Pindrus
Warlord
Are you counting the 20% discount for having Agriculture? 243 * .8 = 194.4; 194 / 9 = 21.6. Seems like it should be 22 turns, but maybe the initial turn is already counted?
But Fluxx, what about WB(fish)-worker?
Has it been noted that the tiles E-NE, E-E, and E-SE are all almost certainly coast? I think it's somewhat likely that there is a third seafood in there.
Settle in place-build WB-research AH seems to be the consensus -- I think you can play that much, without any fear of criticism.
Growing to the happiness cap before building any Workers or Settlers probably isn't actually the best idea. That's size 4 (or 5 if we build a Warrior) before we'd get any Workers or Settlers. Not a great idea, especially with two plains-Cows hanging around.
Work Boat first is fine, but I think we should follow it in short order with a Worker.
The twin cows are the main reason for researching AH first - without them it'd be more of a dubious move. But yes, it'll be a nice side effect that we'll reveal Horses very early on due to our tech path.
Wauv, so much discussion over so little...
Even though this is immortal with such an awesome start there is room to loose a few turns here and there.
Lord Parkin if want to showcase the different leaders/civs you should also take good use of the creative trait by doing some early aggressive settling, especially with these map settings you should be able to box in a rival or two very easily.
Also I had say regenerate the map just to get a bit of a challenge.
Spoiler :Played the game through and must say it proved VERY easy, once you get TGL up you have won the game
Seriously, folks... do you guys crunch this many numbers on turn zero for all your games? How long does it take you (in minutes) to settle after a map generates?
Seriously, folks... do you guys crunch this many numbers on turn zero for all your games? How long does it take you (in minutes) to settle after a map generates?
Spoilers about the game should really be in a separate thread...