(Yep, I've been digging around again ...
)
alexman has played a key role in game design from Civ 2 or 3 to Old World.
"The main purpose of the Apolyton University Mod is to challenge the player with a need for deeper strategy, while changing as little as possible. Deeper strategy is accomplished by presenting the player with more non-trivial decisions, and by improving the AI."
It is quite lengthy, containing what I think might be some really good "basic" ideas. Note that all in-post links are inactive.

alexman has played a key role in game design from Civ 2 or 3 to Old World.
"The main purpose of the Apolyton University Mod is to challenge the player with a need for deeper strategy, while changing as little as possible. Deeper strategy is accomplished by presenting the player with more non-trivial decisions, and by improving the AI."
It is quite lengthy, containing what I think might be some really good "basic" ideas. Note that all in-post links are inactive.