Alexander the Great Scenario: Help!

Originally posted by mrtn
I wish everyone was as sensible as you. :cry: I have this problem in the LotR thread, where the other guys want to name everything Oliërÿchïï. :)

I've noticed that in the LotR thread too. I agree about the names being easier to read. It would make the search for a city be much easier when I can remember a name. :rolleyes:
I loved the Activisions version in CtP of this scenario, and I hope that your version would blow it away. :die:
 
What I've done so far. Note that god-specific temples have not as of yet been added, because of lack of ideas for prerequisites... :(

The zip contains three Word-documents, and includes, as well as the techtree itself, explanations concerning the improvements/wonders I've added. :D

See ya :)
 
EXCELLENT work hetairoi22! :goodjob:
(I owe you one)

I can only think of a few minor changes at the moment (I would like the 'Armoury' (a re-named 'Civil Defence') to become available much later, or it will make the taking of cities a little too difficult in the early stages).

I have just found the time to download the UK version of the v1.27f PTW patch, and I noticed the following in the readme.....

* Updated non-era techs to allow for civ-specific tech trees. If a non-era tech is used as a prerequisite for a regular tech and a particular civ does not have access to the non-era tech, all techs sprouting from the non-era tech will not be visible on the Science Advisor screen and will not be required for advancement to the next era.

* Fixed a bug with non-era techs that allowed players to potentially receive them for free from the Great Library (NOTE: this also fixes a similar bug that would allow players to receive techs that they do not have the prerequisites for if the order of the techs in the editor was changed).

Does this mean that we CAN now have CIV SPECIFIC TECH TREES?. :)
Or am I misreading it. :(

Does anyone out there know? :confused:
 
Since the latest patch civ-specific techtrees are possible :) Never tested it, though
 
Originally posted by Kryten
...Does this mean that we CAN now have CIV SPECIFIC TECH TREES?. :)
Or am I misreading it. :(

Does anyone out there know? :confused:
Well, there's a possibility we can have civ-specific tech trees. We just have to learn how. :cringe: :)
 
Doesn't seem hard to do. Can't you create an "era-none" tech, give it to a civ, and make every tech have it as a pre-requesite?
 
Originally posted by Louis XXIV
Doesn't seem hard to do. Can't you create an "era-none" tech, give it to a civ, and make every tech have it as a pre-requesite?

Yes, you could....but if you picked one of these later techs in the science screen, then ALL the pre-requesites required would automatically be chosen that lead to it....even if they were era-none and assigned to a specific civ.

It now 'looks' like this has been fixed, by not allowing these following techs to be visible (so you can't pick them). :)

(BTW, sorry for not visiting CDG for a while.....I promise I will do so when I get time.....although gawd knows when that will be! :crazyeye: )
 
That's all right. No point in visiting for no reason. I don't know of much that happened.

I hope somebody tests this out (I don't have PTW, so I can't :( )
 
Originally posted by Kryten
EXCELLENT work hetairoi22! :goodjob:
(I owe you one)

I can only think of a few minor changes at the moment (I would like the 'Armoury' (a re-named 'Civil Defence') to become available much later, or it will make the taking of cities a little too difficult in the early stages).

I have just found the time to download the UK version of the v1.27f PTW patch, and I noticed the following in the readme.....



Does this mean that we CAN now have CIV SPECIFIC TECH TREES?. :)
Or am I misreading it. :(

Does anyone out there know? :confused:

I can't help on your last enquiry... sorry! I haven't got PTW...yet. :) I don't think that it's that important with civ-specific trees, because, I think, most specific events will be handled in-game (with units, the foudning of cities etc.). Of course, if we add alot of specific events ('Royal Marriage', 'Crossing the Issus', or whatever) it might become a good idea...

What I'm saying is that one shouldn't add sic-specific tech trees just for the heck of it... :) And anyway some civs would become very tiresome to play, because they would nearly no techs (Egypt, Scythia etc.). That's why I think a large general tech tree is better, and units and such could still be made unique...

About the tech tree: According to your instructions I've moved the Armoury (and its prerequisite tech, 'Arming the Peasants') to the late second age. It now requires 'Stimulating the Tacticians' and 'Championing the Magistrates' (because it is both a military and political/social decision to arm the peasants.)
 
Originally posted by hetairoi22
What I'm saying is that one shouldn't add civ-specific tech trees just for the heck of it... :) And anyway some civs would become very tiresome to play, because they would nearly no techs (Egypt, Scythia etc.). That's why I think a large general tech tree is better, and units and such could still be made unique...

I do agree with you hetairoi. :goodjob:
A civ-specific tech tree is not necessary in a scenario that only covers some 13 years, and has no unit upgrades in that time anyway.
Besides....it's complicated enough as it is! :lol:

By the way, being an historical scenario, the only civs that will be playable are the Macedonians and the Persians.
All the others are just 'minor powers' added for historical accuracy.
You COULD, if you really, really wanted to, play as the Greeks/Spartans/Egyptians/Scythians/Indians/Arabs....but they won't be much fun.
This may seem odd, but think of a WW2 scenario. You wouldn't expect the Hungarians/Rumanians/Finns, or even the Spanish & Italians, to be as powerful as Germany/Britain/America/Russia and maybe France would you.
(If they were, for 'fun/game balance' reasons, then it wouldn't be historically accurate)

(NOTE: I should be finishing my other 'special projects' in about a week, so will soon be able to concentrate my full attention back to this long awaited project. :) )
 
Kryten: Are there any other changes you would have me make? Also, can you think of any 'filler' techs that we could but in?

Just asking :)

Het
 
I was just wondering how things were progressing with this mod. Is there a possible time in the near future it will be finished? Or will it wait till C3C?
 
Cool. I have pretty much stopped playing PTW anyway. I'm am patiently waiting for C3C. Not to patient. Ok not patient at all. After reading up on it, I don't think I could ever play PTW again! Besides it looks like all the best mods being put together right now are waiting for C3C. Locked alliances will rock!

:sniper: [plasma] :shotgun: :rocket: :ripper: :rocket2:
 
I'm sorry Ekmek, but this scenario won't be on the bonus "Best of the Web" CD I'm afraid, mainly because it is no where near finished yet. :(

It's all my fault for taking soooo loooong, and keep getting distracted. :crazyeye:

Still, I am hoping to have it ready by Christmas, if that is any help. :)
There are just another 3 or 4 units required, then I'll have no other excuses. :lol:
Once all the units are done (and aaglo has helped by making an excellent "Siege Quinquereme"), then I'll get started on the main item: the map.

Sorry to everybody for being so slow.
 
No prob. I believe a hard worked on mod that has time and effort put into it makes a much more enjoyable mod to play than one just thrown together. Take your time and make it good.
 
I'm just glad that the project will get finished. There are many things that just get abandoned (especially units and leaderheads). This looks to be an exciting scenario when completed.

Then you have Conquest's scenario building tools and you'll be upset that you didn't have them when you started ;) :p
 
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