Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 2,959
If they try to reinvent the wheel again instead of learning from the mistakes of previous versions I won't be hyped much at all.
If they don't try to reinvent the wheel for Civ 7, I'll be disappointed. There's too many legacy baggage mechanics in Civ 6 for my tastes. I think the series could use a re-boot. Not another 1/3 new, 1/3 changed, 1/3 old mash up, but a complete rethink. Go back to the original Civ 1 (or even the prior board game) and re-evaluate, in light of the game design developments in both board and computer games since then, how do I create a compelling and challenging "one more turn" game experience of guiding a civilization from the dawn of history to the future?
There are enough modders who'll continue to improve Civ 6 (especially if they get the DLL). I'll trust them to provide a better AI, better game balance, and new and interesting buildings/districts/units/etc. I'd like to see Firaxis do something truly fresh with the series.