All Quiet on the Civ Front

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And dams. It would be great to see something that could force a lake to form with a huge production bonus, but it comes at the cost of killing the downstream river.
That would have to come in some sort of Terra-formation themed Expansion; currently I don't think the map can be changed mid-game, so they would have to re-work map generation to allow for that I think; but that's a great idea! You get a significant boost to production, housing and amenities, but removes the river after the dam (make it look dried up so if the dam breaks (city razed) then the river would flow again. But cities on the river further down would loose their freshwater housing. Would be devastating if that's another player's city further down stream. However as rivers go between tiles; not sure how a lake could form in game.
 
But cities on the river further down would loose their freshwater housing.

As a person who lives downstream from a Dam, yet has their entire city's water supply supplied from a river downstream from that dam, I disagree. :D. I'm talking about Glen Canyon Dam, not Hoover since technically we pull water upstream of Hoover.
 
As a person who lives downstream from a Dam, yet has their entire city's water supply supplied from a river downstream from that dam, I disagree. :D. I'm talking about Glen Canyon Dam, not Hoover since technically we pull water upstream of Hoover.
I stand corrected. But then again my knowlage on them is next to nothing of then "it's a DAMn big wall" that catches water for storage and either stops or reduces the amount of water flow after it. And can generate power.
 
Well, the change number changed about 15 hours ago. Seems to be purely bookkeeping - No new depots, QA updates, or anything we care about.

:nono: We're fanatics. We care about everything. Even the things we don't understand the meaning of. :)

Maybe mostly the things we don't understand the meaning of? :undecide:
 
And dams. It would be great to see something that could force a lake to form with a huge production bonus, but it comes at the cost of killing the downstream river.
How about natural dams as well with beavers as a resource on a lake.
 
If you had to bet, what features and what civs would you expect in a new expansion? Not what you wish but what you think we'll see?

I bet we get Canal districts, World congress, Diplo victory and Random events and something never seen in the series.

From civs I think Ottomans are pretty sure to be in. Otherwise I would look which areas look empty, and Mali probably gets the Africa slot.
I also belive that we get Italy or an italian city-state like Venice or Genoa because there isnt any italian city-states in the game...
 
If you had to bet, what features and what civs would you expect in a new expansion? Not what you wish but what you think we'll see?

I bet we get Canal districts, World congress, Diplo victory and Random events and something never seen in the series.

From civs I think Ottomans are pretty sure to be in. Otherwise I would look which areas look empty, and Mali probably gets the Africa slot.
I also belive that we get Italy or an italian city-state like Venice or Genoa because there isnt any italian city-states in the game...

Your first bet was that there will be another expansion. :) Which is probably a safe bet.

As to what I expect to see:

Terraforming Features: I'll speculate on Canals, Railroads, and Tunnels through Mountains (possibly as an attribute of the Railroad).

World Congress/Diplomatic Victory: This could involve some tweaks to the City State and Spy systems.

Loyalty/Free City Tweaks: Would be surprised if the development team doesn't continue to refine these systems.


More speculatively, features I would not be surprised to see:

New City State Type: Possibly Maritime cities again, but I wouldn't be surprised to see a Diplomatic City State type that ties into a World Congress mechanic.

New Late Game Mechanic a la Ideology: I expect to see something that adds new elements to game play during the late game. Maybe it's Ideology again, or perhaps it's something else tied to the World Congress mechanism.


I'll pass on speculating about new civs, leaving that to those who obsess about such matters. I'm happy to play any historical political entity, as long as it's well designed, and I've no idea as to which is more likely than any other to be added.
 
Civs I hope for: Ottomans, Vietnam, Sweden, Austria/Hungary/Bohemia, Ethiopia, Mali, Inca, Sioux, Gran Colombia

Main features I hope for: Diplo victory and World Congress (with baked in forced Emergencies from R&F among other things), expanding diplomacy significantly

Tweaks/other features: Making tourism supremacy affect Loyalty of foreign civs, exploring Anarchy feature, faith GP after Prophets, Specialists buff, Amenities nerf, obvious ai tweaks, notifications for Governor promotions and establishable Governors after their removal from a city by a Spy, making it so that siege support units lose some of HP after performing a successful attack on a walled city
 
I expect the World Congress to return and bring "soft power" points with it (or use the current influence points). Maybe include Colonies or Puppet cities/states/civs again.

Other things I would love to see in the next expansion (if not split into two expansions):
  • A corporations/state-companies mechanic would be cool; allowing you to recreate the East India Company and others; perhaps linking in with railroads, national dept and national investment (leading to an Economic victory?)
  • Allowing aerodrome districts to be built on coastal tiles in the later game (or a new water version to be included like the Entertainment Complex's "Water Park")
  • Allow you to build Ski Resort tile improvements adjacent to mountains for an in-land version of the Sea Resort.
  • A "Charger" unit between the Horseman and the Cavalry.
  • A "Explorer" unit between Scouts and Rangers
  • Maritime City states
  • Future Era(s) so late game buildings and units are not worthless (especially air units). This means the Information era can have some of the units removed from it and pushed back to the "Future Era" (perhaps the "Martian Era") and feature buildings or tile improvements such as Solar Farm (built on flat land), Wind farm (built on hills or at sea), Observatory (build on mountains) ect...
  • Giving Modern cities their own unique styles/looks to they look more culturally interesting to look at.
  • Giving all unique districts their own minor variations to the buildings they can contain; like what they did with the Zulu's Ikanda. This could also be extended to all Far East Civs having similar roofs for their libraries, universities, museums, markets ect.
  • Natrual distarters, techtonic activity and climate change (both Global warming and cooling).
And the Civs I think would be in the next expansion will be Apache, Inca, Portugal, Sweden, Mali, Ethiopia, Ottomans, Nepal, Vietnam and Constantine as an Alternative leader for Rome.

(Then in the following Expansion: Iroquois, [Gran] Columbia, Celts, Austria, Italy, Morocco, Carthage, Sri Lanka (Tamal Kings), Hawaii/Polynesia and an Rameses as an Alternative leader for Egypt.)

On a side note; I doubt we will see a Babylon or Danish Civ in Civ6 as they seem to already be represented or replaced with Sumeria and Norway respectively.
 
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I’d be surprised if we get random events or the ability to change terrain (eg mountains) as these would all undermine the importance of the map.

I don’t know if we’ll get corporations. Maybe. But I really don’t like how they have been previously implemented. I’ve thought about posting about corporations before but the topic is just too big.

But basically, I think Civ’s previous versions has focused way, way too much on individual companies (and monopolies) rather than the overall innovation of having stock companies / limited liability / aggregation of capital. Corporations are really just a device for collecting manipulating and protecting capital and managing risk (and a very powerful and useful one at that). The specific businesses corporations have - the things they make and do - are actually pretty secondary.

Overall, Civ does a pretty bad job of representing finance. Things like security and lending, currency, insurance have all had a huge impact on our world but Civ represents this with... a “bank” and “stock exchange” building that always reliably produce gold (not my experience of either banks or stock markets).

But. Actually. I don’t really think Civ should even bother trying to represent these things beyond some civics and policy cards (although maybe the stock exchange should be given a little more thought). It feels like something more for a game like EU4 or something even more “sim like”.

I do hope we get some sort of play around ideologies. Maybe they could capture some of the ideas around corporations etc.
 
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