Round 2: 2725 BC to 1675 BC (42 turns)
First off, I changed research, going after Agriculture in anticipation of farming that wheat tile fairly soon.
Along the way, another religion got founded (this one from Monotheism, no doubt):
However, no religions on my continent thus far, at least not with the two neighbours I know about.
The discussion around where to place the copper city was very interesting but also a bit confusing. It was very hard to decide. I was about to flip a coin or something, but in the end I let the blue circle decide for me.
Well, that and the novelty of it; I usually don't settle on top of a resource.
Oyzar was lecturing me in a recent messaging session about food (that I should have researched fishing first), and he will probably lecture me again about not settling next to the wheat, but at the very least, I prioritized a monument to get the wheat within my borders.
I finished researching Agriculture...
...and went after Pottery next. Mainly for the Granaries to support whipping; I hadn't placed any cottages by the end of the round, but those will have to come along soon too.
And I would have definitely lost the race to Stonehenge... but look at who the victor was!
Well, that was pretty much what we'd hoped, wasn't it? Oh, we just HAVE to rush him now. And as you'll see, Saladin wasn't done with wonders.
The techs were rolling by relatively quickly thanks to that silver mine boosting research.
And Saladin built
another wonder!
He must have had them built in different cities. He might have a source of stone too. He's just asking for an axerush, isn't he?
He also got to Writing ahead of me.
I reminded myself that while I have silver to help me, he has gold. Not for long though...
Around this time I decided that I was ready to start whipping, so I changed civics.
And promptly put my new civic to use:
And on the last turn of the round, I enabled the UU:
Turns out I have iron readily available:
Not that I need it just yet, but it will be a very nice production boost for the capital.
Anyway, that was the round. Here's a look at the map:
I managed to explore most of the south before my Scout was killed by a barb Archer. I was thinking of building another to explore Arabia and see if I can get further north.
As for techs, I've chosen Animal Husbandry next, but we should discuss if that's the best choice or not. I don't need it as a Worker tech for some time, so I was mainly thinking of revealing horses. (Mansa has some--he has an empty pasture on one of his tiles.) Maybe Masonry for Duns would be better? Or Writing?
I have 4 Axemen built now; at least two will have to stay put in my cities. With the Great Wall next door, I may be facing a higher amount of barb incursions (at least until I pry the GW from Saladin's cold, dead fingers). I was thinking that once the granaries are finished I'd focus on Gallic Warriors and see if I can't show off the UU. A few more turns to chop/whip the rest of the army, and then I hit Saladin. Make sense?
Between his wonders, good land, and early happy resources (gold
and ivory!), Saladin has to die. So, I think that should be the focus of the next round. Agreed?