Well, when the Kramtob got scattered a group went west. At first they were on the eastern shore of the Caspian Sea. They slowly made their way to the Balkans after a few updates. I consider that group to have been Krilik from the start due to them acting differently from the other Kramtob right from when they split up. I kind of saw them as the culture I could fall back on if stuff in Asia went bad for the Kaj/Guraj.
(map: click for big version - dots are now only shown for the most important cities)
This era saw some major developments in terms of technology, contacts between cultures, and warfare. Paper and printing were adopted across the most 'cultured' parts of Eurasia, and many new ideas spread via the channels of trade and diplomacy. The great seas and oceans were slowly becoming a means of connecting the world rather than separating it - this would ultimately transform the isolated 'old' worlds and give rise to a new global arrangement in centuries to come. But, for now, long-distance contacts were relatively limited (and hazardous), while most of the civilized world was still land-oriented and inward-looking.
In north-west Europe, the two spheres of the Olan and Targarota competed for control of coastal lands and sea trade - which would become more important in future centuries. Despite the greater manpower and resources of the various Targarota kingdoms, the Olandic kingdom of Aarut took an early lead, thanks to some innovations in shipbuilding and navigation, and simple determination. By around 1280 AD, they had firm control of the Geldut lands, and had begun probing into the Targarota lands, the Grael islands and the icy territories of the far north (the Asuat tribes, suffering from disease, and from the end of a long period of warmer weather in the far north, slowly faded into the background as Olan and Rith peoples began to take over the island of 'Masuberg'). But few permanent gains were not to be had - the Targarota resisted encroachment by the Olan into north-west europe, and after 1340 AD the Aarut kingdom and its allies were worn down in a series of wars with both the Targarota in the west and the Amestrians of the east. The (mostly) Targarotan kingdom of Skilmar then rose to power, first invading Aarut by land - conquering the Geldut in the process - then King Daruce I declared himself king of Konnahr too, under the new united kingdom of Amarisle (Skilmar kings had owned land on the other side of the channel for decades, and had been constantly plotting to increase their power there).
The kingdom of Konnahr and the Grael islands became the scene for a series of famous - if very messy - wars, with the various factions of the native islanders, Olan and Targarota all fighting amongst themselves and each other at various points. The wavering cause of Konnahr was strengthened by some inspired leadership, and developments in tactics and weapons - under constant pressure, and with many influences to draw upon, it had evolved perhaps the best (though hardly the biggest) military force in Europe at the time. By 1420 AD Konnahr's northern enemy, the Gaert kingdom, had splintered into various states under different influences, and the advance of Amarisle power in the south had been stalled, despite many local nobles siding with the invaders. The forces of Konnahr, or Kronahar as it was becoming known, had also removed Olandic (first Aarut, and later Geldut) enclaves from the eastern shores. But Amarisle remained in control of the Channel, and the combined Targarota states retained control of much of the Atlantic coast, on good terms with both the island of Aera (enjoying a first, rare period of unity) and the revitalised power of Navacubi in the south (from whom the Targorota had naval know-how to equal the Olan).
From around 1340 AD, central Europe was plagued by many, very confusing, wars of its own (the exact course of events is hard to piece together, even with the adequate supply of written records from the time). Powerful Amestrian kingdoms united (behind the banner of the great winged-horse) and invaded from the west, while Olandic forces attacked from the north, and Sarvonian Serezyl from the east. The former power of Ustri was destroyed, while the Targarotan kingdom of Targunis became dominant, reaching a temporary height around 1380 AD when it controlled large swathes of europe. But the peoples of central europe rallied together, and within half a century a new Bohemoi-Amestrian empire had risen from the formerly-minor kingdom of Aestia, pushing invaders back on all fronts (Aestia was also a keen importer of knowledge and inventions from the mediterranean and beyond, and became unique in northern Europe for having its own book-printing workshops and Maitan-style academies). Serezyl had also reached a height of power, raiding and fighting as mercenaries on various sides, before being attacked by rival powers of the eastern plains. In 1401 AD, Urgut forces killed Kezy Dugoliv the Second of Serezyl (the most famous warrior-monarch in Europe at the time), after which they began to establish themselves in eastern Europe.
The wars of the Mutyl peninsular were the most chaotic of all, and the fighting here was famous for the thousands of mercenaries and fanatics it attracted from far-flung places. Beginning around the same time (1340 AD), Wainist invaders / missionaries arrived in number from Tezan and Yansala, while Targarotan, Kalik, and Vespian factions all renewed their hostilities. The fighting occasionally spilled over to Aelari peninsular in the west, and the Saratian Empire in the east. The kingdom of Ticaro rose to power in the centre, taking over from the Aticans, with a stronger navy (experimenting with large, cannon-armed galleys) and an even more mixed population (though in theory remaining part of the Targarotan sphere, which was itself increasingly mixed and divided). A century later, little had been resolved. Wainist influence had taken hold and spread beyond Mutyl, although it did not necessarily translate into Yansalan control. The Saratians and Yansalans in particular had carved out their own enclaves, while their extensive use of primitive cannons had destroyed many fine old Voresian fortresses across the peninsular. The Mutyl peninsular was left war-torn and deeply divided, as was much of the central mediterranean, and Europe in general. It was at this point, around 1450 AD, that the mighty Varakan Empire suddenly appeared on Europe's borders.
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The story of Asia and the Middle-East at this time is a little more straightforward - a clash of large empires and great leaders. Beginning around 1310 AD, the hardened Ihrzul tribes of the northern steppe united behind their great leader Umatjin, the so-called 'king of all above water'. First the Tuizen tribes (which had lost their military edge, after centuries of guarding and hording wealth along the silk roads) were subjugated, then the eastern Jureg kingdoms were defeated, before finally the Tuizen empire itself was attacked, all within the space of a decade. At that moment, the Tuizen imperial dynasty was in the middle of a subdued civil war, with its southern provinces steadily falling into the orbit of powerful Tiendishi kingdoms in the south. Umatjin and the Ihrzul made swift progress in the north. Yet, Tuizen secret agents were still in good form - they arranged Umatjin's betrayal and execution.
By 1350 AD, with Ihrzul warlords fighting against each other, the southern (Tianshi) Zhou dynasty was able to establish itself as ruler of both the Tiendishi kingdoms and (after half-hearted resistance) the Tuizen empire. Unity did not last long however - a century later, with the Zhou entangled in power games among Tuizen nobles, the southern Tiendishi kingdoms were able to reassert their independence.
Tianshi cultural influence in south-east Asia (especially in the Ayutashai empire) remained strong, but the Dagon Empire was still the major power of the region, as it survived civil wars and the growth of nearby splinter-states (incidentally, it is believed that the Zul seafarers, the cultural brethren of Dagon, began sporadic voyages into the pacific at this time, though any successful explorers were ultimately absorbed by the island cultures already existing there). By 1400 AD, the Toshion kingdom was trading with the Dagon and many lands and islands in-between, its influence spreading far beyond its outlaying territories and vassals. In the north, Toshion had also conquered the neighbouring Kojin kingdom, but was denied successes on both fronts - the Kojin soon threw of Toshionese control, with sporadic assistance from the Jureg kingdoms of mainland Asia, while the central government of Toshion began to lose control over its northern, militarised provinces (the Soryu states) which began to look to their own defences, and agendas. All this was a result of general jostling and upset in the region as the Ihrzul and other tribes were once again united under another great leader...
However, Tamugai 'the terrible' of the Ihrzul had a shorter, less successful rule than Umatjin. After terrorising the Jureg, the northern borders of Nanxun (now the sole power among the eastern Yueren peoples) and the Zhou, he faced an army of a new and emerging empire. In 1412 AD he was badly defeated, before fleeing into shame and exile to avoid death at the hands of his rivals (and, according to one legend, ultimately killed and eaten by Sregnib cannibals). The new power that defeated Ihrzul was the same one that reached Europe a few decades later - Varakan, so-called 'empire of the shining path'. It began with the Agrian kingdom of Baltai on the upper reaches of the Indus, the last outpost of 'true' Wainism, struggling against surrounding tribes and empires. The Aravtupa or 'shining path to enlightenment' (really more of a philosophy than a religion, drawing upon Wainist, Shynist and other beliefs), as preached by the 'holy sage' Niharamsa (who died a century before his works really became popular), began to gain fanatical followers in the wake of famines, plagues, war and civil war in the region during the early 1300's AD. It was eventually adopted (some would say, twisted) by the new leaders of Varakan, who took up the challenge of guarding and spreading their increasingly-militant enlightenment to faraway lands.
