Alexander the Great Scenario: Help!

Well, how's this as a guideline:-

* "How many techs per Age?" = probably the same or maybe a little bit less than in a normal civ game.

* "How much research?" = quite a bit I hope, but mostly civic buildings....very little military (apart from the very few new units mentioned earlier).
The idea of the scenario is to get the highest score possible before Alex 'kicks-the-bucket'....so lots of controlled cities, with lots of happy people, is the players target.
Also, it makes people feel like they are in command of a great empire when they have to make decisions about what to build, and what to research....especially what happiness buildings they can research and build quickly, because each province/region/satrap is 'economically isolated' from each other, so luxuries cannot be exported to do the job.
Oh, and I DO want pollution :eek: (re-named "Debris & Waste"), and suitably re-named pollution reducing buildings, just to help give the workers & slaves something to do (half the map will start the scenario with roads/mines/irrigation already on it, and we don't want the workers to be unemployed! :lol: ).

* "Emphasis in each Age?" = hmmm....not really. Just have them sort of like they are in a normal game, with the simplest improvements in the earlier age, and more advanced (and better) ones in the later ages.
(Most of the 'simple' improvements will be available from the game start.
After all, these cities had existed for centures long before Alex was a gleam in old Philip's one-and-only eye. ;) )

Remember, we can always tweak it later. :)
 
Here's something I've whipped up today. I've tried to follow your guidelines, but still I feel I need your criticism and I also need to add several more techs, to have the amount you wanted. I have added a few additional improvements (with due comments), to increase emphasis on happiness-improvements and to add some pollution reducing ones.

I've also got an idea about how the Training Grounds could be available only to the Spartans AND Macedonians: It could require a Small Wonder only available to the two civs ("Philip's Legacy" or "Greek Military Practice") that would come with a No-Era tech, and already built by these to kingdoms, not to be produced by any other nations.

What do you think? :)
 
I fsomeone has time, can they PM me a summary of what has been done thus far and what there is still to do, and then I'll put it in the opening post. :D
 
I will update the "Progress Report" and send it to you in a day or two calgacus. :)
(You would not believe how busy I am at the moment! :crazyeye: )

To hetairoi22,

I've read it and I like it!
Very well organised. :goodjob:

I very much like the idea of a "Dump", but I'd like a more ancient sounding name if possible.
"City Dump" sounds too modern, as does "Rubbish Tip".
Hmmm....maybe "Refuse Pit" would be better (so that future archaeologists can dig it up. :lol: )

Originally posted by hetairoi22
I've also got an idea about how the Training Grounds could be available only to the Spartans AND Macedonians: It could require a Small Wonder only available to the two civs ("Philip's Legacy" or "Greek Military Practice") that would come with a No-Era tech, and already built by these to kingdoms, not to be produced by any other nations.

Is this necessary?
I thought that if "Training Grounds" (i.e Barracks) could only be built with say the "Military Training" non-era tech, and only the Spartans & Macedonians have that non-era tech at the start, then this would give us the effect we are after.
No 'small wonders' are required.

Oh, and don't worry about the actual number of techs available....
....I was just thinking of giving each civic building, each new unit, and each new worker ability a tech of it's own would do.
If this means less techs than a normal game, then so be it.
Let the number of items in the game decide our tech limits. :D
(We can always add non-functional 'space-filler' techs later if we have to....such as "A Royal Wedding" here and a "Astologer's Report" there....techs that don't actually give any benifit, except to lead on to other better techs)
 
Originally posted by Kryten
...(We can always add non-functional 'space-filler' techs later if we have to....such as "A Royal Wedding" here and a "Astologer's Report" there....techs that don't actually give any benifit, except to lead on to other better techs)
Ouch! Think about giving 60% of your countrys income for a number of years just to prepare a wedding! You just have to hope you get a beautiful bride for your money. ;)
 
Hey....we have ALWAYS spent lavish amounts of money on Royal Weddings here in Britain. :king:

Anyway, you name me ONE woman IN THE WORLD who doesn't think that spending vast amounts on a wedding is money well spent!
(Blokes would be happy with a cheap registry office do. I know I would. :lol: )
 
I'm glad you approve so far! About my organizationalism: I've even made it into a real tech tree in word with boxes and arrows etc. LOL. :D

Refuse Pit sound good! Or just 'Pit' or 'Pits'. We could also call it something like 'Nature's Altar' (depends on if you want to use the notion that the Greeks believed alot in the divine...) :) We could for have a temple/shrine/altar for each god, with different benefits...?

Your probably right about the training grounds... I over-complicated things there, oops... :cute: :lol:

About civic buildings: Should I add all those that are in Civ3 and just rename them, or may I also make additions (both on the 'improvement' and 'small wonder' fronts) of my own (with due explanations, of course)?

What do you think of the Paved Roads idea? Maybe Sewers would be better for reducing population-based polution ('smog' :D )?

School (or, rather, gymnasium) starts on tuesday, but I'll get some time in the evenings, nonetheless (i hope :) ).

