cabert said:
- multiple wonders should be in 3 big cities, preparing for a cultural run
The main worry I have with this is that I'm not sure how big any of the 3 "big" cities will be able to grow.
Berlin is horribly food challenged. If I counted correctly, it has 28 food without improvements. Pastured cows gives it 29, leaving 11 to be made up elsewhere.
If we assume that all of Hamburg's (assuming Hamburg is 1S of the gold as shown in Sisiutil's dot map) foggy tiles are 2 food (a generous assumption, I think), then I count 34 food without improvements. Farm the rice and flood plains and farm one more tile to bring water to the rice, and you get 4 more food (3 farms plus rice). Then Hamburg only needs 2 more food, but note that it shares 4 tiles with Berlin, so that will limit the growth of one or both cities.
City #3 has 36 food without improvements but with a lighthouse. The crabs will add 2 more, so that city is pretty good in terms of base food; however, if you go the cottage spam route to culture, there are only 12 tiles that can take a cottage. That goes down to 10 if you consider the missing 2 food. If you go the specialist route to culture, there are 10 farmable tiles and 3 that can take windmills -- enough for 11 extra food and 5 specialists.
City #4 has 37 food without improvements but with a lighthouse. The clams will add 2 more, so that city is pretty good in terms of base food; however, if you go the cottage spam route to culture, there are only 9 tiles that can take a cottage (assuming the ivory is out of play). That goes down to 8 if you consider the missing 1 food. If you go the specialist route to culture, there are 8 farmable tiles and 1 that can take a windmill -- enough for 8 extra food and 4 specialists.
None of these cities is terrible. I'm not suggesting they should be built elsewhere, but none of them strikes me as a cultural powerhouse. It might be possible to achieve a cultural win, but I don't look at this setup and think that it screams out cultural win.