Keroro said:@ Virote_Considon - Most of the historical sources agree that the Thessalians were just about as good as the Companions, they just weren't thrown forward in reckless (battle winning) charges. I'm thinking about giving companions the stealth attack ability to represent their uncanny ability to get to the most important part of the battle and make a difference.
Virote_Considon said:When I said High/Med/Low, I didn't mean a HUGE difference, more like:
4/2/3 compared to 3/3/3, depending where they fit, of course.
Thanks Pink, I got a few advisors from R8FXT, one from RFRE, and then converted the military one from a LH. How do these look?pinktilapia said:Go in the folder art\smallHeads; there you will find each advisor pcx which name starts with "popup..."
R8XFT did at least a few, there may (must!) be others.
I've got three princesses in the game so far that can be upgraded to heirs. The heirs open up one possible victory method. Most of the other things that you've mentioned are in the game too, the Gordian Knot and the Oracle in Siwa are Wonders that only work under the Macedonian government.ozymandias said:I recently stumbled across an old carboard-and-paper magazine game called "Alexandros: Conquest and Empire". It has some interesting victory possibilities. I'm not really sure how "Capture The Princess" mode works with multiple "Princesses", but possible targets could be the famous Roxane (they have her located at the Sogdian Rock); the Persian Royal Family (they historically travelled with Darius, but might be placed elsewhere, like Perseplis); Gordia (representing his cutting the famous Knot); The Temple (Oracle) of Ammon - and various treasure units (they reckon the bottom line for wealth, as measured in talents, as 20,000 for Babylon, 59,000 for Susa, 12,000 for Ecbatana, and ten times that - obviously 120,000 - for Persepolis).
Anyway, just some nearly random thoughts.
Best,
Oz
PS - Keroro, did you get my email?
-O
Keroro said:The thing that strikes me is that I need to somehow represent the booty that Alex collected as he conquered the Persians.
ozymandias said:Perhaps a surprisingly easy fix: I've given you the location and amount of wealth of each of the four Persian treasuries. Make four diffferent "invisible" resources (i.e., resource with no graphic). Put one in each city and have each generate an appropriate number of shields per turn. It'll undoubtedly take some tweaking to get it right (of course recalling that the Persians will start with all 4) but that's just part of the joy of modding.![]()
Keroro said:That's not a bad idea, and I could have the resource so that it required the Alexandrian Heritage advance to see it, then the Persians would get no benefit from it. The other thing I could test is an improvement that is effectively useless, but can be sold off for a large amount of Gold and shields. The Palace of Persepolis is already represented in this way (with a large upkeep cost to force Alex to destroy it), maybe I could put some other treasure hordes in too.
And talking of testing (seamless segue there) if anyone is wanting to playtest then please send me a PM or post here.
Since we're being picky, maybe we ought to stipulate that they're called Bactrian because the Greeks first encountered them in what they called Bactria. They were domesticated for about 2 millenia prior to Alexander The G; that includes quite a swathe of history-making by many non-hellene sapiens.ozymandias said:@ Blue Monkey - Bactrian camels - camelus bactrianus - actually originated in the Gobi; they're called "Bactrian" simply because Bactria (Afghanistan) is where homo sapiens first encountered them in historical times ...