See ya :)
 
Hmm... as soon as you get the whole thing done, just email me all the files and I could put together a batch file and upload it to the site. Only if you want to though. Any other things you want on the site just email me with what information you would like on it an I will place it there. Please, you guys write really long posts and I dont have the time to read them, so anything important that needs to be on the site, just email me and I will be happy to copy and paste whatever.

Holynight07@msn.com :D

Dont reply to this post, just keep on working. You guys are doing a wonderful job and keep it up!:goodjob:
 
Originally posted by hetairoi22
We could have a temple/shrine/altar for each god, with different benefits...?

About civic buildings: Should I add all those that are in Civ3 and just rename them, or may I also make additions (both on the 'improvement' and 'small wonder' fronts) of my own (with due explanations, of course)?

What do you think of the Paved Roads idea? Maybe Sewers would be better for reducing population-based polution ('smog' :D )?

School (or, rather, gymnasium) starts on tuesday, but I'll get some time in the evenings, nonetheless (i hope :) ).

Ooooo....I like the idea of different temples/shrines/altars for each god. :goodjob:
However, what abilities/benifits can we give them to make them different from each other?
I'm not sure that the editor has enough variation for this (shame!).

Paved Roads is good....let's use it instead of or in addition to Sewers.
But....er....'smog' was not a problem in ancient times. ;)
I was thinking more along the lines of stale food, old clothing, broken furniture, and of couse, human waste.
'Refuse Pits' seems to fit ("A command from the King: all towns must have a refuse pit built outside the city precincts, by law").
Hmmmm....as another anti-pollution improvement (well, anti-Debris & Waste as it will be called in the scenario), how about "The City Watch"?
These are the blokes that go about making sure that people don't just throw their waste into the streets. :)

As for new ancient buildings.....yes, please do.
In fact, you have given me an idea for one already.....The Gymnasium. :D
(I have no idea of what it's abilities will be...."I'll leave it with you". :lol: )

To realn,
Sorry for not keeping in touch, but I've been soooo busy lately (and will be until the end of August).
I'm afraid that not much is going to happen except for talking for the next month.
Then I will be free again, and we WILL get this project finished then.
 
Originally posted by Kryten


Ooooo....I like the idea of different temples/shrines/altars for each god. :goodjob:
However, what abilities/benifits can we give them to make them different from each other?
I'm not sure that the editor has enough variation for this (shame!).
I like this idea too. :D A farfetched idea: Sea god temple gives more sea trade. (you can always view this the other way around, a city with lots of sailors (i e sea trade) would build a temple to Poseidon (or some equivalent), right?)
Something like this could be thought up for the other gods too (though some would only give culture and happiness).
Originally posted by Kryten
...
Hmmmm....as another anti-pollution improvement (well, anti-Debris & Waste as it will be called in the scenario), how about "The City Watch"?...
Shouldn't the city watch be a "police station"-type building, reducing war weariness?
Originally posted by Kryten
...As for new ancient buildings.....yes, please do.
In fact, you have given me an idea for one already.....The Gymnasium. :D...
Maybe it's possible to use the Colloseum graphics? Or are they too large? I don't know very much about gymnasiums (except the type that hetaroi22 are attending. Is it your first year, btw?). :hmm:

Kinda OT: This weeks book tip: One of my favourite authors are Harry Turtledove. He has a nom de plume, H. N. Turteltaub, under which he writes historical fiction. He has written one book called "Justinian", about Justinian II (a truly unsympathetic Byzantine emperor) and one series starting with a book called "Over the Wine Dark Sea", about two greek traders, 310 BC. Turtledove is a doctor in Byzantine history, so he know what he writes about.
 
Yes, it's my first year, had my first day yesterday where we had to learn to dance "lancier" (some kind of medievalish, renaissancish dance...) which will be used at school proms or something...

I've got to go now, I'll get back to you in the afternoon (in about 7 hours time). :)

See ya
 
Ooooo....I like the idea of different temples/shrines/altars for each god.
However, what abilities/benifits can we give them to make them different from each other?
I'm not sure that the editor has enough variation for this (shame!).


First, a question: Should these structures be improvements or small wonders (I would was thinking they'd be the former, but it depends on what abilities you want them to have and how powerful you want them to be).

About specific abilities: It's especially difficult with the war gods (Ares and Athena), as there aren't that many military abilities. I guess Athena's temple could help with defense, though.

Here my ideas so far, as well as that of mrtn:

Temple of Poseidon: extra trade from ocean squares (easier to cross the seas), +1 culture
Temple of Apollo/Artemis: +50% science, +3 culture
Temple of Zeus: Reduces corruption and war weariness, +2 culture
Temple of Dionysos(?): Increases happiness, +4 culture

Paved Roads is good....let's use it instead of or in addition to Sewers.

Very well. :)

But....er....'smog' was not a problem in ancient times.
I was thinking more along the lines of stale food, old clothing, broken furniture, and of couse, human waste.


