Cue horrified reaction to post #9 in 3... 2... 1...
Okay, since most of the discussion was still on cap placement (I know, guys, I know

) I'm going to go with LeftAdjoint's Ag > BW plan. I'll try not to screw things up too badly...when I loaded the save, I heard a cough from Stalin that sounded suspiciously like "gulag". Why couldn't it have been Catherine?
On turn 5, we run into our closest neighbor. At least, I assume he's our closest neighbor...
Since you can clearly see my borders as well as his in that screenshot. Pacal's one of my favorite early rush targets, this is the closest I've ever seen him, and he has gold. Stalin's promised me a pardon if I take him out, so this is a done deal.
A couple turns later, another rival shows up.
And it's Mr. REX himself. This is the point where I start hating myself (instead of mostly laughing) for that move north - an extra plains hill would be nice for all the units I'll no doubt want to churn out.
On turn 9, Christianity is founded - Choose Religions is on, remember. Calm down. Judaism comes on turn 10, via Pacal.
On turn 10, things are just getting silly:
Two tasty targets, followed immediately by a brick wall. I actually successfully rushed him in an offline game earlier today, but only thanks to a stack of about 15 horse archers made possible by hut luck. Huts are off.
Oh, for the love of the Party.
I'll just let that one speak for itself.
All right, it's Turn 21. Bronze working finished, and I'm in revolution to Slavery. The only copper could be in a better spot:
You can't really tell from that screenshot, but it's right on Izzy's borders:
Our capital's poorly placed:
And we've met a collection of the game's most annoying AI. My guess at a path is Fishing (it'll finish about when that Warrior does, if I set things up right) followed by maybe The Wheel to hook up the copper, with a settler maybe even chopped/whipped before a work boat to get that copper running ASAP. Fast, mass axes to end Pacal's misery and then Izzy's posthaste (or perhaps the other way around, given our copper's placement), followed by doing my level best to out-expand Mr. REX and subsequently take him out with catapults.
Any refinements or alternate suggestions?