Sisiutil
All Leader Challenger
All Leaders Challenge Game #8: Alexander/Greece
Pre-Game Thread
Round 0: 4000 BC
Round 0 continued
Round 1: to 2710 BC
Round 1: to 1600 BC
Round 2: to 600 BC
Round 3: to 125 AD
Round 4: to 1030 AD
Round 5: to 1330 AD
Round 6: to 1620 AD
Round 7: to 1824 AD
Round 8: to 1870 AD
Round 9: to 1890 AD
Round 10: to 1938 AD
Round 11: to 1955 AD
Post-Mortem
The idea of the All Leaders Challenge is that I'm going to play a game with each of the Civ IV leaders--mostly the less popular ones--that I haven't tried before. With the help of all the posters who participate, I will attempt to make the most of the leader's traits, starting techs, and UU. Aside from the leader, the other game settings are kept constant, at their defaults, for the sake of comparison. I will post the saved game files, screenshots, and status reports here as the game progresses. Everyone then has a chance to chime in with their strategy ideas, or voice their frustration (or glee) when I make a mistake.
Everyone is invited to offer opinions and advice, and make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game, I'm playing as Alexander the Great, leader of Greece. (As I mentioned in the pre-game thread, this will be the last ALC on Prince level. The next one with Huyana Capac of the Incas will be on Monarcy level.)
Here are the initial game settings:The beginning is the most important part of the work.
- Plato
And the starting position:
Not a bad start for Alexander, since he starts with fishing and there's a seafood resource right there. There are forests for chopping, several river tiles, a food resource (corn), and a calendar-enabled luxury resource (silk). No stone yet, though. (In the pre-game thread--see the link above--we were discussing making a run for the Pyramids to provide all the government civics to support a specialist economy. Of course, we could go the stoneless Oracle-Metal Casting-Great Engineer route...)
Based upon the resource indicators, we are north of the equator. I think I see tundra peeking out from the edge of the hidden tile just west of the northwest plains hill, so we may be quite far north.
I'm going to say, even before I move the Scout, that I should settle in place. I sacrifice a forest, but I keep all the visible resources and a fresh water bonus thanks to the river. As I mentioned, I'm pretty sure I see tundra NW of me, so I don't think I should move in that direction. It also looks like there's desert south of that eastern grassland hill, so I'd rather not go over there.
However, I've got a Scout and of course I'll move him before making a final decision. So where should he go? North then northwest to verify my suspicions about tundra (and to see if moving to the NW plains hill would be worthwhile)? On to one of the grassland hills to reveal more terrain? Southwest to reveal more of the settle-in-place fat cross?
Also--assuming I build within reach of the Clams, should my first build be a Workboat? I know I'm getting a bit ahead of myself, but I just thought I'd open discussion on that right away.
At any rate, the main thing to discuss is movement of the Scout (which I'll post next) and location of the capital.
Here is the saved game file: