Alpha Centauri II, Colonization II, Master of Magic II and Master of Orion IV.

Which TBS sequels would you like to see (you may make more than one choice)?

  • Alpha Centauri II

    Votes: 173 58.1%
  • Colonization II

    Votes: 132 44.3%
  • Master of Magic II

    Votes: 76 25.5%
  • Master of Orion IV

    Votes: 86 28.9%
  • other (please explain in the thread)

    Votes: 15 5.0%

  • Total voters
    298
Joined
Apr 29, 2003
Messages
4,509
Location
the Netherlands
You may make more than one choice, you may vote more than once!


If Civilization IV is a great success, then maybe there is an interest to revive some other turn based strategy games. A poll might help developers (like Firaxis) decide which games are wanted. I just picked four of the turn-based games that I like, but if people like other TBS (Turn Based Strategy) games they can vote other and mention it in the thread.

Some further information about these games (in case you don't know about them):

Alpha Centauri was released in 1999.
Alpha Centauri setting: You play one of the factions from Earth that strive to gain control over a strange planet (Alpha Centauri). In addition to the opposition from the various factions, the planet itself seems to resist your colonization. While your factions power and technological level increases, you start to discover more about this strange planet.

Alpha Centauri Gameplay:The game is similar to the civilization series with cities, buildings that improve cities, terrain improvements, units and technologies that allow better units, buildings and civics. One of the main differences is that units in the game are fully customizable in any of five different categories: chassis, weapon, shielding, reactor, and special abilities. Another difference is that the world actively resist your colonization attempts by attacking you with strange creatures. As this game plays in the future, more destructive weapons come into play that can destroy the land. But also better terraforming options exist and options to colonize the seas can be invented.

Colonization was released in 1994.
Colonization setting: You play one of the main European Powers that colonized North and South America. The objective is to colonize the new world and then become independent from the mother country. At first the natives will be your main concern, but as you become more powerful, you will get into armed conflict with the other European powers. When you become very powerful and relations with the home country deteriorate, you need to fight a war of independence with the mother country.

Colonization gameplay: You start the game with a colonist on a ship, trying to find a good spot to found your colony. A colony is much like a city in civilization, with a difference that each population point of a colony is a colonist. These colonists can be trained to become specialists in various professions that allows your cities to become more productive in certain areas (farmers, weapon smiths, teachers, preachers, soldiers). Some of the colonists work in the various buildings in the colony and some on the land. Some of them become soldiers that can be used to attack enemies. Throughout the game, you will have contact with the mothercountry by ship. This allows you to obtain new colonists and specialists and allows you to sell the various goods that are produced at your colonies and buy other goods that are needed. The trading ships to your home country can be pirated and you can also build pirates to steal from other nations. The economic model in the game lets the market prices of various goods vary depending on the amounts that you and the other colonizing states sell to the mother countries.
Technologies are replaced by founding fathers that give you certain bonuses.

Master of Magic was released in 1994.
Master of Magic setting: In Master of Magic, you play a wizard with the objective of destroying the competing wizards. You play on a fantasy world which is inhabited by cities of various races and wandering monsters and monster lairs. You try to overcome the opposition by a combination of units, monsters and magic spells.

Master of Magic gameplay: In Master of Magic, you start with a city of a race of your choice (humans, elves, dwarves, lizarions, trolls, etc.). The buildings in the cities have a sort of tech tree where the more primitive buildings need to be build before the more advanced buildings can be build. Each race has a different building tree. Cities in Master of Magic produce mana (instead of research) that can be used to research new spells, cast spells and increase the strength of your wizard. Spread over the land are power nodes which can produce large amounts of mana, but are guarded by powerful monsters. The map also contains neutral cities of various races that can be captured and monsters lairs that contain treasures if you are able to defeat the defending monsters. Wizards have various characteristics that can be chosen at the start of the game that allow you to have advantages in a certain area (cheaper summoned monsters, citizens in the cities are more content, cities produce more mana, etc.). Also the choice of spell books at the start of the game determines which spells can be researched ingame. Spells can strengthen or damage cities, strengthen or damage units, change the land, summon monsters or heroes, create items for heroes, etc. Battles are fought on a 2D map where the various units in combat each take their turn. You can win by capturing the capitals of the other wizards where their wizard towers are or by casting the spell of mastery.

