Alexander's Ghost haunted me!!!

z220580

Chieftain
Joined
Jan 11, 2012
Messages
77
Hey guys, I am wondering whether this is a bug or whether i did something wrong.

On the weekend i was playing a game where Alex bought all city states and obviously going for a diplo victory. I built an army and conquered, I exterminated him and wiped him off the map.

Few turns in .... my influence keeps going down and suddenyl i get a notice that Alexander has more influence over such and such .....


Am i missing something here or is this just another bug ???

I do not want to conquer anymore, it is a waste of time if their ghosts will stick around and haunt me :) . I just simply disabled the diplomatic victory now , will see how it goes.


Thanks.
 
Isn't a bug even if a civilization is death the city state still remains there ally untiil someone else has more influence or it drops to zero.


Good question do they vote for him at the united nations? I don't thinx so because he is destroyed so they can't vote for him
 
Yeah, that sounds like a bug. Fairly sure what apocalypse describes is also a bug, though I almost certain they don't get a vote out of it. I think a civilization also stays as an ally of a city state when the city state is captured.
 
I don't think it's a bug, I think it's a feature...

Why? Because otherwise there would be no mechanism for a CS that was resurrected after being annexed/puppeted to continue with it's prior allies. They have paid for the influence (and that can include you), so they deserve to keep it... in the same way, an AI that has been destroyed may be resurrected, and will be able to keep the ties it had with CSs in it's previous life. This makes sense to me, so this is why I think it's a feature.

Alexander's UA gives him, iirc, -50% influence drop on CSs. Therefore it will go down much slower than yours, but it WILL still be going down... therefore, stick at it, add some more gold (you'd have had to do that at some stage anyway)... probably by the time you're down to being near to dropping below 60 again, he'll be below that...
 
I honestly think this was an oversight in design. If a civ is completely destroyed it is illogical for city states to remain "allied" to the former civ. And for the rate of influence to decay shorter because they are destroyed is even more dumb.

This bug has been around forever, but I don't think it has ever been mentioned. It is quite annoying, especially if on a higher level you destroy a civ who had bought out nearly every city state and you can't become allies with city states even after you destroy their empire.
 
I don't think it's a bug, I think it's a feature...

Why? Because otherwise there would be no mechanism for a CS that was resurrected after being annexed/puppeted to continue with it's prior allies.


Dude, Alexander is dead, capute, gone ....

In the real world, right now, have you seen anyone still allied with Pharaoh , NO, because this civilization does not exist anymore.

Why ally with a Civ that cannot help you in any way ? They are dead and gone, no use at all to ally to ghosts!!
 
It's pretty frustrating to go from 80+ influence and ally status with a CS to war in one turn because a civ you conquered has slower decay. I actually don't have a problem with the conquered civ retaining it's influence though. I think the easiest fix is to let the player see the influence of competing civs.
 
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