ALC Game #8: Alexander/Greece

Thanks for the
bump.gif
, flamingzaroc121.

Sorry I haven't updated, and unfortunately, it's going to be awhile before I do! I'm on vacation with limited access to the Internet and NO access to my Civ computer! :sad: But it is a vacation, so I really shouldn't whine.

I was trying to get the next round in the bag before I left, but I forgot how much micro-management a modern-era war takes! (Almost as much as getting ready to go on a trip, coincidentally.)

So if everyone can hang on about a week or so, I'll get back, kill our buddy Monty, and launch my nukes against hapless Hatty for the BIG finish.
 
Sounds like a great way to finish with a flourish. Have a good holiday, Sisiutil.
 
Enjoy your holiday man. Don't worry about the update. It is worth the wait. Relax and drink 1 on us :p
 
This has fallen to the 2nd page. Unbearable.

:bump:
 
Sistuil, you have obviously developed a huge ALC fan club - me included - who are at a loss when you go on vacation. In fact, we have just taken a vote - and it is unanimous - you can never go on vacation again.:)
 
I agree - no more vacations for Sisiutil!

Come on, update man! Don't leave us in suspense!
 
Round 10: to 1938 AD

I'm baaaaaaaaaack...

And in the immortal words of Red Leader: "...Almost there..."

(Yeah, I'm a geek... so what?)

The round mostly consisted of me steamrolling over poor Monty's cities, so I won't dwell on that. I made progress in several other regards towards our ultimate goal.

For one thing, purloined and polluted production powerhouse London (yeah, too bad it's not Paris--kind of ruins the roll I was on there) completed one of any Warmonger's dream wonders:

ALC8Alex_1938AD_01.jpg


But I didn't abandon Vassalage just yet. War weariness was not at a level to require Nationhood's barracks-induced happiness boost, and I wanted to finish researching a few techs first. Since I also wanted to change to Universal Suffrage, I also wanted to ensure that I had some funds for rush-buying a few things.

Meanwhile, my armed flotilla captured and razed their last Aztec coastal city:

ALC8Alex_1938AD_02.jpg


So I sailed the troops back around the southern cape to Tyre so they could begin ground assaults:

ALC8Alex_1938AD_04.jpg


Meanwhile, I finished researching one of Civ IV's most delightfully evil techs:

ALC8Alex_1938AD_03.jpg


BWAHAHAHAHA!! "Our threats are backed by NUCLEAR WEAPONS!!"

Well, not yet... I had to build the Manhattan Project and then build the darn ICBMs. But I was making progress!

With that essential tech in hand, I made a civics change:

ALC8Alex_1938AD_05.jpg


I pretty much had to adopt Emancipation. Hatty had adopted it and the unhappiness, on top of mounting War Weariness, was just killin' production back home! Oh well, I guess it's just time to let all those callouses on my whipping hand heal.

Along the way, I continued this game's Wonder spree. I was determined to keep WW abated:

ALC8Alex_1938AD_06.jpg


Having purchased a few key buildings, especially overseas airports in Tyre and Sardis (complete with the obligatory Duty Free shops and $7 cups of coffee), I decided to recover some of my research muscle with one more (and hopefully last) civics change:

ALC8Alex_1938AD_07.jpg


Yeesh, 2 turns just for that? I guess that's what I get for being Philosophical rather than Spiritual. That'll learn me...

Once the period of Anarchy was over, London was able to complete its next conquest-oriented wonder:

ALC8Alex_1938AD_08.jpg


For some reason I feel an overwhelming urge to build a large underground lair, speak in an indeterminate eastern European accent, and kill on sight anyone whose first two initials are "00".

As well as blowing things up real good, I felt obliged to construct huge phallic symbols as well:

ALC8Alex_1938AD_09.jpg


I may be over-compensating for something, but that probably falls under the heading "too much information" for you fine folks.

Overseas, my ground troops finished grinding Monty:

ALC8Alex_1938AD_10.jpg


So, a look at the territory of my last remaining opponent in 1938 AD:

ALC8Alex_1938AD_11.jpg


Good news: Hatty has only built one city in the territory I've cleared of settlement--Abydos, just northwest of Sardis.

