Round 1: to 3400 BC
Enough talk. Let's see action, let's see people, let's see freedom, let's see who cares...
Whoops, considering that I'm following Eggman's script, that's the wrong 60s band to be quoting.
I founded Berlin on the plains hill 2W of the start:
I immediately began building a Worker, and started researching Agriculture on my next turn. The city's first citizen worked the unpastured cow tile. The one thing Eggman has not prescriped is movement of the Scout, so I began by sending him northwest, then began moving him in a clockwise circle around the capital.
While my Scout was out for a look-see, another one appeared.
Well, that's a bit of a relief. Cyrus I can get along with. Long term, since he's also Creative, expands like crazy, is obviously nearby, and is a tech fiend, he'll be trouble, but in the short term, I can live with him.
Now if you check the map behind Cyrus, you'll notice that the food tile we all were hoping for appeared--a rice tile, just outside Berlin's fat cross.

I still don't think this is the worst start I've had--the Mao and Louis starts come to mind--but it will be challenging for the strategy we want to employ.
However, my luck wasn't all bad. My Scout found the east coast, and a goody hut. Look what he popped it for:
YES!! One of the techs on our list. That should help a little. I also finished researching Agriculture in 7 turns, then started on the Wheel.
Berlin's border expansion revealed another goody hut just south and a little west. You can just see it in the Cyrus screenshot above. If you check how close Cyrus' Scout is to it, you can understand that I was worried that he'd get there before me. But amazingly, the hut remained, my Scout scooted over there, and lo and behold...
Now gang, I
swear I did not save and reload to pop those huts! I played honestly, and that's what the huts gave me--two techs, both on our list! Not only that, but guess what I have in Berlin's fat cross:
HORSES!! On grassland! 2F/3H/1C, +1 health! Chariots!
Now obviously this changes things. When my worker completed in Berlin, I sent him to the cow tile, but to build a pasture, not a farm. That will obviously accelerate Berlin's growth and build times, so it throws off Eggman's detailed plan, but in a good way. Eggman could either write another one or leave me to figure out how to incorporate this good fortune into his existing one. The extra hammers make pasturing the horses a good idea, I think--worth substituting for a forest chop into Eggman's plan.
Now here's the map as revealed by 3400 BC:
See what I have to the south? That's right, stone! With a crab tile nearby to boot. And to our north, gold, cows, and rice. This looks promising for my 3rd and 4th cities.
The Scout has finished exploring the east coast (he went back east after the AH hut, when a lion appeared to the west

). I will likely send him northwest next. It looks like Cyrus' Scout came from the west then headed south through the tundra, so I'm hoping to find another goody hut or two up there. Even if I don't, I'll reveal more terrain, which is always valuable.
There is a wee complication for Hamburg: no additional food tiles if it goes on the plains hill 3E/1N of Berlin. If Hamburg goes on the plains coast & river tile 3E of the capital, however, it gains a clam tile...but it loses the ability to share the cow tile with Berlin.
So how do we incorporate all of this into our plans? If it was just me, I'd move Hamburg to the coast for better long-term viability. I'd build a third city down near the stone and crab, maybe 1NE of the stone for a fresh water bonus too. (That city can't get both the silver
and the crabs, unfortunately; I always prioritize food over other resources in that sort of situation.) And I'd build a fourth city somewhere up near the gold once I've explored it a little more thoroughly. I'd work on getting the stone hooked up quickly for the Pyramids, and I'd be building Chariots as my early protective units.
However, a lot of that may not be conducive to our goal of early Pyramids and a specialist economy. Eggman has said that stone, for example, may not help build the Pyramids as much as using the Oracle, Metal Casting, a forge, and a GE, all of which requires strict Worker tasks. So I look forward to everyone's input and guidance.