discuss whether that's the best choice.
Here's a look at the map:
Mehmed's territory is just east of Adrianople. I have a Galley NW of Baghdad now, just next to that tile of land--just visible now--which I think will lead to Persian territory. A barb city has appeared south of Lalibela, by the way, so obviously I didn't have my fog-busting Chariot far enough south. But that may give my new Catapults and veteran Axemen something to do.
Domestic Advisor:
I've built a couple of Catapults and have gathered most of my units in Aksum. They can march east and go after that barb city, but I'd prefer to at east wait until I have a Settler ready to found the gold-pig-fish city we talked about. However, Saladin has expanded into the area east of former Ethiopian territory, founding two cities. Their borders, once expanded, would cut off access to that eastern gold-pig-fish city if something like, say, a war happened. So I'm hesitating, thinking it might be best to focus on other city sites--such as the suggested ones along my southwest coast--and let Saladin settle that territory, then wrest it from his hands later. Thoughts?
Foreign Advisor, Relations:
This is very different from the Lincoln game, isn't it? It shows how much of a difference a shared religion can make. Frankly, even if I could convert to Islam, I'd only befriend Saladin and Ragnar. Justinian, Mehmed, and Hannibal are Jewish and Darius is Hindu, so I won't win any more points with them than if I adopt Christianity. Someone suggested building the Shwedagon Paya so I can adopt Free Religion. I now have Aesthetics, so that may be worthwhile, more so if I have gold--which may justify that eastern city, Arabian borders notwithstanding. Hmmm...
Current trade deals:
Right after I renegotiated with Mehmed to get rice for the horses as well as cows and GPT, he had sugar available. So I'm hoping that in 8 turns when I can renegotiate I'll get that resource as well. I'll swap out cows if I have to; happiness is more valuable and hard to come by than health right now. I will also have two extra fur and one extra incense available for trading in a few turns. Which is good, because some of the leaders have a little GPT available, and that's always helpful.
Techs:
I always like being in a situation where even though I'm not the tech leader, I have a few techs-in-hand on the AI. Notice that apparently Mehmed, Darius, Hannibal, and Justinian all have Aesthetics; any of them may be building the Shwedagon Paya already.
I'm not anxious to make any of the available trade deals. I don't want to trade away Literature just yet since I'm just starting on the GL. I should be able to get Monotheism for it later on, or at least some gold. I'd need to be offered a heckuva deal for Horseback Riding, since I've researched part of it already. Trading Philosophy to Mehmed for Mono and HBR would be an extremely uneven deal. I also now am become more wary about excessive tech trades now that I have met more civs. There are only two others I haven't met, and the WFYABTA limit becomes more of a possibility with every trade. I think I should finish HBR on my own, ditto for metal casting. I think Feudalism would be a worthwhile tech to obtain from the AI, so maybe if Justinian or Darius loosen up I could get it from one of them.
Religion:
As you saw above, Monotheism is available, but to leverage it I would have to adopt a religion no one else has. Frankly, that makes it a low priority. At this point, the best diplomatic possibility would be for Judaism to spread to me, but that seems unlikely.
The power graph:
I'm slipping a bit, but getting Construction and building a couple of Catapults has helped. Maybe I should finish off HBR before pursuing any other techs so I can further boost my power rating with War Elephants and a few Horse Archers.
So another short round where the economy recovered considerably--enough to support more expansion and/or another war? You tell me. I wouldn't mind building up for a war with Saladin. I'm thinking that conflict with someone is inevitable, so after focusing on civilian builds, I should focus on military for a while for defensive purposes at the very least. I am leaning toward founding a city to claim that iron tile, then, rather than going after the gold city that would be isolated an potentially overrun by Arabian forces.
If I get beaten to the Swedagon Paya, which I think is very likely, should I stick with no state religion, or should I just adopt Christianity for now (especially once I have Monotheism and can benefit from Organized Religion) and take my diplomatic lumps? If we anticipate conflict with Saladin anyway, there's little point in hoping for Islam to spread to me. What might be best is to adopt Christianity once I have Monotheism, then switch to Judaism as soon as I either capture a Jewish city or have it spread to me somehow.
At any rate, the saved game is below, and I look forward to your comments, as always.