If it was funny the first time, it's still gotta be funny the 100th time, right?![]()
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per scientist. With those madscientists everywhere (well, you'll have plenty of conquered cities by then, right?
) your research rate will flourish even on 0% and roaring, stomping machine of war will steamroll all those around you...Agg and cha also give an edge to gunpowder units so it might be worth considering not over-expanding at the start ( maybe an axe/GW rush if there's an available target) and leaving the major wars until the gunpowder era.
If you build cities on hills and add a dun then you've got free protective trait (geurilla archers on a hill with a dun are as good as CG archers with a wall) so small expansion (6-8 cities), turtle then war wth drafted muskets/rifles.
Charasmatic and starting with Myst makes stonehenge a no brainer.

Indeed he did. Indeed he did. He also mentions a guerilla2 archer for stack defense. Not a big fan of archers for stack defense. Even a Guerrilla2 archer on a hill is weaker than an unpromoted axeman on a hill.
G2 Archer = 3*1.75= 5.25
Unpromoted axeman = 5*1.25=6.25
The only time it has the advantage is against chariots, and if chariots are a concern then spears are vastly superior for stack defense.
This does not even take into account the Combat1 for aggressive leaders. The only time archery units are good for stack defense is in the x-bow era before knights are available.
Though a dun promoted G2 archer would be a nice choking unit. I haven't seen Sis use the choke exploit yet in an ALC and hope I never do.
Somehow I keep struggling with Boudica on monarch. I expected a walk in the park with her with lots of warmongering. I even tried a sort of an RPG with only warrior civics at a certain point but I can't get her game going well to be honest somehow. And I even started with stone in my BFC in one of those games. Stonehenge is a good boost I can give you that. The dun is ok but nothing more then that.
Shouldn't that be "for eligible units built in the city"?[*]Unique Building: Dun (Replaces Wall; Cost: 50; Unique Characteristics: Free Guerilla I promotion for units built in the city)
out of the box.
) for a further +1
in each city from the free monument.
can go into the City's first vital build (be it Unit / Barracks (for war) or Granary / Libs (for whipping / growth / economy)
from having a State Religion (if you've not got one already and/or if it is safe to adopt it for Diplo reasons) or, if founding Conf is unlikely on Immortal, then you still get courts relatively early to shore up the economy post REX / early war.
. Those +3 pop will mean more whipping, more food tiles worked, more specialists, more cottages, more production, etc, etc.No one has mentioned the fact you can build Gallic swordsmen with copper OR iron.
Gallic Warriors are regular swordsmen plus simpler resource needs ...

Henge on immortal as an agressive civ doesn't seem like the best plan..
He also mentions a guerilla2 archer for stack defense. Not a big fan of archers for stack defense. Even a Guerrilla2 archer on a hill is weaker than an unpromoted axeman on a hill.
G2 Archer = 3*1.75= 5.25
Unpromoted axeman = 5*1.25=6.25
The only time it has the advantage is against chariots, and if chariots are a concern then spears are vastly superior for stack defense.
This does not even take into account the Combat1 for aggressive leaders. The only time archery units are good for stack defense is in the x-bow era before knights are available.
Though a dun promoted G2 archer would be a nice choking unit. I haven't seen Sis use the choke exploit yet in an ALC and hope I never do.