[BTS] All hail Randomnius of the Almighty Randoms!

I agree with your point about thew scout, but that goody hut just looked so tasty. I planned to use him as a fogbuster afterwards, but he got surrounded by hungry animals and ended up as part of a lion.
 
Carrying on with the plan:
Warriors are fogbusting. City is growing and making warriors, worker is chopping.

Here, kitty, kitty...
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The jungle to the SW can be rather nice post-iron working. One strong production city and 2 good fishing villages, I think.
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Possubliy a very good city location near the lakes to the North.
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It seems like Isabella is to the East.
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Fishing and AH is in. I have horses.

Fishy Hill is about to be settled.

So, what now?
Regarding units, sending 1 warrior North and 1 East accomplishes both scouting out potential city sites, and fogbusting. 3rd warrior stays to the SW for fogbusting the jungle, and one stays between my two cities so he can move to defend if something slips by. I need more units.

Techwise, The Wheel has top priority, probably followed by pottery.

Fishy Hill will either make a warrior or start on a workboat. Probably the warrior, then I can whip the boat when the city grows (though I have not switched to Slavery yet)

The big question is what to do in the capital. I need to hook up the horses, to settle a city to the East, another worker, and more units.
I plan to switch to Slavery then start building the settler while chopping a forest. As soon as I can, I will whip the settler, putting any overflow into a worker. This will get me the settler in 5 turns, I think, at the expense of growth and population. IT is worth it, IMO, to (probably) block Spanish expansion. I will then move the worker to connect the horse, while building a warrior and growing the city, followed by another worker.

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Thoughts?
 

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Question: On turn 29, you have a warrior when Izzy popped out. And on turn 32, the east front had no further exploration at all. Where was that warrior now?

My first thought about the 2nd City were 2 locations:
1 3N of marble, which can do some cottaging sharing with capital.
2 1S of the coastal cow. with the knowledge of whereabouts of the horse, this is much better place.

Yet, you went for the fish site with no fishing...
 
The warrior excorted the settler. Raging barbs is on, so the wilderness is crawling with beasties.

3N needs to share the rice with the capital

I did not have AH when the settler set out, so I did not know about the horse. And that spot needs to share the rice as well.

I have Fishing.
 
With my limited knowledge, share enable you to exploit slavery w/o idling the high yield tiles, and save you worker turns. I avoid share for a long time (like a dozen years?). But I recently changed my thought and starting experiment this, resulting faster city settling (need less workers), higher yielding (pop rushing more). wanna give it a try?
 
I do not get what you mean by "share"? I suspect there is something lost in translation?

Well, Amao is using the right term but just not expressed fully. He’s referring to tile sharing and city overlap. It is oft recommended to settle cities in close proximity to share strong tiles. Quite nice as one whips to let other city use some good improvements. Furthermore, great for cottage growth for bureau caps. And last but not least, closer ciities keeps distance maintenance costs lower, which becomes more important on higher difficulties.
 
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