By 1360 AD the influence of the Aravtupa was already spreading, and Baltai's borders were able to expand rapidly, exploiting border tensions between its various neighbours. The Zungar tribes were subdued, allies were gained for conquest of the Arazen empire, from which the riches of the silk road and knowledge of new gunpowder weapons were gained. After that came victories over the border forces of the Guraj and Zarimen empires, the latter of which was actually in better shape than it had been for most of the last few centuries. Nonetheless by 1400 AD, after an inspired campaign, it had fallen under the control of Baltai and its allies, thereafter known as the Varakan empire. The following century was spent in fighting across Asia, quelling revolts, duelling with other empires (mostly at their expense), and gaining new vassals.
The Savisian Ketada were the hardest to subdue, as they were (almost) united by a great Keta named Koromilank, who repelled several Varakan invasions before he died, and prevented early Varakan intrusion into an especially fragile Europe at that time. Nonetheless, being a vassal of Varaka worked out well for some, notably the Keyzad of Arkyr-Tyzansk, which was propped-up and given military aid to exploit the wars of its western neighbours (but not so much the increasingly-prosperous Sariv kingdoms of the north), and the Kingdom of Sumetche, formerly a Hapistokian backwater that by 1475 AD had captured several Turun and Saratian strongholds with a fist-full of the latest gunpowder weapons from Asia.
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The Guraj Empire had been responsible for much of the military innovations of the time. It had suffered losses to Varakans and a period of civil war, but - partly due to its well-equipped army - it was able to recover surprisingly well. By 1475 AD it was holding on to its position of top power in India, despite losing full control over many provinces, as well as the appearance of the independent Vijpura kingdom in the west, and the Daharpa empire in the east. The prestige of the Shyin faith had also been undermined by temporary incursions of Varakan and various tribal peoples into the sacred Shyin highlands, and by the spread of Aravtupa philosophy which brought 'corrosive' Wainist influence with it (even if the philosophy itself did not contradict Shyin teachings).
The southern Vakhara Empire had suffered a similar decline, but instead of recovering it splintered into small states with which the Ceyloni kingdom became entangled. 'Zhul' peoples reasserted themselves and forged new trade links between the Dagon empire and the growing Zuru kingdoms of eastern Africa, as well as the Garakal states (which greatly profited from Varaka's abundant supply of goods but lack of its own trade fleets).
The Hom empire of south-east Africa was in contact with Navacubian traders, who had by 1475 AD founded a string of colonies along the west coast of Africa to secure that trade route (Anutenara was really the last outpost of the old Tesnarn empire, and was not always so cooperative). West Africa was becoming more important for trade with the spread of civilized or semi-civilized states. The Tezan kingdom had attempted to extend its control right across the region, using its desert cavalry and camelry, but ultimately (after a series of exhausting wars, or glorified skirmishes) could not defeat the newly-emerged Ilhana Empire. Tezan's gains became a vassal state, the Yebeb Bahilan, while Tezan itself remained a vassal of Yansala and a route for spreading its influence further into Africa.
Meanwhile, some Navacubi traders travelled across the Indian ocean, and brought back a rough impression of the exotic east to mainland Europe. In the other direction, the Hom kingdom had an envoy at the royal court of Navacubi. The Varakan empire also proved tolerant of foreign trade and travel overland, and allowed some intrepid envoys from the west to reach deep into the east, and vice versa. Ongoing wars along the empire's borders did not prevent the exchange of ideas and inventions - astronomy, philosophy, medicine and block-printing from the east, glass-making, concrete, and the compass (believed to be a late-Tesnaran invention) from the west (but knowledge of metallurgy and chemistry was more carefully guarded on both sides).
It was around the same time that another great breakthrough occurred - at least one confirmed crossing of the Atlantic - but the importance was not immediately recognised. The Hulat Kingdom, a new and ambitious trading power emerging from among the older Timiquican kingdoms of the Carribean, had been founding its own colonies in south America since around 1300 AD, and in late 1455 AD an expedition of several ships (with several navigators/priests and noble guests from other Carribean states, especially the Xanauk, onboard) reached the African coast after a tortuous and not entirely intentional crossing from western edge of South America, relying solely on the sun and stars for direction finding.
The voyagers had been looking for fabled islands said to lie east of the Amazon. They were eventually found by Navacubi colonists, and assumed to be travellers from one of the large islands believed to exist between Europe and Asia (the shape of the world was generally agreed upon, if not the exact size, or the true distance between parts of the known world). With only a few token items to trade (having lost heavy gold and silver treasures during storms), and suffering ill health, in storm-ravaged boats that looked primitive to European eyes, they did not make much of an impression. Navacubi writers of the time had dismissed the earlier Tesnaran suggestion of travelling across the Atlantic ocean to Asia as being far less practical than the new route around Africa, which was already providing as many exotic goods as could be paid for and transported.
