Lord Parkin
aka emperor
There may or may not be more seafood in the fog (although it'd be rather insane if there was still moreI would also settle first before doing all the math, because you never know, there could be a coastal fish in the fog (2E or NEE), which would add more power to Pigswill opening.
(note that I didn't open the save, so I decline all responsability if you get another coastal clam)
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Yeah, it could be a good Moai Statues site... but there might be better ones around too. We just don't know at the moment, so let's not get too far ahead of ourselves.Excellent start. Amsterdam looks to be a production monster post Dutch UB. You may want to consider building the Moari Statues there also giving you 2 hammers per coastal tile, the cows, and at least 3 plains hills good for 4 hammers mined, and 5 with railroad.
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With all the hills and forests around, I think Mining -> Bronze Working after Animal Husbandry would probably be the best strategy for this start on any difficulty level.After AH I am not sure at Immortal. You may need protecting archers early so maybe hunting/archery. Or perhaps Mining/Bronze Working. You also probably want either sailing or the wheel to establish trade between cities.
Sailing can wait for now, it's not a first priority. The Wheel may be needed if we have a strategic resource to hook up, but for now it's far lower on the agenda than Bronze Working.
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In my mind now, I don't think there's any doubt about whether we should build a Work Boat first or not. The question now seems to be whether it's worth building a second Work Boat straight after the first, or a Worker. Personally I suspect that the Worker next (followed by the second Work Boat) would give a greater benefit, but that's just a hunch - I haven't done any calculations to back it up. If someone else wants to look into that, they'd be most welcome to.Thats the entire thing isnt it?
Look you can have the workboat out by turn 12 on epic by working the plain hills. Worker build costs 23 turns?
Go for the fish tile, so not only are you using a 6 yield tile instead of a 3 tile for 8 more turns your city will grow for 8 turns more, which is enough to hit pop 2. which gives you 24 (8*3) extra networth yield during that time.
So now you have a city pop 2, 6 more yield and an investment in another workboat which will pop in 10 more turns.
workboat hits, you hit pop 3, you build worker while working 3 tiles worth of 16 yield after 30 turns.
A worker first build will net at the 28-29th turn one 6 yield tile?
Not only that but after working the 2nd cow you wont have BW so that means idle worker turns. 21 turns to be exact.
If you dont believe it by all means try it out for yourself
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Yep, indeed. It's a superb starting location - much better than usual for the difficulty level.What a great start. 2 sea food, 2 cows, a late happy resource, fresh water from lake and 3 plains hills in sight. At size 7 this baby will have a production base of 19 hammers!!! and will still be growing. That is just superb. Settling in place is the most logic thing to do.
Cheers! I'll do my best.I will be following this with great interest. I hope you will make Sisiutil proud LP and thx for keeping the series going.
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Okay, good to know.Huts can only give you techs you can research, and if you don't have a city yet you cannot research any techs. So popping the hut before the city is founded means you cannot get a tech from the hut.
I'm fairly sure it argues strongly in favour of Settling before getting the hut. On the high difficulty levels, a free tech is usually the best thing you can possibly hope for from a hut - so we should make sure our chances of getting one are as high as possible!Whether that argues in favor or against is up to you.
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