I have, put as the alpha testers will be the first involved, I think they deserve the possibility to express their choice.If you don't have a heart to listen to, do America!
So
America : 1.
France: 1.
Other request?
I have, put as the alpha testers will be the first involved, I think they deserve the possibility to express their choice.If you don't have a heart to listen to, do America!
Well theres always Ireland ?..( my late Grams who left the green oasis Halloween at the age of 18, would have wanted me to put that in there....or not. )
Im embarrassed to say apart from Braveheart, Im not sure how interwined these two are pround cultures are.
So Ya, 1 for the Irishand excuse the sterotype, and France might have some priority to so no biggie if mine dosn't make the cut but please, at least hold the Celts for me!
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You did noticed that neither Ireland nor Celt are in the list of available civilizations?
Perhaps you meant Britain?
hell thats good idea most only play with 20 or less also less Civs means less writing on a few fronts so that will save some writing but make it deeper at the same time. Very good. .No, I cut the list down to 20, in exchange for more in depth flavour unit lines for every civ.
However, it's likely I'll introduce little novelty that may interest you "forked unit branch"
The idea is to have, for some civilizations, to parallel branch of units that would have similar stats but would give more flavour.
So for Britain, you could be able to build at the same time English swordsman and Gallowglass, or later English infantry or Highlander. They would have almost the same stats, and the player can so decide what he prefers to build (more for sentimental reason or role play reason than anything else).
It will be the case fo English - Irish - Scotish, or for Native American - Colonial America, or Prussia - Austria...
Perhaps some more controversial case like Poland - Russia, or Korea - Mongol - China.
A way to introduce some minor civilization, through their units, without needing a whole new civ.
They may seem similar, but in the editor and in the pediaicons they are different. Are you sure they are the same?12. In the city display, the Luxury resource "Spices" looks like the Gems graphic. That's why I thought there were invisible gems on the map.
I'll double check in game later.13. It looks like a substantial number of the luxury resources use the wrong graphic. I believe silks and incense are also wrong.
That's something that puzzled me to. What was your government?14. My tax rate keeps getting reset each turn to 5.5.0.
Corrected in the biq15. Crashed the game:
Missing entry in "Scenarios\..\Scenarios\Steph_History\text\PediaIcons.txt"
ANIMNAME_PRTO_2I__BronzeSword_Ando
Pedia for techs has not been updated yet.16. The technology Irrigation says workers can irrigate. This is false.
That is correct. Which part of the civilopedia says that?17. My cities can go to 7 without aqueducts. Is this correct? The civilopedia for aqueduct says otherwise.
Not in the harbor entry in the latest patch18. Harbors say they provide +1 food in the civilopedia. That is wrong.
It the latest patch, I reduced the benefits of ancient Republic (they don't have the tile bonus) and have low war weariness.19. The productivity improvement when switching to Ancient Republic from Despotism was miraculous. It was like night and day.
The mine itself gives +2 for both hills and forest.20. Mining forests is much better than mining hills. That's odd.
I don't know why, the Andeans don't appear correctly in the civpedia...21. The Andeans on the Espionage window have no icon.
Because when the Barbarians are at your door, you have more urgent matters to attend to than going to the theater22. Why is a Theater rendered obsolete by Dark Ages? They're so close together. It seems like Theaters would be useless too quickly.
Ancient Republic = low war weariness, Empire = none. Empire have more free units23. Empire and Ancient Republic seem virtually identical, with Ancient Republic being vastly superior. I recommend increasing war weariness for Ancient Republic or making it have 0 police.
That's because you need ecology for that.24. I don't know how, but it seems like workers lost the ability to clear pollution.
I haven't finished to add the barbarian and captured unit yet. I'll do it with the first civilization I'll update (America).25. I captured an Andean settler, supposedly got some captured units, and no units (such as workers) were in the square where I captured the enemy settler.
26. I captured two Andean workers, and they instantly disappeared.
Normally, I corrected it in the latest patch27. File Not Found:
"art\civilopedia\icons\units\CorsairGalleysmall.pcx"
I'm certain that the graphic that's normally used for gems is showing up in my luxury box in my window.They may seem similar, but in the editor and in the pediaicons they are different. Are you sure they are the same?
Despotism. I set the tax rate to be 70% taxes, 30% science, and it kept getting reset to 50/50.That's something that puzzled me to. What was your government?
The Aqueduct entry.That is correct. Which part of the civilopedia says that?
The Aqueduct entry says
"A city with an [Aqueduct] can grow beyond population 7"
Now it makes me wonder what's the benefit of Ancient Republic. Paid Labor vs. Forced Labor I guess.It the latest patch, I reduced the benefits of ancient Republic (they don't have the tile bonus) and have low war weariness.
In the early part of the game, I cleared the pollution caused by a volcano. At least I think I did.That's because you need ecology for that.
Would you have a saved game? Email it to me at stephane.f.david@free.frI'm certain that the graphic that's normally used for gems is showing up in my luxury box in my window.
I supposed it's because I've caped the science rate to 50% It seems there is a bug that reset it to 50%Despotism. I set the tax rate to be 70% taxes, 30% science, and it kept getting reset to 50/50.
That's probably why Rome became an Empire after it was a republicNow it makes me wonder what's the benefit of Ancient Republic. Paid Labor vs. Forced Labor I guess.
Very pretty. The use of precolonial American natives for the archers and such is an interesting touch.