Master of Orion I was released in 1992, Master of Orion II in 1996, Master of Orion III in 2003.
Master of Orion setting: In Master of Orion, you play the leader of an interstellar empire. You start with on your home planet and can colonize new star systems and wage war against your opponents on the various planets and in space. The goal is to destroy the other empires or be crowned emperor of the galaxy by a vote similar to the UN vote in civ3.

Master of Orion and Master of Orion II were successful games, but the last sequel of the series, Master of Orion III was not very successful.
Master of Orion II gameplay: In Master of Orion the cities are replaces by planets, but there's no fundamental difference between governing cities or planets. Planets produce money, research, production and food and can produce buildings like in civilization. Instead of units, Master of Orion II has ships. Colony ships can colonize new worlds and other ships are used for combat. Ships can be designed to carry a certain combination of weapons, shields, armor, engines and special systems that enhance the ship in various ways. Combat takes place around planets (most of which have build star bases) and are fought out on a 2D map where the various ships in combat each take their turn. Research is divided in various fields and this allows you to specialize in a certain fields of research. The various races in the game each have special bonuses (increased population growth, increases production, better spies, better combat ships, know the whole galaxy map from start of the game, etc.). Some planets might not be colonizable at start but become available after certain technologies have been invented. There are also technologies that allow you to terraform a planet so that it becomes more hospitable.
 
Alpha Centauri is my favourite game ever, masterpiece, truly artwork, valuable of Nobel prize for its creators! I would so like to play Aplha Centauri II! It's best strategy game of all times so far!
 
Nice summaries of these classic titles! :goodjob:

I can't really say which one I'd want more- Master of Magic II or Master of Orion IV (done PROPERLY!) but I'd be a damn happy man with either ! :crazyeye:

Of course I need to gauge how well Civ 4 comes out before I can say for sure that Firaxis should attempt them ;)

edit: ok forced to choose- I chose Master of Magic...
 
No one is forced to choose, you may vote more then once.
 
Barbarians. ;) You don't know REAL gameplay until you've played Colonization. Creating military units reduces your population! Native tribes have a dynamic relationship with you, responding to your actions! Sophisticated economic model forces you to choose between quick, low-output agriculture and long-term investment into a high-value-added and highly-educated workforce!

Colonization II would be a masterpiece, a veritable primus inter pares in the Sid menagerie. Grown men would gaze upon the beauty of a 3D Treasure Caravan, and weep. Then, upon declaring your independence, the Final Conflict: "Behold the power of this fully operational Man O' War!"
 
Well, to start with, Firaxis has license to only 2 of those games, namely SMAC and Colonization, seeing as they made them. The other two they did not. As for what games are going to be coming out in the next two years, you are a little late. Civilization IV has been in the works for at least 2-3 years.

In my opinion, SMAC was to recent and the main reason it was made is because Sid Meier temporarily lost the license over the Civilization empire. Call to Power wasn't made by him, as he had joined Firaxis with Jeff Briggs at the time and was working on the Civil War game. Without the license, they had to create a different way of portraying his creation and SMAC was the result. While it was fun to play, and a sequel would be interesting, it is too similar to the Civilization Franchise.

It is simple logic to understand that the Firaxis is already working on at least 2 games at the moment. And since they have acquired the rights to use the Gamebryo engine which has been used in both Pirates! and Civilization IV, and engine what would work well in a Colonization setting, that Colonization II is on its way in probably 2 to 3 years, owing to its genre similarity and the desire to profit as much as possible from Civilization and a possible expansion, there is always a possible expansion. I'm sure there is another surprise game waiting for us like SimGolf, not necessarily another SimGolf but another Sid Fasination if you will, as something completely different alternating with Genre and Franchise brings new customers to the company and overall creates a greater following of company products.
 
warpus said:
Why do you want Firaxis to make these games? They can be all modded using the Civ4 engine!