Bad news: I was planning on capturing Tlacopan and using it as a launching point for my Bombers, but Hatty beat me to it! Sheesh--I call her in to the war, and the only Aztec city she captures is the only one I wanted to keep! If I didn't know the AI better, I'd regard that as a smart move.

So I have one ICBM built, Hatty just loves me to pieces (poor girl), and I've got a huge stack of veteran units (including my first couple of tanks) ready to thrust into Egyptian territory (sorry, overcompensating again). I still think it makes sense to capture Tlacopan and use it as an air base.

Or should I just build more ICBMs before attacking and not worry about air support?

Should I stick with ground troops or should I load my units back in to my Transports and stick with the Syrian doctrine? I don't have many Marines built yet.

Should I ramp up to taking out Hatty ASAP or should I just get on with it?

Also, what's the rule for targetting ICBMs? I was experimenting and it seemed that you can't target a tile within 2 of any of your own units, including a spy.

One more round, methinks, and then the fat lady sings.
 
I say build ICBMS for each of her cities and then just run over her.:mischief:

And don´t you change your civics way too often? It thought I changed around happily, but I try to limit myself to 4 max 5 civics changes the whole game.
 
TheArchduke said:
I say build ICBMS for each of her cities and then just run over her.:mischief:

And don´t you change your civics way too often? It thought I changed around happily, but I try to limit myself to 4 max 5 civics changes the whole game.

what?? why?
 
Well, each time Sisiutil changes his civics at the moment he loses 2 turns of production and commerce... that is 1670 research, 904 gold and about 800 hammers lost per turn... which is roughly equivalent to a Golden Age :eek: . That civic change had better do something amazing or vital. Unless you're a Spiritual leader it is best to minimise the number of civic changes.

On reflection I also think Sisiutil has been changing his civics a bit too much through this game and that has slowed down his progress but that is partly due to changing horses in midstream. This game could have been a lot more "efficient" but then it wouldn't have been as much fun for Sisutil; or as enjoyable for the spectators :)
 
Sisiutil said:
Round 10: to 1938 AD


And in the immortal words of Red Leader: "...Almost there..."


For one thing, purloined and polluted production powerhouse London


Having purchased a few key buildings, especially overseas airports in Tyre and Sardis (complete with the obligatory Duty Free shops and $7 cups of coffee), I decided to recover some of my research muscle with one more (and hopefully last) civics change:

For some reason I feel an overwhelming urge to build a large underground lair, speak in an indeterminate eastern European accent, and kill on sight anyone whose first two initials are "00".

As well as blowing things up real good, I felt obliged to construct huge phallic symbols as well:

ALC8Alex_1938AD_09.jpg


Overseas, my ground troops finished grinding Monty:

I am convinced your vacation was to clown college. Good jokes. Good round. Break out the whipping stick (or in this case, the little red button). There is, I believe, a 3x3 area that NO non-enemy (innocent bystanders, spies, caravels, etc.) can't occupy when launching a nuke.

I would follow MacArthur's plan in the Pacific for this continent: Leapfrog a few (hard-to-crack) cities with your ships and put the squeeze on them in the end, while continually pushing up the island with ground troops. It would be very dramatic in the end, and it will be a good history lesson for the time period. (Note: this isn't exactly what MacArthur did, but it's close enough).
 
You can at this point go conventional or nuclear or a combination; use ground forces vs 6 cities, ICBMs against the rest or whatever the balance is depending on how quickly you can build nukes.

Hope you had a good holiday.
 
Nukes should be launched on the first turn on which you declare war to deter a counter attack, correct?
 
wioneo said:
Nukes should be launched on the first turn on which you declare war to deter a counter attack, correct?
I think it depends upon the disposition of your enemy's forces, and how many WMDs you have.

Ideally you'd want to get the biggest bang for your buck and do as much damage with each ICBM as possible. So if enemy forces are concentrated in a few key areas (usually cities) and you have sufficient weaponry, a first strike makes sense.

On the other hand, if the enemy is widely dispersed and you have few ICBMs, it may make more sense to go to war conventionally and wait until the AI empties its cities (mostly) and gathers its forces into a large attacking stack, as it usually does. Then you launch your nukes at the stack.

On another note, regarding civics changes: I'm usually very cautious about them until I have a substantial lead, as I do now.
 
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