I was only joking, honestly! :) I know they didn't have a problem with smog, hence the ' '-s. :lol:

...how about "The City Watch"?
These are the blokes that go about making sure that people don't just throw their waste into the streets.


Sounds good. When do you think it should become available?

As for new ancient buildings.....yes, please do.
In fact, you have given me an idea for one already.....The Gymnasium.
(I have no idea of what it's abilities will be...."I'll leave it with you".)


I looked in a book of mine about Greek history and came up with these:

Gymnasium: +50% science, happiness (requires School)
Agora: Renamed Market Place?
Aqueduct / Fountain House: Growth beyond level 2 (requires Water Well)
Bouleuterion / Council House: Reduces corruption (requires Petition House)
Balaneia / Public Baths: Happiness (requires Water Well)
Stadium: Renamed Arena
Hippodrome: Happiness (requires the ‘Horses’ resource)
Acropolis / Citadel: Defence (requires City Walls)

What do you think? And how many do you want in total of each type (happiness, anti-pollution, science, defence etc.)?

See ya :)
 
hetairoi22, I usually prefer common english names to greek names. So I only want 'easy' greek names. I like Agora, Stadium, Hippodrome (good idea about the horses :)) and Acropolis, but dislike Bouleuterion and Balaneia. I don't think the greeks built aqueducts, didn't the romans invent those? :hmm:
 
The book I have uses the word 'Aqueduct' but I doubt whether the word was invented before the time of the Romans. The Greek 'Aqueducts' or water channels followed ground level and were covered by slabs of stone, as far as I understand, so maybe Water Channel is a better word? The 'Fountain House' that I mention was a place where the public could fetch water that was brought there by channels.

I agree with you about the words. I just used the word in the book for, er, informative purposes :D I also think that the words should be fully understood by the general scenario-player. The Greek words could, nevertheless, be mentioned in the Civilopedia... :)
 
Originally posted by hetairoi22
...I agree with you about the words. I just used the word in the book for, er, informative purposes :D I also think that the words should be fully understood by the general scenario-player. The Greek words could, nevertheless, be mentioned in the Civilopedia... :)
I wish everyone was as sensible as you. :cry: I have this problem in the LotR thread, where the other guys want to name everything Oliërÿchïï. :)
 
Originally posted by mrtn
I usually prefer common english names to greek names. So I only want 'easy' greek names. I like Agora, Stadium, Hippodrome (good idea about the horses :)) and Acropolis, but dislike Bouleuterion and Balaneia. I don't think the greeks built aqueducts, didn't the romans invent those? :hmm:

I agree entirely with mrtn (there, I bet that suprised you! :lol: ).
I too dislike "Bouleuterion" and "Balaneia", but I like the others.
Please do go on looking for more names. :goodjob:

As for Aqueducts, I was just going to call them "Water Wells".
(I would have prefered "Drinking Fountains"....but people today think of fountains as merely decorative, so nobody liked the name)

Oh, and about the different temple/shrine/alter abilities....
....I'm still not sure that the editor has enough variation for this.
If the Temple of Poseidon gives extra trade in water tiles for example, then what will "Warehouses" (a re-named Commercial Dock) do? :confused:
But I do like the idea.
Keep thinking everybody! :)
 
Kryten, I offer you my city graphics, both Egyptian & Hellenistic if they could be usefull for your Alex scenario.
Also if you need some graphics help, just ask ! ;)

It sound like this scenario is going to be really good ! ;)
 
Kryten,

About the Aqueducts, I thought of them as a mid-second age upgrade of the Water Well, no as merrily a replacement for the name. :) But, as I stated earlier, maybe Water Channels would be better?

About the special Temples: Hmmm, we would probably have to use 'boring' abilities then, I guess (+50% this or that, +x happiness/culture), which is really a shame :sad:

I'll keep looking for names :)

See ya
 
Originally posted by LBPB
Kryten, I offer you my city graphics, both Egyptian & Hellenistic if they could be usefull for your Alex scenario.
Also if you need some graphics help, just ask ! ;)

Oooo....yes please! :goodjob:
(Those ones you PMed me some time ago were EXCELLENT.
Could you do some Persain looking ones as well. :) )

To hetairoi22,

Yes....."Water Channels" sounds good.
(I like nice nice 'vague' names that people can put their own interreptations on to . :D )
 
Originally posted by Kryten


Oooo....yes please! :goodjob:
(Those ones you PMed me some time ago were EXCELLENT.
Could you do some Persain looking ones as well. :) )

I don't think you've seen my newest... (the ones I PMed to you where quiet old)
Egyptian Type
Hellenistic Type

Well for the persian city graphics, it's not on my 'to do' list, but if it's you who request... I guess I cannot say no :blush: :D

But I will need some Models/exemples... :rolleyes: if U have...


& of course if with all you're current work for Alex, you still have spare time, :p I'm always SPAM in search of SPAM 1 or 2 new units SPAM for my Mod SPAM lol :goodjob:
 
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