The reason Firaxis will never release such games (at least not in the next 5-10 years) is because modders will do it for them.

SMAC can be partially modded, but terrain elevation, units development most likely won't be possible.

Colonization works on a completely different resource gathering and city growth process. That coupled with native american tribal villages and the lack of a tech tree with a completely different method of victory, makes it impossible.

Civilization IV is moddable, yes, but being able to make changes easily to the game mechanics, doesn't mean you will be able to make a completely new game.
 
Shynji said:
SMAC can be partially modded, but terrain elevation, units development most likely won't be possible.

Colonization works on a completely different resource gathering and city growth process. That coupled with native american tribal villages and the lack of a tech tree with a completely different method of victory, makes it impossible.

Civilization IV is moddable, yes, but being able to make changes easily to the game mechanics, doesn't mean you will be able to make a completely new game.

I don't think you quite appreciate how moddable Civ4 will actually be. Creating completely new games is exactly what it will allow you to do.
 
I would have to say "other (and MOO4).

Other would be Birth of the Federation... that game has awesome potential for being a great empire building game... just have to do it right.
 
warpus said:
I don't think you quite appreciate how moddable Civ4 will actually be. Creating completely new games is exactly what it will allow you to do.

The only way, you could know this is if you've been into the future and have seen a perfect SMAC mod made by a team of Civ4 modders.

I'm sure that there will be an SMAC mod made by this community and it will probably be very nice. But to claim that it is as good as something a game developer could make is at best premature. And SMAC is the game that resembles Civ IV most, the others are probably even more difficult to create by a mod. You'd want these games to have a seriously different gameplay and it is not clear if that is possible with civ4 modding capabilities (however large they may be).

Last but not least, only a small part of the people that play civ will ever visit a civ forum like Civfanatics and only a small part of the people that visit such a forum will ever play a mod. So there is still a large market for game developers.
 
You will never convince me that by modding you could make the same kind of game as a new version of Colonization would be. There are certainly similarities, but Colonization had a very different makeup than Civilization.

That said, I would love to see a new Colonization. It was the first game I bought on a CD Rom and I would love to see what they could do with the technology they have nowadays. There's a lot of potential there.

I enjoyed Master of Magic too, although it's hard to remember exactly what it was like nowadays. I keep picturing Age of Wonders.
 
Roland Johansen said:
Last but not least, only a small part of the people that play civ will ever visit a civ forum like Civfanatics and only a small part of the people that visit such a forum will ever play a mod. So there is still a large market for game developers.

The biggest mods have only had a few thousand downloads. This is essentially nothing :eek:

The market for Firaxis is wide open.
 
Master of Magic II! I really enjoyed the original, in spite of the fact that on release it was one of the buggiest games I've ever seen. Once it got more or less patched up, it was great. I've been looking for a sequel for years.
 
Steve2000 said:
SMAC is a really great game - the freedom of not following history, but instead going into the future gave the game a great feel. They had a poll like this on Firaxis's website a while back, and SMAC and Colonization were both in first at various points.

check the firaxis poll out
I know. I've voted on it three times up till now. I guess it keeps track of who has voted via cookies, so in theory you can spam the poll by voting and clearing your cookies all the time.
 
warpus said:
I don't think you quite appreciate how moddable Civ4 will actually be. Creating completely new games is exactly what it will allow you to do.
It would be a bad buisness decision for sid to let Civ 4 be so modable as to pracricly make a new game, so probably no go, but than again we haven't seen it yet.

As for me:

SMAC II, although doing a sequal would be pretty hard, though I never played the expansion, but they could do so much cool stuff with their 3d engine and experience from Civ 4.

MOO 4- I want a MOO 3 that works as smoothly as Civ! But than again Sid (unless he magicly changes companies) couldn't do this.
 
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