Out of the Hulat travellers who survived on the shores of Africa for nearly a year, a few eventually made it back across the Atlantic to the Carribean - a slightly easier return journey from the western edge of Africa, due to prevailing winds - in just one ship, with several brave Navacubi envoys onboard. The returning voyagers brought with them tales of a large eastern land, populated by a disturbing multitude of strange peoples with strange customs. They also brought back with them an outbreak of disease that killed thousands - a worrying sign of things to come. For a time, the king of Hulat forbade any further voyaging across the Atlantic, and Navacubi envoys were almost put to death. But, the first tentative contact had been made on both sides.
Around the same time, there are some suggestions that Targarota ships secretly reached the north-east coasts of North America, perhaps even just to fish the rich waters there without competition, and make use of free timber and game onshore - some claim to have rare documents which show certain ships made trips of anomalously long durations into the Atlantic seas. They may have met ships sailing north from the Mantahu Empire and its surroundings. But there is no definite proof, and it is the Hulat voyage which is enshrined in the history books as the beginning of the end of the isolated, old worlds.
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Meanwhile, the Americas themselves had continued on the same course set in the previous centuries, without as much of the turmoil seen in Eurasia. The Hinchas Empire reached a peak of power and wealth in the south, the Ilameca empire rose to greatness in central America and surrounded itself with tributaries and vassals, and the Manhatu Empire became more established and gained greater control over its surroundings. The Timiquican kingdoms and their emerging successors (Hulat and Tinkual) thrived on trade between the other states, and carried their knowledge and ideas.
There was also great expansion of centralised states in the west of North America, especially the Tagon kingdoms. Various tribal peoples were caught between the Tagon and the culture of the Xante plateau, giving rise to new states in some cases. The faith of Lantan was well established across North America, and encouraged a kind of relative peace between varied cultures in a way not really seen in the rest of the world. The direct influence of the Xante states was limited by the sheer scale of the continent (especially given the lack of horses for transportation), though its indirect influence followed the spread of the Lantan faith. Inevitably, though, the ideas of Lantan were often mixed and adapted by local cultures - based in the northern semi-civilized kingdom of Lanataw, such an offshoot had evolved into a serious rival to Lantan (and Xante influence) in the surrounding territories.
In isolation, the Americas had in many ways matched the achievements of Eurasia, and had many of their own besides. Time would tell if the American states could survive contact with the wider world, or even find opportunities to expand their power over the oceans.
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Its now around 1475 AD.
Cultures and Factions Ownership:
Since this is getting longer and more confusing, please feel free to ignore stuff, and only send orders/input for anything you are interested in!
NEW: arranged in order of cultures/players, even though it repeats many things.
The rest: NPC, and may be claimed by new people. BUT please check with me first, and I can tell you what tribes/factions/cultures are related to what.
For the factions that have more than one 'player', each can send their own orders/input regardless of the others. If there are big differences, then that may result in civil wars etc.
@bestshot9 and mythmonster2, I couldn't see your guys being able to colonise the pacific, as it is outside of their lifestyle (especially for the artic Waeulta) and they wouldn't really have a clue where they are going, and by this point miscellaneous polynesian tribes have already got there and multiplied.
@qoou, I forgot about the Leav kingdom, but It's divided and I think there's enough different stuff to control already
@flyingchicken, I believe I must use actual chinese names in the east or I will offend alex994! (Warhead gets extra unfair treatment, because I'm sensitive about the names used in my real-life home area)
Next Era:
Some IMPORTANT details will follow... at some point.
This will be a time for stagnation as far as expansion is concerned. The Amestrian Kingdoms will look to the mighty Aestian Empire for guidance, and will begin to adopt the same methodologies and philosophies which the Aestians had learned from afar, perhaps even picking up religions from far-flung corners of the continent. If anything this will stoke the Amestrian cultural spirit, and great Amestrians throughout the kingdoms will be renowned for great cultural works, mainly in the fields of art and literature.
Aestian Empire
The mighty Aestian Empire will aggressively expand its influence, drawing on the ancient Amestrian warrior tradition, and attack the neighboring Keyzads, specifically that of the Serezyl, repeatedly and periodically. In a similar sense it will pick on its neighbors to the north, west, and south, but mainly it will focus on Serezyl.
EDITED---ADDED:
Sariv Kingdoms
The Sariv Kingdoms in this time will likely settle down, although some wars of unification or wars launched for the purpose of unification or just plain warring amongst will occur throughout the kingdoms. However despite these wars, the Sariv will unite, at least in theory, against either the Ponebytay Kingdom or the Keyzad of Arkyr-Tyzansk. Furthermore, the Amestrian influence will see a surprising amount of culture pouring into the kingdoms, perhaps providing the civilizing influence to become sufficiently settled.
I understand that you stopped reading the posts up above. But there was a rather important one where I said I wanted to stay with the Mavan/Saratian Culture. However if it is to much trouble to change the culture list I will stay over here in N.A.
Vespe Kingdoms
Being terribly wartorn, united now only by race and religion, the Vespe Kingdoms will become hotbeds of military and weaponry development, constantly honing their skills in internecine wars between themselves and outside invaders. Also, some Wainists will begin to interpret their faith much more militarily claiming that the divine wishes for them to clear the Mutyl of all perceived invaders.
Keyzad of Serezyl
As the Kingdom weakens after a continued period of weakness, it will become more pragmatic, settling down and forming an alliance with Targunis to keep the Aestians in check. Eventually, to avoid destruction at the hands of the Aestians and Amestrians, Serezyl will surrender itself to the rising Keyzad of Arkyr-Tyzansk, forming the Keyzad of Nadzavosk.
Keyzad of Arkyr-Tyzansk
Kezy Leksandsy, after meeting a traveling Wainist missionary, has a religious experience and converts, leading much of his nation to follow suit. He then goes on to spread the faith into neighbouring kingdoms, at the point of a sword if necessary. When the Keyzad of Serezyl is at its weakest, accept its offer and absorb it, forming the Keyzad of Nadzavosk.
Astar Kingdoms
Faced with invaders on all fronts, a great Sesa (leader) named Gorosy unites the Astar Kingdoms through diplomacy and marriage, founding the Sesat (Kingdom) of Azu-Astar.
Vonoth Chiefdoms
Continue to fight and develop, expanding along the rivers.
Savisian Ketada
Rise up and rebel against the Varakan Empire. Once independence is achieved, various great leaders such as the one-handed Keta Zurov will bring the fight against our oppressors, striking into the heart of the barbarians.
Saratian Empire
Struggles are occurring between the rising influences of Waina all around us, and the established faith. Many Sarvonians convert to Waina like their bretheren in other countries, prompting new and aggravating old, large-scale instability and bad feelings within the nation.
Yansala Empire
Continue to spread Waina throughout Europe and Africa. In the Mediterranean, bide our time, striking out and expanding at points of rival weaknesses, such as the internal strife in Saratia.
Garakal Kingdom
Continue to extend our dominance over Indian Ocean trade, working to become a leader in naval technology.
Tezan Kingdom
Begin to develop a new ideal, of repeating and extending upon the successes of the past. Interpreting Yansala as the heir of Pargia, and Tezan as the heir of Tesnara, we will launch a great campaign against the Navacubi and other nations in their region, to reclaim what was once a breadbasket of the Tesnaran Empire.
In the Xante Kingdoms, the High Priest of Lantan issues a call to war against the southern Ilameca Empire, decreeing that Amache, Sauk, and Xanauk kingdoms must be "liberated" from their "heathen" lords and that Lantan followers should not be subject to non-Lantan rule. The Xante Kings fervently pursue this. He also establishes a policy of tolerating the new Lantan offshoot in Lanataw.
The Mantahu Empire's large Lantan population also responds to the call, but less enthusiastically (mercenaries, warlords and the like - not the standing army). The government continues to expand its infrastructure, particularly transportation, and works on ways to peacefully integrate its vassal states into the empire. Perhaps try to reform the old Panto Republic to facilitate this.
The Lantan/Xanto portion of the Xanauk rise up and try to overthrow imperial rule, but want to form their own state instead of being vassals of a greater empire.
Orders may change when the IMPORTANT DETAILS are revealed
Okay, I got my work cut out for me... so lets let is go down like this.
Toshion Kingdom and Soryu States
Eventually the Toshion kingdom will begin to wear down internally trying to maintain its current state in the face of outside pressure, until a warlord leader from the Soyru states by the name Takahara Kyo moves to prey on this strife in the home kingdom, subduing his rivals amongst the divided Soryu and earning the respect of many as a symbol of order, in which he successfully makes a bid/coup to become the next Emperor under the banner of unification of the home islands and a bringer of stability by forming the Takaraji Union. Using the remainder of the Toshion Kingdoms great naval fleet he subsequently refocuses the efforts of the nation to reconquering the Kojin while mounting naval blockades alongside privateering operations against the Jureg Kingdoms to cut the Kojin off from any outside assistance. Primarily the focus is to consolidate and the matter of Unification through conquest of the north once again.
Yu Chiefdoms
With the new Takaraji Union redirecting almost all their attention and efforts to reunification and their campaigns in the north, the Yu will take this opportunity to develop into a proper civilization, called the Kingdom of Yujin, and subsequently fill in the hole left by Toshion Kingdom as a primer trade and sea power in that region.
Barangay Chiefdoms
Constant exposure to the outside powers and subsequent interest in expanding their own influence will cause the Barangay to continue developing their own civilizations, attracting more tribes to either join them or be absorbed by them as they push their sphere of control further into the Philippines.
Yes, well, it's the dominant religion of the South Sarvonians, and the North Sarvonians are much more willing to hear about a faith from their distant cousins than they are from other people. It's certainly better than the only real alternatives- Voresian national religions and Krilik Fire Cults.
At any rate, yes, Europe is long overdue for religion in a large, organized form.
And please note that Waina certainly hasn't calmed things down in the Mutyl Peninsular.
I decided to postponed some things, so the details aren't actually so important... It will probably be 'Trade and Empire', and will be another oppertunity for extra exploring and inventing and potentially colonising.
I would like to say that colonies must be logical, founded for some obvious profit which offests the cost and effort involved. Unless you can explain otherwise, I dont see any imperial land-grabbing mentality taking hold just yet.
Another thing, I encourage people to think long term and think about how individual kingdoms and empires might dissolve or merge together or otherwise evolve into new things. The next turn may be another couple of centuries long. The cultures are the main things!
Nobody needs to send more than a line or two if they don't want to!
Replies:
@Symphony D., I had heard about that Terra Preta, but didn't realise it was as extensive as that. That's something I will remember in future!
(also, space hamsters have been secretly waging war on the Amazon peoples to balance out the growth of large civilized states in the north...)
@alex994, Egypt has fewer borders with powerful enemies on them!
Kalik states: Begin allying with one another to fight other Kalik states or foreign invaders. Kalik states will be fairly isolated and they will try to not involve themselves with the affairs outside of their state.
Shin states: Attempt to rebuild the old Serenity. A small group will flee east and try to build an empire based on religion.
Guraj Empire: The Guraj Empire will start colonising on Sri Lanka, crushing the current occupants. This will hopefully provide a good base for sea-trade.
Kaj Kingdoms: Continue to organise into more structured empires.
Eternal Dragon Of Light Against The Sea-Green Sea Flag
Not Japan on a Different Color Palette Because It Has A Dragon Thing
The sun against the sea-green color represents the western shores of [Europe], far far away from the evil East (sun rises against steppe in Central Asia, no?).
Since the Sariv Kingdoms are already settled and civilized (I'm looking at you, Crezth!), they'll just use Western influence to advance. They're going to war with the Keyzads, but will be on the defensive for terrain advantages.
The Keyzad of Arkyr-Tyzansk will infect whatever "religion" its going to get with eastern apocalypsism! Plus, it will be murderous and genocidal at some point.
One or two of the Targarota Kingdoms will get colonies in North Africa for wild animals or metals or prime trading posts and fight for Gibraltar. Get edges.
Amarisle Kingdom nobles from the south will be given lands in across the channel and nobles from the north land across the channel (opposite direction). Let the trans-channel migration begin! Also, consolidation and invention of advanced ships to explore the northwest.
Targunis Kingdom will fight for a coast (north or west).
One of the Tarecha Kingdoms will look for a North African colony and a prime trading post.
Ticaro Kingdom will also go colony-trading-post hunting. Will also try to establish Mediterranean hegemony.
@All, I'm setting an absolute input/orders/postings deadline for 48 hours from the time of this post, whatever hour that may be in your part of the world. Posting earlier would let me start work on the update earlier, or at least start thinking about the course of events.
You are reminded that no more than a line or two is needed (!), and please think long term, because the update will cover another century and a bit, at least.
BTW, flyingchicken has the 'Tuzan' culture, not whatever was next to his name in the list.
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@flyingchicken, that flag looks really cool How are you making these things?
@Abaddon, I have some unhealthy habits. Check out the hour I posted the last update
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